#238 posted by spy on 2011/10/20 14:56:55
#239 posted by Spirit on 2011/10/20 17:09:24
And Like Zwiffle...
#240 posted by Shambler on 2011/10/20 17:39:39
<Dafukbler> i presume rage is the first episode of an episodic game release right??
<Dafukbler> given the final conflict had hardly any conflict and was only final cos there was a video thing after it....
Ridiculously easy given you end up with about 15,000 pulse gun rounds, and a bit disappointing after earlier stuff in the game - the ending bit was competently done but just mundane. I think Rage peaked with Dead City although generally I really enjoyed the rest of it. Would happily play more of the same...
Pretty bored of games doing a 'here, uber gun for final level' shit. Crysis and Crysis Warhead did the same thing.
Re 238
#242 posted by necros on 2011/10/20 20:49:00
a game released under the bethesda name WITHOUT ugly characters? incredible! :P
also, digging the uber low res computer screen behind her... i guess i got spoiled by the idtech4 guis. :P
also, all those shots are unbelievably good. keep posting them! :D
Necros
#243 posted by Vondur on 2011/10/20 22:21:56
If you want major spoilerage, here's my steam profile filled with screens. I add them as I proceed. (still not finished with the game and don't want it end, it's so cool, like a proper dream ;)
http://steamcommunity.com/id/vondur/screenshots/?tab=all
Vondur...
#244 posted by JPL on 2011/10/20 22:40:54
... shut up ! you make me so jealous not having bought the game yet ! ;)
#245 posted by necros on 2011/10/21 03:12:12
#246 posted by [Kona] on 2011/10/21 05:30:01
how the fuck can this game only have an aggregate in the 70% region, when it has screenies like that. what is wrong with the mainstream reviewers these days? so WHAT if it doesn't have huge character development and oodles of rpg sidequests. can't it just be a great looking, fun, action game?
i haven't played it, but it seems to be the critics really dropped the ball on this game and have really underrated it.
#247 posted by Zwiffle on 2011/10/21 06:06:58
Some people at work have been arguing their disappointment that it isn't a revolutionary game, to which I responded that it's still a very solid and fun actiony FPS/racer. There's a lot to do between missions, and id doesn't force the player to play any certain way what with all the freedom to pick your own ammo, build your own toys, and do extra side quests if you want.
Well
#248 posted by Vondur on 2011/10/21 06:35:47
What Zwiffle said, and my 1 rouble:
It's awesome game that gives you that freedom that attracted me back in quake days. The freedom of exploration, they exaggerated it to the level of consistent big world with super gfx. And of course there's that old fps element, which by itself is so varied. Best part of it u can play as u want, be it fisting mobs in their face or sniping or windsticking everyone from afar. I consider this is the best part as Rage offers u any gameplay style possible, just pay ingame dollars for your fave ammo\weapon and have your fun. what could be better? Not taking into account a lot of funny minigames that add richness to the world.
Most importantly, there's no rails gameplay like in most modern games, you can do whatever you want.
It's a masterpiece game!
#249 posted by Spirit on 2011/10/21 09:40:07
if I was to give rage a rating it would be in the low 80% region. it looks great but overall it is such a mess. the levels themselves are very much rails.
70% is still quite above average but I guess review ratings are a joke.
Rage Flaws:
#250 posted by Shambler on 2011/10/21 10:56:05
- Lame story, generic settings, generic quests.
- Blatantly rips off HL2, Fallout3, Borderlands etc.
- Silly combination of some "pseudo-realistic" features like nanotrites explaining health re-gen, slow weapon changing, and being about to buy and build items, with nonsense like infinite inventory infinite ammo etc etc.
- Too many weapons including pointless ones.
- Not enough special/diverse enemy.
- Levels are entirely linear and on rails.
- Stupid clip brushes everywhere.
- World is entirely static, no destructible objects.
- Races and mini-games are blatantly shoehorned in and add little to the game.
- Vehicle combat in Wasteland is pretty meh. Fun of speed boost doesn't work when you have to turn and fight.
- Ending is uber-easy and boring.
...
#251 posted by Shambler on 2011/10/21 10:56:27
BUT...
...the Main Flaw Is:
#252 posted by Shambler on 2011/10/21 10:58:39
+ There's not enough of it. Cos despite all that, the game rocks: it controls well, is fun to play, looks great, sounds great, has a very cool atmosphere and some stunning setpieces. I want m0ar!! ;)
Also.
#253 posted by Shambler on 2011/10/21 12:27:19
While we're stating the utterly sodding obvious.
