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If... 
...Quake had not have allowed saving, I would not have finished it and would not have got hooked on it to have enjoyed 15 years of mapping and playing and chatting etc.

It's why I never finished Wonderboy, and why when I did finish Repton, I vowed never to play games that did not allow saving.

I have no idea whether I actually stuck to that rule ;) 
Lun 
Lack Of Quicksave Is A Pile Of Cock... 
...or lack of manual save anyway. Obviously save-scumming sucks but no-one does that these days anyway. Most Quake levels I very rarely need to quicksave and always play it to get through without, but there's always some awkward lava jump or just some random mistake or the Fiend jump bug or something.

Replaying from the start = instant enjoyment fail. 
Fiend Jump Bug? 
Tell me more. 
 
Fiends can instantly kill you if they jump on top of you. Dogs can do that too, but it's very rare. 
 
Yeah, if you want to be a dick put a demon at the top of an incline and aggro it as the player reaches the bottom of the slope. 
Fun Doom Hack - 
https://www.youtube.com/watch?v=bwjeu1C2-Ok

Seems you can edit a map in a way that it will draw sectors from a different area of the map which gives this neat tardis effect. 
Fiend Jump Bug 
I remember getting scrozzled by the jump bug by that one fiend near the start in E2M5 a few times, when playing the N64 version. Luckily it's near the start. 
"Save Scumming" 
Obviously save-scumming sucks but no-one does that these days anyway. Most Quake levels I very rarely need to quicksave and always play it to get through without, but there's always some awkward lava jump or just some random mistake or the Fiend jump bug or something.

When does quicksaving become save-scumming?

I quicksave after I've dealt with every combat encounter, even if it's a single knight. I don't even think about it, I just do it automatically. Is that save-scumming? If I tried to discipline myself to save less frequently in order to make the game more tense or exciting, it would feel very weird. I can't play a game where I have to put artificial constraints on myself in order to get more out of it - it feels stupid.

I think Quake would have been a better game if it had a checkpoint system instead. But, after 20 years of quicksave I accept that that particular ship has probably sailed. 
Dunno. 
You'll know when you do it.

I very rarely quicksave in Quake, unless I spot an obvious deathtrap scenario. If I tried to discipline myself to save very regularly, it would feel very weird. 
 
I basically do what you do Kinn ... I also save before a particularly hard looking jump or puzzle. I just don't see the need to repeat gameplay. I finished that battle. I did my job. I'm saving... 
Lun 
My hilarious trolling seems less funny now.

Checkpoints work great - we used them in RRP and so did Necrosis in Altar of Storms.

The trigger checkpoint just sent a quick save command.

Making it a button you press (or a bonfire you light) which has some secondary mechanic, like being a healing pool as well, gives you DS.

I don't quicksave any more though, I just know the game too well after all these years for it to be much of a challenge. 
Cleaning Out Junk And Found The Designs For Honey 
E=CxT 
That's wrong, it equals MC^2 dumbass 
Had A Quake 
8.4 Richter - but all is well. 
Midair 
The old mod Midair, where you are supposed to shoot each other in midair, anyone know where to find install files or such for it? I've tried searching around... 
It Begins 
Hipshot 
Should be included in ktx, iirc enabled with 'midair' when connected. 
Hipshot 
You'll likely have to ask on http://www.quakeworld.nu/

I know they .bsp you want is named 'endif.bsp' and it's a QW serverside mod for it that makes all the magic happen... but like you've said, all I've found searching is old forum posts of people just saying 'download EzQuake and connect to an endif server!' which isn't really helpful for actually getting the map or mod! 
 
I haven't tried this out myself, but from the name & readme I would guess that ftp://ftp.clan-rum.org/quake/bots/midairbots.zip is midair + frikbots. 
Looking For Someone Who's Used To Doing Quake Textures 
to do some light/basic texture stuff; if you're interested in this and/or just providing testing/advice email me (dustin dot geeraert at umanitoba dot ca ). 
Spirit Scampie 
Thanks, found it, was very easy to setup and got it all working now. It was included in ktx and it worked well with the nquake server package. 
Ijed 
Are you in Chile? 
Yep 
 
Ijed 
Here is winter and it's already hitting 40�C. Fire and brimstone. 
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