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Posted by SleepwalkR on 2013/03/01 18:37:12 |
Today I am releasing TrenchBroom 1.0 for Windows and Mac OS X. TrenchBroom is a modern cross-platform level editor for Quake.
Features
- True 3D editing, no 2D views required
- High performance renderer with support for huge maps
- Vertex editing with edge and face splitting
- Manipulation of multiple vertices at once (great for trisoup editing)
- Smart clip tool
- Move, rotate and flip brushes and entities
- Precise texture lock for all operations
- Smart entity property editors
- Graphical entity browser with drag and drop support
- Comprehensive texture application and manipulation tools
- Search and filter functions
- Unlimited undo and redo
- Point file support
- Automatic backup
- Support for .def and .fdg files, mods and multiple wad files
- Free (as in beer) and open source (GPLv3)
- Cross platform (Windows, Mac OS X and Linux supported)
Check out a video of TrenchBroom in action here.
You can download the editor here.
If you would like to give feedback, please do that in this thread. If you find a bug or have a feature suggestion, please submit them at the issue tracker.
If you are wondering where the Linux binaries are then sorry, but currently there are none. The Linux version has a few problems which I could not fix before this release. I will get working on those right away so that the Linux version should be available in a couple of weeks, too.
Finally, I would like to thank necros for all his work over the past year. Without his tireless efforts, TrenchBroom would simply not exist. Or it would suck.
Alright, enough of this. Have fun with the editor!
Update: 2.1 here:
https://github.com/kduske/TrenchBroom/releases/tag/v2.1.0-RC1
Features "cool shit". |
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@ericw, @SleepwalkR
I am 'inside' a group (double-clicked on it). The group has 2 worldspawn brushes, I select one, right click, and have the option: "Remove Objects from Group Unnamed". Selecting that moves it outside the group, turning it blue.
Can you get reproduce this?
No, I can't; what you describe is exactly what I want to do. I don't have the option "Remove Objects from Group [name]"; only the options I listed above:
Group
Ungroup [unclickable]
Rename [unclickable]
Add Objects to Group [some other group]
______________
Create Point Entity
Create Brush Entity
Move Brushes to World
Might also depend on where you right click (selected brush you wish to remove from group vs. other objects).
I am definitely clicking the selected brush, but no matter where I click, I don't get the option "Remove from Group".
When I click the selected brush, I get the options above.
When I click the entire group, I get
Group
Ungroup
Rename
______________
Create Point Entity
Create Brush Entity
Move Brushes to World
and when I click somewhere else at random, I get
Group
Ungroup
Rename
Add Objects to Group [some group]
______________
Create Point Entity
Create Brush Entity
Move Brushes to World
Wait, I just tried again in a new map, and now I do get the "Remove" option.
Sorry! Something else must have gone wrong on my end...
Ok, I Think I've Got A Reproducable Bug, I Think
When two or more groups overlap, TB no longer gives you the "Remove" option. I'll open a Github issue.
Ok, That's Not Quite It Either
It seems that whenever there's another group behind the group you're manipulating, TB doesn't give you the "Remove from Group" or "Ungroup" options; instead giving you the "Add to Group" option, pertaining to the group that's behind the group you're trying to manipulate.
Isolating groups (View --> Isolate) is a workaround, but this is really bizarre and unwieldy behaviour, I think...
Report It On Github Plz
Done!
Not Working On Debian
#2695 posted by razer_ on 2017/11/26 23:27:23
I tried to install the .deb file and it won't Install on Debian GNU/Linux 9 (stretch) 64-bit stable.
This is what it says:
dpkg: dependency problems prevent configuration of trenchbroom:
trenchbroom depends on libpng12-0 (>= 1.2.13-4); however:
Package libpng12-0 is not installed.
dpkg: error processing package trenchbroom (--install):
dependency problems - leaving unconfigured
Errors were encountered while processing:
trenchbroom
I could not install the dependency after researching it and I also tried to compile it following the instructions and ran into many issues as well.
Could we perhaps get this added to the Debian repository so it can be installed automatically with APT?
Could You Please File An Issue On Github?
#2697 posted by PRITCHARD on 2017/11/27 09:40:41
I thought this was an already documented issue? At the very least, the solution (this worked for me on Ubuntu 17.10) is https://askubuntu.com/questions/840257/e-package-libpng12-0-has-no-installation-candidate-ubuntu-16-10-gnome/840268
#2698 posted by PRITCHARD on 2017/11/27 09:41:10
(obviously that would have to be adapted for Debian)
Thank You For TrenchBroom
#2699 posted by SavageX on 2017/11/27 10:03:21
I just got around trying TrenchBroom 2, and found it to be very easy to get into and overall to be very pleasant and powerful. I've now switched from NetRadiant for my Quake 1 mapping needs.
Thanks a lot for creating this editor! (Is there a donation link somewhere?)