Things that quite clearly aren't flaws with Rage and you'd have to be particular breed of fucktard to thing they were:
> So-called blurry textures close-up.
> So-called texture pop-up.
> So-called lack of checkpoints and need to save manually. Apparently one console review said the save system was "broken" - presumably because they are so much of a moronic consolised twatn00b that they 1. Can't remember that manual saves were standard for games before gayconsoles came along, 2. Struggle to work out how to go to a menu and save, and 3. Are oblivious to the obvious benefits of manual saves compared to consolised crap that just has checkpoints.
Twats.
Btw
#254 posted by Vondur on 2011/10/21 12:53:54
yes the levels themselves are linear, i meant that overall the game doesn't felt like linear to me because u can go whenever at any time.
#255 posted by necros on 2011/10/21 21:41:44
yeah, it's this kind of stuff that made me not bother reading reviews from gaming magazines and such.
from what i've read in this thread, i would get the game right now if i had an awesome computer-- i really want to play this at maximum settings.
Yeah
I played it on my laptop, and yesterday I turned all settings to max just for fun. And man did it look awesome. I need a better computer.
Haha Shambler
#257 posted by pjw on 2011/10/22 02:23:40
I was thinking of making a post similar to that, and you came along and said quite a bit of what I was thinking.
I've been speaking with a coworker about the game, and he keeps bringing up flaws and silliness and things that are sort of fucked up as reasons that he's not really liking it (making the point that none of the objections by themselves are all that significant, but that the sum turns him right off).
I just keep nodding and agreeing that, yes, X is sort of silly and not very well thought-through, and yep, you have a point about Y...
But I'm enjoying the shit out of the game, just really having fun, so I guess I don't really care about all that stuff? (Other than the goddamn inviso-walls everywhere--that starts to grate on me after a while. Some places clipping is done really well, and other spots...erk--just horrible.)
Gonna go play more...
Too many weapons including pointless ones.
only weapon I really didn't like was the first assault rifle. It couldn't hit shit and did no damage.
The steel bolts for the crossbow do become useless when everyone has body armour, and the way I used them the dynamite bolts and mind control bolts are pretty much interchangable, but apart from that, I thought the weapons were pretty neat.
It is annoying having to constantly reload all the bloody things and switch ammo types around. And it's ammo change interface is fucking god awful compared to Bioshock.
Ammo Changing...
#259 posted by mh on 2011/10/22 04:30:28
Just press the bound key multiple times. If 4 is your shotgun, press 4 again for the next ammo type, and so on.
#260 posted by Zwiffle on 2011/10/22 06:29:25
I wish I could spam the weapon key to quickly cycle through instead of having to wait for the animation to finish. I know what ammo I want, let me get to it quickly damn it!
I used the assault rifle a lot, not because it was good, but because ammo was pretty cheap and plentiful. Keep firing at people then use wingsticks to lop off their faces.
Well
#261 posted by PuLSaR on 2011/10/22 15:57:34
the clipping is really bad in places. but the more I play it the more I enjoy it. Indoor locations look awesome and very atmospheric (the outdoor also do). I really enjoy exploration of everything to find those little things.
Played Through The Campaign
#262 posted by negke on 2011/10/23 15:43:13
Enjoyable game. Not nearly the technical revolution I expected. Looks great in the distance, and at times pretty ugly in close-up. Impressive perfomance, ran super smooth on max settings in Windows 7, where most new games somewhat poor performance.
I didn't mind the blurry textures at first, but ever since the Dead City mission (which gave me a Bulletstorm flash, not in a good way), it really bothered me. Some textures, one skybox as well, even had visible artifacts.
Clipping is shit and sometimes inconsistent. FPS are not supposed to be played (made for) consoles.
Too linear as usual, but the fake freedom and hub based design make up for it a little, not least because one is used to less nowadays.
Shooting and racing parts feel good, controls and speed. Switching ammo types could have been better - the ctrl menu doesn't show all available weapons and cycling through each ammo type for the selected one takes too long.
What I found quite disappointing is how they make they make you play each level twice, even if sometimes the route is marginally changed. It's not necessarily bad, but at the time of playing it felt to me like a cheap way of extending the play time.
Damn those collectables; in the end I was only a handful of cards short of 100%ing the game.
Good easter eggs and nods at other games. I didn't find the Wolf3D secret..
Anyone up for the Legends of the Wasteland coop levels? I mean, not that any coop request here has ever lead to an actual game.
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