If...
#26052 posted by Mike Woodham on 2015/09/13 17:20:32
...Quake had not have allowed saving, I would not have finished it and would not have got hooked on it to have enjoyed 15 years of mapping and playing and chatting etc.
It's why I never finished Wonderboy, and why when I did finish Repton, I vowed never to play games that did not allow saving.
I have no idea whether I actually stuck to that rule ;)
Lun
#26053 posted by Spirit on 2015/09/13 18:51:12
Lack Of Quicksave Is A Pile Of Cock...
#26054 posted by Shambler on 2015/09/13 18:51:57
...or lack of manual save anyway. Obviously save-scumming sucks but no-one does that these days anyway. Most Quake levels I very rarely need to quicksave and always play it to get through without, but there's always some awkward lava jump or just some random mistake or the Fiend jump bug or something.
Replaying from the start = instant enjoyment fail.
Fiend Jump Bug?
#26055 posted by adib on 2015/09/13 19:04:08
Tell me more.
#26056 posted by skacky on 2015/09/13 19:20:27
Fiends can instantly kill you if they jump on top of you. Dogs can do that too, but it's very rare.
#26057 posted by JneeraZ on 2015/09/13 19:23:34
Yeah, if you want to be a dick put a demon at the top of an incline and aggro it as the player reaches the bottom of the slope.
Fun Doom Hack -
https://www.youtube.com/watch?v=bwjeu1C2-Ok
Seems you can edit a map in a way that it will draw sectors from a different area of the map which gives this neat tardis effect.
Fiend Jump Bug
#26059 posted by Kinn on 2015/09/13 21:21:49
I remember getting scrozzled by the jump bug by that one fiend near the start in E2M5 a few times, when playing the N64 version. Luckily it's near the start.
"Save Scumming"
#26060 posted by Kinn on 2015/09/14 10:16:01
Obviously save-scumming sucks but no-one does that these days anyway. Most Quake levels I very rarely need to quicksave and always play it to get through without, but there's always some awkward lava jump or just some random mistake or the Fiend jump bug or something.
When does quicksaving become save-scumming?
I quicksave after I've dealt with every combat encounter, even if it's a single knight. I don't even think about it, I just do it automatically. Is that save-scumming? If I tried to discipline myself to save less frequently in order to make the game more tense or exciting, it would feel very weird. I can't play a game where I have to put artificial constraints on myself in order to get more out of it - it feels stupid.
I think Quake would have been a better game if it had a checkpoint system instead. But, after 20 years of quicksave I accept that that particular ship has probably sailed.
Dunno.
#26061 posted by Shambler on 2015/09/14 10:33:56
You'll know when you do it.
I very rarely quicksave in Quake, unless I spot an obvious deathtrap scenario. If I tried to discipline myself to save very regularly, it would feel very weird.
#26062 posted by JneeraZ on 2015/09/14 12:45:20
I basically do what you do Kinn ... I also save before a particularly hard looking jump or puzzle. I just don't see the need to repeat gameplay. I finished that battle. I did my job. I'm saving...
Lun
#26063 posted by ijed on 2015/09/14 12:53:02
My hilarious trolling seems less funny now.
Checkpoints work great - we used them in RRP and so did Necrosis in Altar of Storms.
The trigger checkpoint just sent a quick save command.
Making it a button you press (or a bonfire you light) which has some secondary mechanic, like being a healing pool as well, gives you DS.
I don't quicksave any more though, I just know the game too well after all these years for it to be much of a challenge.
Cleaning Out Junk And Found The Designs For Honey
#26064 posted by czg on 2015/09/15 17:56:08
E=CxT
#26065 posted by - on 2015/09/15 18:45:35
That's wrong, it equals MC^2 dumbass
Had A Quake
#26066 posted by ijed on 2015/09/17 15:20:22
8.4 Richter - but all is well.
Midair
#26067 posted by Hipshot on 2015/09/17 15:39:06
The old mod Midair, where you are supposed to shoot each other in midair, anyone know where to find install files or such for it? I've tried searching around...
It Begins
#26068 posted by aDaya on 2015/09/17 15:44:30
Hipshot
#26069 posted by Spirit on 2015/09/17 16:54:16
Should be included in ktx, iirc enabled with 'midair' when connected.
Hipshot
#26070 posted by - on 2015/09/17 17:16:13
You'll likely have to ask on http://www.quakeworld.nu/
I know they .bsp you want is named 'endif.bsp' and it's a QW serverside mod for it that makes all the magic happen... but like you've said, all I've found searching is old forum posts of people just saying 'download EzQuake and connect to an endif server!' which isn't really helpful for actually getting the map or mod!
#26071 posted by Joel B on 2015/09/17 19:35:51
I haven't tried this out myself, but from the name & readme I would guess that ftp://ftp.clan-rum.org/quake/bots/midairbots.zip is midair + frikbots.
Looking For Someone Who's Used To Doing Quake Textures
#26072 posted by Tronyn on 2015/09/18 02:00:31
to do some light/basic texture stuff; if you're interested in this and/or just providing testing/advice email me (dustin dot geeraert at umanitoba dot ca ).
Spirit Scampie
#26073 posted by hipshot on 2015/09/18 15:12:23
Thanks, found it, was very easy to setup and got it all working now. It was included in ktx and it worked well with the nquake server package.
Ijed
#26074 posted by adib on 2015/09/19 06:28:03
Are you in Chile?
Yep
#26075 posted by ijed on 2015/09/19 14:35:30
Ijed
#26076 posted by adib on 2015/09/19 14:50:56
Here is winter and it's already hitting 40�C. Fire and brimstone.
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