Libpng
#2700 posted by flp on 2017/11/27 11:50:21
Apparently there is no libpng12-0 on current debian derivates. Instead there is libpng16-16.
I don't fully understand however there is another fix that doesn't require a download of some library from somewhere.
We just edit the deb and edit the libpng dependency to match the current libpng16-16
dpkg-deb -x TrenchBroom-Linux-v2.0.0-RC4-Release.x86_64.deb tmpdir
dpkg-deb --control TrenchBroom-Linux-v2.0.0-RC4-Release.x86_64.deb tmpdir/DEBIAN
sed -i 's/libpng12-0 (>= 1.2.13-4)/libpng16-16/g' tmpdir/DEBIAN/control
dpkg -b tmpdir Edited-TrenchBroom-Linux-v2.0.0-RC4-Release.x86_64.deb
dpkg -i Edited-TrenchBroom-Linux-v2.0.0-RC4-Release.x86_64.deb
aptitude install
@Sleep if you are still building the linux package on an old distribution (pre Ubuntu 16.04 or Debian 9/Stretch) it might be time to switch. The build tooling will probably take care of the rest.
@aftershock getting trenchbroom into official debian repositories is definetely a possibility but from what I've heard debian maintainers are very meticulous about package layout and QA to the point that the automated build probably wouldn't do and manual repackaging would need to happen specifically for the debian repos.
PS: Don't forget about the github issue
Nevermind
#2701 posted by flp on 2017/11/27 15:07:23
The fix mentioned above doesn't work. Plz ignore that
Haven't Mapped In A Decade, Getting My Bearings...
#2702 posted by iriyap on 2017/11/30 15:58:40
Is there any way to scale whole brushes (not just drag faces) in Trenchbroom? Basically I want to make a round tower with a dome on top, so I used a bunch of rectangles at a 15 degree angle to each other to make a circle of sorts, then convex merged the whole thing to get a solid cylinder, now I just need to dupe this cylinder brush, scale it down, put it in the middle, and do a subtract operation to get a hollow cylinder. But I can't seem to find any kind of scaling tool. Maybe I should just go back to GtkRadiant, since this sounds like an awfully ass-backwards way to create a simple primitive... Thoughts?
@iriyap
In a word no. No scaling. It sucks and many of us have asked for it repeatedly. I'm not sure any progress has been made on this: https://github.com/kduske/TrenchBroom/issues/871
I used TB2 daily and I am acclimated to not having this feature. For someone coming in fresh I can absolutely understand how frustrating this can be. However, for me the benefits of TB2 far outway its limitations.
I've only had this happen once where I really needed to scale something up. Save your shape as a map file. Bring into Radiant and scale it up. Save as a map and re-open in Tb2. Yes it's a pain, yes it's dumb not to be able to scale brushes or groups. And yes Tb2 is still great.
@iriyap
I wanted to add that development is ongoing and there are some very nice features being worked on over the few weeks. I think a proper v2 is very close to reality. Fingers crossed.
Thanks
#2705 posted by iriyap on 2017/11/30 19:54:47
It sucks that there's still no 100% feature complete modern replacement for Radiant. Oh, well.
Scaling
#2706 posted by aftershock on 2017/11/30 23:34:31
@iriyap There is a thread open on Github for scaling: https://github.com/kduske/TrenchBroom/issues/871
GTKRadiant accidentially dropped support for Quake1: https://github.com/TTimo/GtkRadiant/issues/555
There is NetRadiant: https://github.com/Garux/netradiant-custom/releases
There is also J.A.C.K which you can get on Steam or other places.
I checked them all out recently before starting (Including QuArK) to edit and I think Trenchbroom is the best bet, but just wait for it to develop features. Either that or maybe combine editors.
Debian Install Issue Filed On Github
#2707 posted by aftershock on 2017/11/30 23:36:58
The issue of Trenchbroom not installing on Debian is now filed on Github.
Issue #1900:
https://github.com/kduske/TrenchBroom/issues/1900
Ditto
#2709 posted by PRITCHARD on 2017/12/03 02:02:09
I was thinking actually that it'd be great if someone could compile the current version and upload that here or something at least. I really need some of the bugfixes that have been made since rc4...
TrenchBroom 2.0.0 RC 5
https://github.com/kduske/TrenchBroom/releases/tag/v2.0.0-RC5-2
This is planned to be the final RC for TB2. Fingers crossed and go map!
TrenchBroom Discord
Thanks For The Feedback!
#2712 posted by Breezeep_ on 2017/12/30 18:06:07
In regards to the gold key secret, I didn't really know that you could grab it through the bars. It's something I didn't think about at the time because I was scrambling to finish the map and send it out. In other words, glad you're all enjoying this!
Fuck, Wrong Thread
#2713 posted by Breezeep_ on 2017/12/30 18:06:26
can someone delete these posts
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