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Fitzquake 0.80 Released (finally!)
New in this version: map loading is 4x faster, you can change video modes without restarting, cvar control of anistropic filtering, refresh rate, and vsync, cvar control of max_edicts, r_showtris support, and a typical long list of bugfixes and optimizations.

Go! http://www.celephais.net/fitzquake
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Metl 
that is what I have, AA and Anistropic enabled from desktop.

but aglquake looks smoother.

I'll try frib's suggestion. 
Already Have Gl_linear 
maybe the model overbrights make jaggies more obvious in fitz? 
It's Possible That's What You're Seeing... 
try setting gl_overbright_models to 0 (i think that's the variable) and see if you notice the jagginess go away 
Metlslime 
for brightness, i meant quake's brightness settings, not mac os. one can change the brightness of a lot of games with f11, so i always got confused in quake thinking it had the same thing, so whenever i wanted to brighten the game i end up with a zoomed view and when i zoomed out, i had slow mouse look :)

but anyway, i changed the key binding for it and made it so f11 is for screenshots.

sorry if that didn't make sense before. :) 
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