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THE ANSWER 
Yah I literally just googled that phrase, it turned up the Patterson book when I did it. 
Hahhahah 
Awesome 
For Some Reason... 
That makes me think Daz should start doing audio books...

"The next day, as we shared a hot dog and...'ello guys." 
Warren Spector Working On System Shock 3 
This is possibly the most exciting news I've ever heard. 
Generic. 
Do you really want to be sharing Daz's hotdog??? 
Ha! 
No. 
GET ON THE HOTDOG 
 
 
Umberto Eco has died. 
 
Scrolling Textures 
I'm having a hard time thinking of good uses for those. Conveyor belts aren't enough.

Skies and water don't need regular scrolling textures in my engine. And scrolling whole background environments as in the train level of Soldier of Fortune is too restricting.

:\ I just can't think of regular environment details that would be improved by scrolling textures. 
 
Flowing water? That seems like a really commmon thing a mapper would want to do. 
Kinn 
Molten mapping already takes care of that, in a much better way. 
Scrolling Textures 
Have always been an edge case thing, used for weird tricks here and there, like machinery, visual effects and the classic 'train rushing through a tunnel but not really moving' effect.

Someone will always be able to think of something to use it for. 
 
Molten mapping already takes care of that

I'm tempted to say "a-whu-what now?" but I actually do remember some postings of flowing lava - had no idea that was your engine - cool beans. 
Scrolling Textures 
I just can't think of regular environment details that would be improved by scrolling textures

On the other hand I am attracted to them, as they can improve the environnement. I would love it to see a map with more then four sky types, or animating monster skin textures.

Set me on the train if I can unlock the button
 
I would love to make a speeding train level. I have a few ideas on how to do it. 
MadFox 
Slightly unrelated, but yesterday I've raised the BSP texture frames limit to 100, and added support for the +number naming convention anywhere. This allows for textures like {fencepants+18b , for example. 
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