
@ericw
Thanks so much for doing this. OMG what a time saver.

Ericw Saves The Day Again!
#240 posted by
muk on 2017/07/19 00:15:28
http://imgur.com/a/DGcvs
Some detailing left in a couple rooms, minor monster/item placement, and the final encounter triggers are all that remain.

@mukor
looooking goooood
this is gonna be a great jam

Wait...
#242 posted by
Qmaster on 2017/07/20 02:55:38
are there no candles in Quoth??

Qmaster
#243 posted by
PuLSaR on 2017/07/20 09:34:18
You can place custom models in Quoth. Therefore candle prop + light above it will work.

Ya
#244 posted by
Qmaster on 2017/07/20 16:20:05
Can I submit custom models for the jam? I was under the impression that we were restricted to just what Quoth had. We don't always want to have every jam be its own mod...or do we?
so how many hours do we have left? and since this is my first jam/map ever, where do I send the files and what's the general protocol for submissions?

Submit
#247 posted by
Qmaster on 2017/07/20 22:04:56
To funcjam9 AT gmail DOT com
Check the readme link above to make sure I didn't have a typo.
oh yeah readme! totally forgot about it. thanks!
slightly less than 48 hours than :)

@DelusionalBear
Sorry for double post hit submit before finishing my thought.
Usually you would include:
.map
.bsp
.lit
readme.txt (you can use this old one of mine for a template and edit where needed)
If you have any other custom files (sounds, music) make sure and include them with instructions for where they should go.)

I'm Out
#252 posted by
Qmaster on 2017/07/21 04:17:02
I had tomorrow off until problems came up...gotta work. Engineer's life I guess, work work work even on vacation. No time to finish now. Oh well have fun guys looking great.

Deadline Extension
#253 posted by
PuLSaR on 2017/07/21 10:00:59
We're almost there, but most of people still require some time for polishing and final gameplay tweaks.
So the new deadline is July 26th 9 pm GMT.

Heh
So the new deadline is July 26th 9 pm GMT.
I had a comp day coming so I took the day off to finish my map. More time is always good though!

The Thing I Hate About Extensions
#255 posted by
Zwiffle on 2017/07/21 16:38:48
Is that I always plan around what I thinkg I can do based on the initially announced date, and then I decide if I can or cannot work with that. Then there's a surprise 10 extra days and it's a totally different story =/

@Zwiffle
#256 posted by
khreathor on 2017/07/21 17:10:24
There is always an extension, so you basically add 2 weeks to initial deadline when planning stuff :D

So, 4 More Days Then!
#257 posted by
Mugwump on 2017/07/21 17:15:22
Cool, it'll allow me to make more stuff. I've only made one music track so far - spent way more time than expected rummaging through my samples bank...

Details ! Details !
#258 posted by
Barnak on 2017/07/21 17:54:40
Come on guys, add more details. This is what make quake1 maps interesting ! Make the player wondering about possible hidden secrets,...
Broken pipes and cogs, holes and traps, dangerous pegs, piles of scrap, bricks and random stones, wooden planks, crates and boxes, broken machinery, baroque pilars and altars, dead or agonizing bodies on the walls, wooden or iron gallows, random skulls and candles on the floor, random books and librairies, jars, thick fog, ...
Details can make a huge difference between a dull looking map and an awesome one.
Don't make your map looking like a retro/classic/id/boring map !

Or Concentrate On Finishing The Maps And Make Sure They Play Well
#259 posted by
skacky on 2017/07/21 18:03:01
#260 posted by
Breezeep_ on 2017/07/21 18:12:48
I promise I won't procrastinate over the next few days before the new deadline.
#261 posted by
Mugwump on 2017/07/21 18:39:17
Or Concentrate On Finishing The Maps And Make Sure They Play Well
Yeah, I would say this should be the main focus in the context of a time-limited jam. Details should come last.

Devil In The Details?
#262 posted by
mjb on 2017/07/21 18:55:47
Details can make a huge difference between a dull looking map and an awesome one.
But if plays like shit then might as flush it down the toilet.