 Ah
#26702 posted by Zwiffle on 2015/12/24 03:30:44
That was a joke. Sock mentioned to me that he had spent a lot of time taking photos of some church or summing, cleaned them up and made a texture set out of it ... but then claimed no one used it.
 Texture Set Wishlist
#26703 posted by Zwiffle on 2015/12/24 03:33:05
Texture set using the theme(s) Trypophobia and/or Teeth.
 #26698
#26704 posted by mankrip on 2015/12/24 03:43:22
What Baker said.
That guy seems to have been raised in the system analysis & object-oriented programming culture. He's going to bang his head in the wall multiple times every day before actually understanding how Quake was coded. His "modular YouTube series" proposal is impossible, because Quake is not modular (some of its systems are almost modular, but Quake was coded with a "Get this thing to work and ship it!" mindset, so messy intertwined code is the rule).
He would have better luck if he just wanted to play with Quake's assets using code written from scratch (without trying to replicate the original code). For his project, there's no need to be faithful to how Quake works.
#26705 posted by Kinn on 2015/12/24 07:00:19
But we can still look forward to the hilarious schadenfreude though, right?
#26706 posted by Spirit on 2015/12/24 10:30:53
I was super psyched about this at first but...
He isn't going to actually write it from scratch. :(
This API happens to be the code that Quake actually uses, but while watching the video, the aim is to make it as though we are creating it ourselves.
The main source code, in the end, is not anything I've built myself. It's the Quake source code from id's Github.
https://www.reddit.com/r/programming/comments/3xy110/announcing_handmade_quake/cy90vnl
#26707 posted by JneeraZ on 2015/12/24 12:14:32
Eh, I think you guys are a little down on this ... I think it'll be fun. He seems like a smart dude and I look forward to listening to someone basically explain how Quake works, at a low level, while I work on art.
I think it's going to be fun.
 Totally!
#26708 posted by Spirit on 2015/12/24 12:17:45
 Zomg 3 Minutes
#26709 posted by Spirit on 2015/12/24 12:17:57
 Zwiffle
#26710 posted by adib on 2015/12/24 12:32:49
This trypophobia.com thing is giving me trypophobia. Couldn't look at the images. But I see, a nasty flesh texture pack...
#26711 posted by Kinn on 2015/12/24 13:19:06
Eh, I think you guys are a little down on this ... I think it'll be fun.
Same, unless he has a really annoying voice, which often ruins video tutorials for me. Ideally I'd like it to be done in a refined, Roger Moore-esque purr; the vocal equivalent of sinking into a leather Chesterfield sofa whilst wearing pyjamas, but I'll understand if that's not possible.
#26712 posted by JneeraZ on 2015/12/24 13:45:45
Speaking of audio, he figures out the microphone around the third video in so don't worry about the sound being stupidly low and hard to hear at first.
 That
#26713 posted by ijed on 2015/12/24 19:06:55
Doesn't particularly sell it considering its the very first thing you should be solving (how to get your content of a decent quality and uploaded to wherever it needs to be) in order to make a web series.
Having said that, I can understand why the engine guys are down on it. But, he's going to be facing a completely different set of challenges to the ones needed to create and maintain a Q1 engine when it's based off the original code base(s).
Doesn't really grab my attention though; my cynicism makes me think Quake was chosen 'because its easy but still 3d'.
And watching someone work isn't very interesting, IMO.
#26714 posted by JneeraZ on 2015/12/24 19:58:31
"Doesn't particularly sell it considering its the very first thing you should be solving (how to get your content of a decent quality and uploaded to wherever it needs to be) in order to make a web series."
It's some dude doing a free video series. I think we can cut him some slack on the production values.
 Face It...
#26715 posted by generic on 2015/12/24 20:02:59
Anyone other than func_us willing to give Quake a whirl is something to be celebrated. Merry Christmas!
 Free?
#26716 posted by ijed on 2015/12/24 21:03:17
Its through Youtube though, so he'll get Ad revenue.
But yeah, I tend to be over zealous with the details :(
 Merry Christmas
#26717 posted by SleepwalkR on 2015/12/24 21:57:47
You godless bastards!
 Feliz Natal!
#26718 posted by adib on 2015/12/24 22:03:36
 @spirit
#26719 posted by Baker on 2015/12/24 23:52:18
He isn't going to actually write it from scratch. :(
Ah, so not a manly project like Handmade Hero but "here I made some models for Unreal engine".
(I'm guessing here ^^)
Gay!
If that is his plan, he shouldn't be trashing up the meaning of what the Handmade Hero guy is doing.
#26720 posted by Baker on 2015/12/25 00:04:09
Wait a second? After a quick, re-read ... are you saying he's just doing a source code review?
If that's the case and he's using the word handmade, the only way for his karma to balance out in this world would be him walking in the park and a hornet's nest falls out of a tree and falls on his head.
 Merry Christmas To All Of You
#26721 posted by aDaya on 2015/12/25 01:50:26
#26722 posted by mankrip on 2015/12/25 01:58:58
Have a func_hristmas everyone!
#26723 posted by - on 2015/12/25 03:06:07
MERRY CHRISTMAS AND A HAPPY ARCANE DIMENSIONS
#26724 posted by JneeraZ on 2015/12/25 03:57:50
Well, real quick ... and this is just an idea ... why don't we wait and see what he does before judging what he's doing? Crazy? Possibly.
Merry Xmas!
 Merry Christmas Everyone!
#26725 posted by Breezeep_ on 2015/12/25 04:37:28
 Merry Christmas
#26726 posted by DaZ on 2015/12/25 10:10:47
May your quad damage never run out and may you find all the secrets!
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