Funding Management
#27131 posted by
mankrip on 2016/02/11 19:06:59
It seems there has been a new handful of failed Kickstarters recently.
I'm under the impression that one of their biggest weaknesses was trying to go full-time living off of the Kickstarter's funds alone. I'm glad I'm not in that situation.
Kickstarter should be used for one-off expenses, not for making a living. In my opinion, developers using Kickstarter should additionally have a steady source of income. Kickstarter does not give financial stability.
Credit Refund
#27132 posted by
sock on 2016/02/11 20:10:41
Someone Is Complaining About The Arcane Dimensions Readme, Which is unfair, no readme can ever be complete. In Quake, there are just way too many people who have added some bricks to the mountaintop
@Baker, stop trying to make a mountain out of a mole hill! I was extremely careful with the AD readme file credits, anybody who was directly involved, who's assets were used or was critical to the release of the MOD is credited.
The fact that anybody thinks I am cheating people out of credit is ridiculous. I fully understand how it can feel when credits are missing because it has happened to me countless times. As I said in the AD thread, if someone believes a credit is missing, then post the information in the AD thread, stop fanning the flames of false speculation!
#27134 posted by Baker on 2016/02/11 21:08:41
Fine!
Didn't See The Spam Just The Bandwagon!
#27138 posted by
ijed on 2016/02/11 23:34:10
@baker (#27127)
#27139 posted by Spike on 2016/02/12 18:11:09
vanilla quakeworld has various limitations that prevent it from working well for anything other than basic deathmatch.
if you want an nq engine to be able to connect to more servers, go for it, but don't expect qw players to use it unless you also provide a whole load of things that can only really be called cheats. :P
if you want a shortcut, you could integrate my qtvlib project into said nq engine, which would provide easy qw->nq protocol translation (as well as mvd playback). however, doing so you'd still miss out on lots of qw-specific things, like player skins.
otherwise a nack-based protocol like fte's replacementdeltas extension (over either nq or qw base protocol), or dpp7, would give a better result for large datasets.
note that nack-based networking is fairly simple from the client's perspective, so long as you don't have to rewrite everything else too. I'd write a patch for it, but I'm too lazy even for that (no doubt I'd pick the wrong base, again).
Reminds Me Of The Bad Apple Stuff
#27145 posted by
ijed on 2016/02/14 21:21:50
Streamline Studios Working On Street Fighter 5
#27146 posted by
Skiffy on 2016/02/15 09:54:58
https://www.facebook.com/StreamlineStudios/photos/a.211317978914554.52417.118294448216908/1038070762905934/?type=3&theater
does this link work for folks? :)
This is what I've been working on for more than a year and I can finally talk about it! :)
Nice. They're all rodents? Maybe call it squeak fighter?!
#27148 posted by
mankrip on 2016/02/15 17:22:54
That's great. I wish I could say "Street Fighter Vs Quake confirmed!".
#27149 posted by
Skiffy on 2016/02/16 01:03:03
Thats just the promo image Fifth. Its our company mascot cosplaying as various fighters from the game.
OMG
#27150 posted by anonymous user on 2016/02/16 02:35:13
Your mascot is a squirrel?
Sigh, i thought.. well, you know what we ALL thought.
That's the new IP right there.
/sigh
#27151 posted by
adib on 2016/02/16 17:37:59
Looks like a Guinea Pig or a Hamster.
#27152 posted by
Joel B on 2016/02/16 22:48:55
icculus.org DNS name isn't resolving anymore. Does anyone know what's up?
Warning
Cancerous opinions within.