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Yeah. 
The secret FifthElephant map project :p 
My Mapping Projects 
Are hardly secret. Abandoned yes but never secret. 
Nothing To See Here 
No secret melee project in the works. Move along. 
So Parry Is 
Airfist?

Slowing Quake down and making it more duel based, like in DS, won't work.

Limiting the save points would, but changes a core mechanic, possibly too much. Personally I consider quicksave broken - like a dev cheat that got left in by mistake.

Random idea for making a Quake Bonfire system:

1. Collect frags from monsters (souls)
2. Costs 10 frags to make an Altar (bonfire), wherever you like
3. Health ticks down to 10 by 1 point for each second away from a Altar
4. frags and health are saved across levels, as are Altar positions
5. Frags are dropped if not returned to an Altar

For the monsters, I think you'd need a respawn system, and a battery of additional abilities for each one, some of which are activated each time the level loads.

Yes, Binding of Isaac Champions, basically.

For level content, maybe just add moire level teleports to each map of one of the original episodes... at least to test the idea out. Complete all maps to access the rune map and complete the episode type of thing. 
Oh And 
Lunaran, hope you don't mind me sharing the beta of your mod you sent a while back:

https://www.quaddicted.com/files/idgames2/quakec/weapons/throwcarp.zip

It's still too easy mind. 
Quicksave Is Terrible 
Shambler will disagree.

I remember many years ago when a port of Quake was released on the N64. It had no quicksave, and no checkpoints mid-level. You either finished the whole level without dying, or you had to start the level again. The levels were otherwise the same as in the PC version. I remember thinking it felt much more exciting and fun to play. Finishing a level felt like a real achievement. 
Not Least Because The Controls Were So Bad 
 
Ijed 
i was very briefly very annoyed


In other news: the Doom community has all kinds of alt playthrough challenges like 'pistol start' and so on. Do we do anything like that, like "no saving"? The maps don't support shotgun-only start as well (I think doom had weapons littered around a lot more) and there's probably few of us left who can't beat a Quake map without dying. 
 
I never quicksave, people who watch my replays will note this because I end up having to play the entire map again...

But I will also say this isn't a statement of 'oh, I think that's scummy and cheap!'. I am just literally too lazy/forgetful to quicksave. 
If... 
...Quake had not have allowed saving, I would not have finished it and would not have got hooked on it to have enjoyed 15 years of mapping and playing and chatting etc.

It's why I never finished Wonderboy, and why when I did finish Repton, I vowed never to play games that did not allow saving.

I have no idea whether I actually stuck to that rule ;) 
Lun 
Lack Of Quicksave Is A Pile Of Cock... 
...or lack of manual save anyway. Obviously save-scumming sucks but no-one does that these days anyway. Most Quake levels I very rarely need to quicksave and always play it to get through without, but there's always some awkward lava jump or just some random mistake or the Fiend jump bug or something.

Replaying from the start = instant enjoyment fail. 
Fiend Jump Bug? 
Tell me more. 
 
Fiends can instantly kill you if they jump on top of you. Dogs can do that too, but it's very rare. 
 
Yeah, if you want to be a dick put a demon at the top of an incline and aggro it as the player reaches the bottom of the slope. 
Fun Doom Hack - 
https://www.youtube.com/watch?v=bwjeu1C2-Ok

Seems you can edit a map in a way that it will draw sectors from a different area of the map which gives this neat tardis effect. 
Fiend Jump Bug 
I remember getting scrozzled by the jump bug by that one fiend near the start in E2M5 a few times, when playing the N64 version. Luckily it's near the start. 
"Save Scumming" 
Obviously save-scumming sucks but no-one does that these days anyway. Most Quake levels I very rarely need to quicksave and always play it to get through without, but there's always some awkward lava jump or just some random mistake or the Fiend jump bug or something.

When does quicksaving become save-scumming?

I quicksave after I've dealt with every combat encounter, even if it's a single knight. I don't even think about it, I just do it automatically. Is that save-scumming? If I tried to discipline myself to save less frequently in order to make the game more tense or exciting, it would feel very weird. I can't play a game where I have to put artificial constraints on myself in order to get more out of it - it feels stupid.

I think Quake would have been a better game if it had a checkpoint system instead. But, after 20 years of quicksave I accept that that particular ship has probably sailed. 
Dunno. 
You'll know when you do it.

I very rarely quicksave in Quake, unless I spot an obvious deathtrap scenario. If I tried to discipline myself to save very regularly, it would feel very weird. 
 
I basically do what you do Kinn ... I also save before a particularly hard looking jump or puzzle. I just don't see the need to repeat gameplay. I finished that battle. I did my job. I'm saving... 
Lun 
My hilarious trolling seems less funny now.

Checkpoints work great - we used them in RRP and so did Necrosis in Altar of Storms.

The trigger checkpoint just sent a quick save command.

Making it a button you press (or a bonfire you light) which has some secondary mechanic, like being a healing pool as well, gives you DS.

I don't quicksave any more though, I just know the game too well after all these years for it to be much of a challenge. 
Cleaning Out Junk And Found The Designs For Honey 
E=CxT 
That's wrong, it equals MC^2 dumbass 
Had A Quake 
8.4 Richter - but all is well. 
Midair 
The old mod Midair, where you are supposed to shoot each other in midair, anyone know where to find install files or such for it? I've tried searching around... 
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