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shambler is literally the guy from the red letter media videos 
 
anybody want a pizza roll

comment on shambler's webzone and he'll send you a pizza roll in the mail 
Leftover HB Games Giveaway 
Oh God 
Now I'm reading all Shambler posts in Mr. Plinkett's voice and it's glorious. 
Or.... 
You can just hide them permanently. This is a better alternative because it tells you if you own the shit game already and you don't accidentally repurchase it. 
Triggered? 
Red Letter guy? Mr Plinkett? Pizza? I have no idea what you lot are on about.... I've just always wanted to be able to delete mistake / missold games...just neater and cleaner to me. 
 
You can get rid of stuff-ish by creating a custom category, putting the stuff you hate into it, and collapsing it.

It doesn't delete it but it does remove it from sight which I assume if what is triggering Shambler. 
Warren. 
Exactly, I already did that ages ago, now the shite is fully deleted. 
Meh 
They should let you gift them. 
 
Gift shitty games? And the recipient is forced to accept and can't delete them for 6 months .. fuck yes. 
Hey Willem 
"Fuck you."
*gifts Duke Nukem Forever*
"Jerk" 
Rekt 
 
 
A feature to move those unplayed games you've never installed into the inventory for gifting purposes would be a much more welcome addition. 
 
I would not use a delete game feature but I would happily gift them all to shambler knowing he'd delete them after being annoyed and angry for six months 
 
Why can't you just sell a game bought on Steam?

They're DRMed, so you can't play them if you don't own them. 
 
I guess the people who make money off the game want to ... make money off it. Still. 
because then there would be a reddit thread where eighty people coordinate to play one copy of a game and then what text_fish said.

valve keep having to rethink how they do steam sales specifically because people get together on reddit and try to game the system. they recently did away with games being on sale for even less on one day of a sale than they are the rest of the time because people kept saying "don't buy it until the last day of the sale, it might go on supersale before then" and it was pushing all their sales back to the last day or to the extra-low-price day everyone knew was coming, so they went back to just one sale price the whole time. 
LOLZ. 
You think I accept gifts from you knobends? 
 
Seems like your wish has been granted, Shambler: link 
Cool Thanks For The Update Kaffikopp 
 
 
Hey guys, check this out. You can delete games from your Steam account now!

http://www.neogaf.com/forum/showthread.php?t=1150389 
Hey, Quick Question. 
I heard rumours that someone posted in here yesterday, about 20 posts up, that you could actually delete games from your Steam account??

Sounds rad, can anyone confirm if that is actually true?? 
Oy Vey 
my reading skills are up to par 
 
yeah hey okay so I was thinking:

there are two rows in the Quake palette which are nearly totally unused.
http://lunaran.com/pics/quakepal.png

One is that weird second blue row that grows in saturation as it brightens, the last row before the fullbright fire row. As far as I've seen, the only stock textures and assets that use that palette row are that one blue dragon stained glass window, and the textures from the dopefish secret. I'm fairly certain everything else that's blue uses the upper sky-blue row.

The other is whichever of the two very similar purple rows you could personally stand to do without. The only significant purple things in Quake are voreballs, runes, the one sky texture used everywhere, and the particles thrown when a spawn explodes. These two rows could easily be averaged/collapsed into one.

My point is, there's essentially two whole free rows of the palette that are up for grabs with minimal changes to Quake. Any mod can provide its own palette.lmp override in its basedir and get whatever mileage out of a partially customized palette the artist feels he needs, without really screwing up any stock textures or assets at all. No special engines required. The only thing that would really need to be included would be replacements for the voreball and end runes which make sure they're the same purple as the sky. (If you didn't mind voreballs and tarbaby dust being some other color you could even have three rows.)

However, there are additional costs: namely, assets for a palette-plus mod would no longer be shareable, because once you move them back to /id1/ or any other mod you'd wind up with blue and purple shit all over. That runs the risk of creating mutually exclusive asset ecosystems, and this community's been traditionally about freely sharing in that regard. Then again, we've all been using textures from Hexen and Alice and sundry sources with bad-to-passable palette conversions for decades and it hasn't turned anyone off, so an additional stock-palettized wad could easily be created as long as the losses wouldn't be too visually egregious. Plus, wouldn't it be nice to be able to use said Hexen and Alice textures with one or two rows of their actual palette brought with them?

Tool support would be a problem: not every common Quake editing app supports custom palettes. QE3 does (getting that editor to actually find the damned palette lump on disk is like obstacle #1 to getting QE3 to work at all), but others don't. TexMex, critically, simply has the stock Quake and Quake2 palettes hardcoded, and mickey vanished from the scene and took the TexMex source with him 15 years ago.

This might all be way too much bother for 32 extra shades of brown (lol), especially when engines exist that load full color TGAs, but it's something I've been thinking about. 
 
The yellow row is also barely used. So is that sort of aqua greeny row above.

To be honest I have thought about this a lot (I'm actually in the middle of making a new texture set myself). I think the cons outweigh the pros personally.

To get more colours into quake I would simply use TGAs. 
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