 Yeah.
#26043 posted by Shambler on 2015/09/12 22:36:54
The secret FifthElephant map project :p
 My Mapping Projects
Are hardly secret. Abandoned yes but never secret.
 Nothing To See Here
#26045 posted by negke on 2015/09/12 22:40:46
No secret melee project in the works. Move along.
 So Parry Is
#26046 posted by ijed on 2015/09/13 05:04:47
Airfist?
Slowing Quake down and making it more duel based, like in DS, won't work.
Limiting the save points would, but changes a core mechanic, possibly too much. Personally I consider quicksave broken - like a dev cheat that got left in by mistake.
Random idea for making a Quake Bonfire system:
1. Collect frags from monsters (souls)
2. Costs 10 frags to make an Altar (bonfire), wherever you like
3. Health ticks down to 10 by 1 point for each second away from a Altar
4. frags and health are saved across levels, as are Altar positions
5. Frags are dropped if not returned to an Altar
For the monsters, I think you'd need a respawn system, and a battery of additional abilities for each one, some of which are activated each time the level loads.
Yes, Binding of Isaac Champions, basically.
For level content, maybe just add moire level teleports to each map of one of the original episodes... at least to test the idea out. Complete all maps to access the rune map and complete the episode type of thing.
 Oh And
#26047 posted by ijed on 2015/09/13 05:12:38
Lunaran, hope you don't mind me sharing the beta of your mod you sent a while back:
https://www.quaddicted.com/files/idgames2/quakec/weapons/throwcarp.zip
It's still too easy mind.
 Quicksave Is Terrible
#26048 posted by Kinn on 2015/09/13 10:34:51
Shambler will disagree.
I remember many years ago when a port of Quake was released on the N64. It had no quicksave, and no checkpoints mid-level. You either finished the whole level without dying, or you had to start the level again. The levels were otherwise the same as in the PC version. I remember thinking it felt much more exciting and fun to play. Finishing a level felt like a real achievement.
 Not Least Because The Controls Were So Bad
#26049 posted by negke on 2015/09/13 11:46:37
 Ijed
#26050 posted by Lunaran on 2015/09/13 17:03:33
i was very briefly very annoyed
In other news: the Doom community has all kinds of alt playthrough challenges like 'pistol start' and so on. Do we do anything like that, like "no saving"? The maps don't support shotgun-only start as well (I think doom had weapons littered around a lot more) and there's probably few of us left who can't beat a Quake map without dying.
#26051 posted by - on 2015/09/13 17:10:58
I never quicksave, people who watch my replays will note this because I end up having to play the entire map again...
But I will also say this isn't a statement of 'oh, I think that's scummy and cheap!'. I am just literally too lazy/forgetful to quicksave.
 If...
#26052 posted by Mike Woodham on 2015/09/13 17:20:32
...Quake had not have allowed saving, I would not have finished it and would not have got hooked on it to have enjoyed 15 years of mapping and playing and chatting etc.
It's why I never finished Wonderboy, and why when I did finish Repton, I vowed never to play games that did not allow saving.
I have no idea whether I actually stuck to that rule ;)
 Lun
#26053 posted by Spirit on 2015/09/13 18:51:12
 Lack Of Quicksave Is A Pile Of Cock...
#26054 posted by Shambler on 2015/09/13 18:51:57
...or lack of manual save anyway. Obviously save-scumming sucks but no-one does that these days anyway. Most Quake levels I very rarely need to quicksave and always play it to get through without, but there's always some awkward lava jump or just some random mistake or the Fiend jump bug or something.
Replaying from the start = instant enjoyment fail.
 Fiend Jump Bug?
#26055 posted by adib on 2015/09/13 19:04:08
Tell me more.
#26056 posted by skacky on 2015/09/13 19:20:27
Fiends can instantly kill you if they jump on top of you. Dogs can do that too, but it's very rare.
#26057 posted by JneeraZ on 2015/09/13 19:23:34
Yeah, if you want to be a dick put a demon at the top of an incline and aggro it as the player reaches the bottom of the slope.
 Fun Doom Hack -
https://www.youtube.com/watch?v=bwjeu1C2-Ok
Seems you can edit a map in a way that it will draw sectors from a different area of the map which gives this neat tardis effect.
 Fiend Jump Bug
#26059 posted by Kinn on 2015/09/13 21:21:49
I remember getting scrozzled by the jump bug by that one fiend near the start in E2M5 a few times, when playing the N64 version. Luckily it's near the start.
 "Save Scumming"
#26060 posted by Kinn on 2015/09/14 10:16:01
Obviously save-scumming sucks but no-one does that these days anyway. Most Quake levels I very rarely need to quicksave and always play it to get through without, but there's always some awkward lava jump or just some random mistake or the Fiend jump bug or something.
When does quicksaving become save-scumming?
I quicksave after I've dealt with every combat encounter, even if it's a single knight. I don't even think about it, I just do it automatically. Is that save-scumming? If I tried to discipline myself to save less frequently in order to make the game more tense or exciting, it would feel very weird. I can't play a game where I have to put artificial constraints on myself in order to get more out of it - it feels stupid.
I think Quake would have been a better game if it had a checkpoint system instead. But, after 20 years of quicksave I accept that that particular ship has probably sailed.
 Dunno.
#26061 posted by Shambler on 2015/09/14 10:33:56
You'll know when you do it.
I very rarely quicksave in Quake, unless I spot an obvious deathtrap scenario. If I tried to discipline myself to save very regularly, it would feel very weird.
#26062 posted by JneeraZ on 2015/09/14 12:45:20
I basically do what you do Kinn ... I also save before a particularly hard looking jump or puzzle. I just don't see the need to repeat gameplay. I finished that battle. I did my job. I'm saving...
 Lun
#26063 posted by ijed on 2015/09/14 12:53:02
My hilarious trolling seems less funny now.
Checkpoints work great - we used them in RRP and so did Necrosis in Altar of Storms.
The trigger checkpoint just sent a quick save command.
Making it a button you press (or a bonfire you light) which has some secondary mechanic, like being a healing pool as well, gives you DS.
I don't quicksave any more though, I just know the game too well after all these years for it to be much of a challenge.
 Cleaning Out Junk And Found The Designs For Honey
#26064 posted by czg on 2015/09/15 17:56:08
 E=CxT
#26065 posted by - on 2015/09/15 18:45:35
That's wrong, it equals MC^2 dumbass
 Had A Quake
#26066 posted by ijed on 2015/09/17 15:20:22
8.4 Richter - but all is well.
 Midair
#26067 posted by Hipshot on 2015/09/17 15:39:06
The old mod Midair, where you are supposed to shoot each other in midair, anyone know where to find install files or such for it? I've tried searching around...
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