#3 posted by JneeraZ on 2008/06/06 14:26:29
Well, it could be a huge map with little detail or a small map with lots of detail. Depends on how you want to spend the brushes. :)
Eh
#4 posted by megaman on 2008/06/06 14:57:18
i don't want to do a map with only fiends and enforcers :(
Cool
#5 posted by negke on 2008/06/06 15:07:53
I assume combining textures is not allowed?
Quoth2's point triggers will pay off. Using its external bmodel feature is cheating, though. ;)
My Packs On Hold
#6 posted by ijed on 2008/06/06 15:47:16
I'm in.
What date is the start of Qexpo / deadline for the competition.
Space Hulk is the dogs bollocks, by the way.
How Long We Got?!?!?!
#7 posted by RickyT33 on 2008/06/06 15:56:41
Qexpo
#8 posted by Spirit on 2008/06/06 16:09:05
Approximately last week of July
Enemy Is Limited To...
#9 posted by gone on 2008/06/06 16:17:15
what? why? :((
#10 posted by negke on 2008/06/06 16:38:35
to roughly resemble the Space Hulk bestiary.
Hah
Quoth2's point triggers will pay off. Using its external bmodel feature is cheating, though. ;)
You should clarify this before you start. Will this be considered valid or not?
Yeah No Scrags
#12 posted by bambuz on 2008/06/06 17:34:48
just look who is judging...
#13 posted by Vigil on 2008/06/06 19:30:43
For more Space Hulk goodness, and for the folks who want to actually play the game, head on over to:
http://www.teardown.se/
Unfortunately, despite allegedly having permission from Games Workshop to release the game, the makers have since had to take it down thanks to pressure from GW. Maybe it was too good. See if it's up soon again, or find it elsewhere...
Some Interest...
#14 posted by distrans on 2008/06/07 08:47:43
...this is good!
Spirit: yes, all brushes...and I'll be in contact re: the possibility of a rune for 2nd prize.
nitin: any of the place getters in any of the 100 brush comps should give you an idea of what might be possible, and since Quoth(2) has spawning one doesn't need to waste brushes on monster teleports. Also see Xen's standalone 100 brush map Centurion or CZG's Rabbit In The Deadlights.
Willem: yes, but if you check out the 100b packs I think you'll be surprised at the size AND detail expected.
megaman: ...then don't.
negke: I think as long as one doesn't combine the set textures with any from outside the sets then that'd be fine, although mappers need to carefully read the .txt accompanying finger's IKBase set...then make up their own mind about combining at all.
If it can be done in Quoth(2) then it's fair game. If someone can really optimise the use of the external bmodel function in five weeks, fine...but remember the criteria for judging, doing so would gain you points in the third criterion only...but so would including breakables.
RickyT23: 5 maybe 6 weeks, you'll know more when the QExpo dates are announced.
Speeds: I've included links...
I've started on the start map already, and should have some shots of that and the fiend maquette soon.
3 Point Clipping...
#15 posted by than on 2008/06/07 10:25:50
is pretty damned useful for this kind of map I think... It's a good way to maximise the number of faces on your brushes and it enables easier carving of weird angles. brush merge is quite handy too. Radiant has both of these features :)
Btw
#16 posted by than on 2008/06/07 10:28:50
most entities have some effect on gameplay and or atmosphere, if they don't there isn't much point in including them, so surely including Quoth entities like external bmodels and breakables can gain you points in any category the effect of them on your map is relevant to.
One More
#17 posted by than on 2008/06/07 10:34:03
this is pretty hardcore. Might be interesting anyway: http://spacehulk.beckerf.de/
check out the 3d pages.
Links?
#18 posted by gone on 2008/06/07 12:35:59
dont explain anything about monster use limits.
why cant shamblers or scrags or vores be tyranid-likes? and ogres have resemblance to the bulky space marines, except the skin
and do you mean the map also has to be flat to be space-hulk like, like in the reference pics/vid?
(never played any spacehulk-thing)
and whats the point of brushlimit if you can re-use bmodels like 200 times
External Bmodels
#19 posted by Spirit on 2008/06/07 16:16:33
NONONO! Allowing this would completely destroy the idea of a limit on the number of brushes.
It seems to be very easy: http://kell.quaddicted.com/quoth/quoth_tutorial.html#external
distrans: No need for that. It's ready. :)
Too Many Rules
#20 posted by rudl on 2008/06/07 17:08:12
But it sounds interesting
Are External Files Allowed?
#21 posted by ijed on 2008/06/07 21:53:54
And what's the format for external files - sounds and models.
Should they be inside a nick folder?
eg. progs/ijed/whatever.mdl
or
sound/ijed/whatever.wav
I'm assuming external BSPs are illegal.
In My View,
#22 posted by negke on 2008/06/07 22:11:40
no external files such as (b)models and sounds should be allowed.
Point triggers are a bit of a gray zone as vanilla Quake also allows point entity triggers, Quoth2 only adds the possibility of changing their volume.
"Use of Quoth(2) functionality" is a somewhat questionable criterion of judgement. I'd consider maps that come with additional files as a rather 'unlcean' solution, regardless of the apparent benefits regarding the limitations the rules impose.
It's Pretty Fuzzy
#23 posted by ijed on 2008/06/07 22:40:09
Since the Quoth corpses are there, as well as custom mapobjects being able to call eg. the player model to place it as a corpse.
How about no (new) external files allowed but with no entities banned? Content that's already in Quake / Quoth can be used.
Yes
#24 posted by negke on 2008/06/07 22:58:01
I don't consider corpses (and other already precached stuff) as external things.
OK...
#25 posted by distrans on 2008/06/08 12:18:16
...the sage heads have it!
NO external files, NO entities banned.
Yes of course, all the judging criteria interelate.
Thanks for getting interested enough to make it a cleaner competition, I really appreciate it.
Speeds: I think I've been pretty patient with you over the last montht. If you aren't interested in mapping for these limits, then don't...but stop raining on everyone else's parade!
#26 posted by Trinca on 2008/06/08 13:37:10
i wil try to make one but i dont promiss nothing becouse my time is so shoortttttttttttttttt :|
let�s see... and i whould prefer with Id1 use only :p
:\
Trinca
#27 posted by ijed on 2008/06/08 18:14:07
You don't have to use the modified Enforcers.
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