THE ANSWER
#27181 posted by
Joel B on 2016/02/19 00:24:43
Yah I literally just googled that phrase, it turned up the Patterson book when I did it.
For Some Reason...
#27183 posted by
generic on 2016/02/19 01:51:55
That makes me think Daz should start doing audio books...
"The next day, as we shared a hot dog and...'ello guys."
Warren Spector Working On System Shock 3
#27184 posted by
killpixel on 2016/02/19 03:05:31
This is possibly the most exciting news I've ever heard.
Generic.
#27186 posted by
Shambler on 2016/02/19 10:55:20
Do you really want to be sharing Daz's hotdog???
#27189 posted by anonymous user on 2016/02/20 01:16:39
Umberto Eco has died.
#27190 posted by anonymous user on 2016/02/20 01:53:10
Scrolling Textures
#27195 posted by
mankrip on 2016/02/22 14:14:48
I'm having a hard time thinking of good uses for those. Conveyor belts aren't enough.
Skies and water don't need regular scrolling textures in my engine. And scrolling whole background environments as in the train level of Soldier of Fortune is too restricting.
:\ I just can't think of regular environment details that would be improved by scrolling textures.
#27196 posted by
Kinn on 2016/02/22 14:28:10
Flowing water? That seems like a really commmon thing a mapper would want to do.
Kinn
#27197 posted by
mankrip on 2016/02/22 14:41:53
Molten mapping already takes care of that, in a much better way.
Scrolling Textures
#27198 posted by
ijed on 2016/02/22 15:33:28
Have always been an edge case thing, used for weird tricks here and there, like machinery, visual effects and the classic 'train rushing through a tunnel but not really moving' effect.
Someone will always be able to think of something to use it for.
#27199 posted by
Kinn on 2016/02/22 15:52:44
Molten mapping already takes care of that
I'm tempted to say "a-whu-what now?" but I actually do remember some postings of flowing lava - had no idea that was your engine - cool beans.
Scrolling Textures
#27203 posted by
madfox on 2016/02/22 21:57:33
I just can't think of regular environment details that would be improved by scrolling textures
On the other hand I am attracted to them, as they can improve the environnement. I would love it to see a map with more then four sky types, or animating monster skin textures.
Set me on the
train if I can unlock the
button.
I would love to make a speeding train level. I have a few ideas on how to do it.
MadFox
#27205 posted by
mankrip on 2016/02/22 23:24:45
Slightly unrelated, but yesterday I've raised the BSP texture frames limit to 100, and added support for the +number naming convention anywhere. This allows for textures like {fencepants+18b , for example.