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Daya: 
when i made sprites, i used a program called Fimg.

Try here: http://www.insideqc.com/frikbot/fimg/ 
Thanks Metslime 
But first I wanted to look at the explosion, bubble and light orb sprites to be sure on their location and how they animate properly in the software and figure out by myself how to make said sprites. Sprites.qc mentions a path called id1/gfx/sprites but such a thing don't exist in neither pak0 or pak1, nor is there a sprite.lmp file.
Is there such a thing as a "ghost" file in Quake? 
 
That is legacy from id software's original tools. The way they made sprites and other assets is with some command line tool that scanned the quakec for specific strings. With fimg, you don't need that. 
 
Was Able To Get Into QuakeWiki
How?

Also, the wiki lives from contributions of people who know things. If you learn something, add it. 
 
Would it be reasonable to put in QCman10 and Qccspecs3? 
 
If their licenses permit 
@Spirit 
I was able to get into it by doing the httpS trick as said earlier.
As for contributing to the wiki, I could get in my method of doing models with Blender. 
Qcman10 And Qccspecs 
are copyright of Ferrara Francesco and Olivier Montanuy and I think as long as I leave their names included nothing can go wrong.

The articles are for help, and especially the qccspecs comes in handy, because it has a html directed backlead to the other qc elements.

I already added it to the quaketastic site under tools/windows/quakec.

If I use the httpS://quakewiki.org/ trick I only get the message my privacy gets warned by a hacker. 
Daya 
Yes, please. Make a tutorial. Even if QWiki isn't the place, I'd like to read it. 
Wtf 
I understood a Madfox post. Guy is slippin' 
 
http://philipbuuck.com/announcing-handmade-quake

Handmade Quake will be a series of videos and blogs where I rebuild the original Quake from scratch, line by line, system by system. It is named Handmade Quake thanks to the inspiration of the Handmade Dev community, and following the spirit of their manifesto, we will be starting with a blank Visual Studio project, nothing pre-written at all, and file by file, will turn it into the source code that id Software released to the world in late 1999. 
 
Dude should totally Patreon that project ... 
So, Arcane Dimensions Team 
... now have 24 hours to deliver, right? 
 
I don't want to have to resort to talking to people on xmas ... I demand a new mod! 
^ Of Course!! 
 
That Will Do 
Jackhammer 1.1.8 is out. Already installed, already voted for it on Steam. 
 
Sky rendering is the shit ...

Sadly, tablet still not supported correctly. :( 
@onetruepurple 
That guy is going to get totally and absolutely owned.

He is terribly underestimating and doesn't have the foggiest idea of the internal systems involved (collision, bsp, the QuakeC virtual machine, etc.) and seems to have no clue how complex things like a sound mixer are.

He's in for rude awakenings upon rude awakenings. 
Imagine My Face 
Reading that post without remembering the context at first. 
 
Well, I will follow his demise on youtube and blog. Let's see what happens. 
Textures 
Zwiffle said:

We should get Sock to make that [Roman] mosaic into a texture set no one will ever use.

Why "never use"? It was a beautiful mosaic. There are really nice textures at Sock's site. Why not use them?

How does a texture set should be, so most people want to use?

Your texture set wish list, please. 
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