News | Forum | People | FAQ | Links | Search | Register | Log in
DM-Echo For UT2004
I just released DM-Echo for UT2004.

Screen:
http://www.somethingness.net/leveldesign/echo/a2.jpg
http://www.somethingness.net/leveldesign/echo/c2.jpg
http://www.somethingness.net/leveldesign/echo/d2.jpg
http://www.somethingness.net/leveldesign/echo/b2.jpg

Download:
http://www.unrealplayground.com/download.php?mapid=8965

-Joe
First | Previous | Next | Last
Well 
Since I met you at work today, I guess I should offically post comments here. Quality looking shots, tho no 2k4 to enjoy it with. I read the stuff you were talking about at Nali City, those kids are caught up on Static Meshes and needless detailing. From what UT2k3 maps I downloaded when I had that installed, everyone seemed to use use static mesh after static mesh... OVER AND OVER AND OVER. From your shots, it's nice to see a simple, easy, and clean design without all that crap. See ya at work. 
Well 
I actually got off my arse to play this, including downloading that damn pack, and gave it a fair run in botmatch as you had the decency to come and post about it here.

Good map, got an old-skool Quakey vibe about - it plays hard with the sparse items and strong 3D layout, no room for pussying around. I like the layout and size, really good 1on1 size. Works with 4 bots too. Everything is laid out well. I found explosive weapons to be most useful as there's a lot of 3D action and moving all over the place. Maybe a bit explosive heavy...less Flak and more CG ammo would have helped. Jumpads work nice.

Style is nice BUT I personally prefer to have some more impressive designs and drama in my UT2kx maps - it could have easily be done in this without compromising the gameplay. Don't get me wrong the design is good but I find it a bit bland visually and this probably wouldn't have caught my eye if it hadn't been p1mped here. 
First | Previous | Next | Last
You must be logged in to post in this thread.
Website copyright © 2002-2024 John Fitzgibbons. All posts are copyright their respective authors.