
Daya:
#26677 posted by
metlslime on 2015/12/21 17:38:09
when i made sprites, i used a program called Fimg.
Try here:
http://www.insideqc.com/frikbot/fimg/

Thanks Metslime
#26678 posted by
aDaya on 2015/12/21 18:29:27
But first I wanted to look at the explosion, bubble and light orb sprites to be sure on their location and how they animate properly in the software and figure out by myself how to make said sprites. Sprites.qc mentions a path called id1/gfx/sprites but such a thing don't exist in neither pak0 or pak1, nor is there a sprite.lmp file.
Is there such a thing as a "ghost" file in Quake?
#26679 posted by
metlslime on 2015/12/21 19:12:18
That is legacy from id software's original tools. The way they made sprites and other assets is with some command line tool that scanned the quakec for specific strings. With fimg, you don't need that.
#26680 posted by
Spirit on 2015/12/21 19:23:18
Was Able To Get Into QuakeWiki
How?
Also, the wiki lives from contributions of people who know things. If you learn something, add it.
#26681 posted by
madfox on 2015/12/21 19:28:50
Would it be reasonable to put in QCman10 and Qccspecs3?

@Spirit
#26683 posted by
aDaya on 2015/12/21 20:36:56
I was able to get into it by doing the httpS trick as said earlier.
As for contributing to the wiki, I could get in my method of doing models with Blender.

Qcman10 And Qccspecs
#26684 posted by
madfox on 2015/12/21 21:48:19
are copyright of Ferrara Francesco and Olivier Montanuy and I think as long as I leave their names included nothing can go wrong.
The articles are for help, and especially the qccspecs comes in handy, because it has a html directed backlead to the other qc elements.
I already added it to the quaketastic site under tools/windows/quakec.
If I use the httpS://quakewiki.org/ trick I only get the message my privacy gets warned by a hacker.

Daya
#26685 posted by
adib on 2015/12/21 21:57:27
Yes, please. Make a tutorial. Even if QWiki isn't the place, I'd like to read it.

Wtf
#26686 posted by
DaZ on 2015/12/21 23:00:48
I understood a Madfox post. Guy is slippin'
#26692 posted by
JneeraZ on 2015/12/23 10:42:09
Dude should totally Patreon that project ...

So, Arcane Dimensions Team
#26693 posted by
adib on 2015/12/23 14:13:44
... now have 24 hours to deliver, right?
#26694 posted by
JneeraZ on 2015/12/23 16:04:41
I don't want to have to resort to talking to people on xmas ... I demand a new mod!

That Will Do
#26696 posted by
adib on 2015/12/23 17:46:46
Jackhammer 1.1.8 is out. Already installed, already voted for it on Steam.
#26697 posted by
JneeraZ on 2015/12/23 18:34:57
Sky rendering is the shit ...
Sadly, tablet still not supported correctly. :(

@onetruepurple
#26698 posted by Baker on 2015/12/23 23:39:10
That guy is going to get totally and absolutely owned.
He is terribly underestimating and doesn't have the foggiest idea of the internal systems involved (collision, bsp, the QuakeC virtual machine, etc.) and seems to have no clue how complex things like a sound mixer are.
He's in for rude awakenings upon rude awakenings.

Imagine My Face
Reading that post without remembering the context at first.
#26700 posted by
adib on 2015/12/24 01:37:31
Well, I will follow his demise on youtube and blog. Let's see what happens.

Textures
#26701 posted by
adib on 2015/12/24 01:42:59
Zwiffle said:
We should get Sock to make that [Roman] mosaic into a texture set no one will ever use.
Why "never use"? It was a beautiful mosaic. There are really nice textures at Sock's site. Why not use them?
How does a texture set should be, so most people want to use?
Your texture set wish list, please.