#2592 posted by
fw909 on 2019/03/09 20:16:18
If you use winquake with vid_stretch 1 or 2, water in dopa has a bunch of lines through it.
https://imgur.com/a/8xyVixJ
To correct this you can set r_wateralpha to 1.
Figured I'd mention this in case it hasn't already been brought up.
Water Vis
is normal behaviour on those maps which support it (the original game doesn't as standard)
#2594 posted by
fw909 on 2019/03/10 15:50:45
Ahh I see. Shouldn't winquake default this cvar to 1 automatically though since it doesn't support transparency?
Fw909
#2596 posted by
mankrip on 2019/03/18 22:07:09
The lines you are seeing
are the transparency. It's exactly the same transparency method used in old games such as
Sonic 1 for the Sega Genesis.
However, I agree that it doesn't look good in MarkV. A stippled pattern would look better, as implemented in old versions of Makaqu.
#2597 posted by mh on 2019/03/19 11:29:01
Shouldn't winquake default this cvar to 1 automatically though since it doesn't support transparency?
Stock WinQuake doesn't support translucency, but several engine mods have added it, of which MarkV is one.
Thread Closed Due To Spam.
#2611 posted by
Shambler on 2019/04/22 13:15:03
Thread Re-opened So People Can Read The Spam
#2612 posted by
Shambler on 2019/04/22 20:36:54
Whaaaaaat?
This place... I was just curious as to why a particular thread was closed.
Sorry.
#2614 posted by
Shambler on 2019/04/22 23:15:56
Didn't mean to be arsey, but it has been annoyingly persistent on this thread recently.
Bleep Bloop
Wonder what the the target words are that the bot is using to to focus on this thread?
Well.
#2616 posted by
Shambler on 2019/04/23 10:28:28
I was wondering if the bots keep chasing their most recently spammed threads?? Tho, obviously the browser / mobile thread was targetted by words.