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Moo 
Www.rockpapershotgun.com/2015/10/04/the-new-40k-mmorpg-looks-amazing 
 
 
bler where you been 
I Can Connect 
But the ping is too bad for netquake. Couldn't measure (server doesn't respond to ping), but it's not fun. Great to see rtz is in the rotation, though! Would love to see some demos! 
Zwiffle. 
I been following Total Warhammer, Vermintide, Battlefleet Gothic, and Mordheim City Of The Damned....but not that one. 
P.S. Good Effort With The Link Spirit. 
 
@Sleepwalker 
At least the connection worked!

Given prior comments here, I might work on getting a QW version of the server up and running as well on a different port. We'll see if that helps at all ;) 
 
]connect acres.pwnz.org:26000
trying...
Connection accepted
]


Then it just sat there. Do I need to run that runequake mod or something? I don't know anything about MP.

Was using quakespasm. 
@necros 
No, you don't need to have the runquake mod running at all, it's serverside only.

Can you connect to other servers using Quakespasm? I didn't think Quakespasm was used much for MP, but I could be wrong. It's possible that client won't work? 
I Connected Using QuakeSpasm-SDL2 On Mac. 
 
 
The server's netquake right? tried in fitzquake:
]connect acres.pwnz.org:26000
trying...
still trying...
still trying...
still trying...
No Response

Server Map Users
--------------- --------------- -----
No Quake servers found.

Host_Error: CL_Connect: connect failed

]
 
Of All The Days...... 
My internet connection was out this afternoon. I swapped out the router for a better one and should be up and running. Sorry about that! 
Also Too High Ping For Me 
I was able to connect with quakespasm, jumped around for a minute but the lag felt like 1/2 second or so.
QW would likely be better, I guess? 
Thanks For Trying To Get A Server Going Though 
 
Mezmorki 
I got connected with both proquake and mark_v (latest version).

I'm based in the north of england and I'm getting about 190 ping (that would have made me a low ping bastard in the old days). I reckon if you switch to quakeworld it will shave 50 off the ping and the client side prediction will make it playable, definitely feels very ice-skatey right now though.

Could be worth monitoring the traffic and giving a peak-time or optimal time so that people will know when best to join. Hell, maybe even organise a mini tournament? :)

Plenty of mappers here as well, how about some new maps? I would contribute for sure :) 
Stuffs... 
Yes, I'll look into getting QW configured on a different port and see how that performs for people. Happy to give it a shot!

In terms of maps, after about 2004 or 2005, the number of custom deathmatch maps looks like it really dropped off. There were a handful of authors making DM maps it seems, but not many. 
 
http://mpqarchive.pauked.com/index.php

The list of maps here is comprehensive. I'm surprised you didn't include aerowalk or ZTNDM3. 
@FifthElephant 
Yes, I know all about MPQ. The server has all of the maps in my map database (https://docs.google.com/spreadsheets/d/1Py55XH3PZBRCf9kj0yh6ozQsgV7PV0he2PO4GBbssts/edit?usp=sharing) at its disposal as well, should players want to jump onto those maps.

The idea behind my server though is that 13 maps at a time on a featured map rotation. Aerowalk and ZTNDM3 at great maps, but they are nearly as common as DM4 and other stock DM maps, and I'm wanting to showcase maps that aren't the ones usually played. 
 
func_ mapping event! 
 
func_ mapping event! 
 
I was working on converting my last Q3 map to Q1DM... but Simon ambushed me and beat me over the head with Q1SP stuff to do. I'll finish the conversion someday... 
You Should Convert Campgrounds 
and call it scampgrounds. 
 
lundm1

hey, awesome

I'm wanting to showcase maps that aren't the ones usually played

hah, heh, eh, yeahh :( 
DM 1v1 Jam! 
 
Shambler Spotted. 
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