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I Work Alone Kid 
 
 
That looks rad as fuck necros 
Gentle Reminder Of How Gorgeous Vondur Is 
Parry Is A Cool Idea. 
Given the obviousness of most Quake melee attacks. Could be fun trying to parry fiend jumps... 
 
<@negke> that might well be the last time czg smiled 
DarkQuakeSouls 
I Work Alone Kid ... cuts me deep man :(

Just for the record, my AD mod has no melee system, no parry or DS style mechanics. I have thought about DS mechanics in Quake several times and even made a small bonfire test mod, but telling players they have to reset a level when they die, can't save anywhere they want and have to melee monsters will be tricky to get right. 
...which Is Why... 
...we need a top mapper and a top modder/mapper to join forces to do it :) 
 
Melee in first person sucks unless it's stealth. 
 
Melee in first person sucks unless it's stealth.

I quite liked Dark Messiah of Might and Magic. 
 
shadow warrior remake had great melee mechanics 
Otp 
i'd do the mod, but not interested in doing the maps :P 
 
Melee in first person sucks unless it's stealth.

I quite liked Dark Messiah of Might and Magic. And Skyrim. And Left4Dead/2. And the melee in Dishonoured was fine. And Riddick. 
Necros... 
Do the mod. Pretty sure socks mod will be open source too so there will be lots of new assets soon.
I'm sure the community will make a bunch of maps 
 
I think the (yet unreleased) Lunaraxe mod has much of what you describe? 
Sshhhh 
 
Ooooh 
Secret projects!? 
Yeah. 
The secret FifthElephant map project :p 
My Mapping Projects 
Are hardly secret. Abandoned yes but never secret. 
Nothing To See Here 
No secret melee project in the works. Move along. 
So Parry Is 
Airfist?

Slowing Quake down and making it more duel based, like in DS, won't work.

Limiting the save points would, but changes a core mechanic, possibly too much. Personally I consider quicksave broken - like a dev cheat that got left in by mistake.

Random idea for making a Quake Bonfire system:

1. Collect frags from monsters (souls)
2. Costs 10 frags to make an Altar (bonfire), wherever you like
3. Health ticks down to 10 by 1 point for each second away from a Altar
4. frags and health are saved across levels, as are Altar positions
5. Frags are dropped if not returned to an Altar

For the monsters, I think you'd need a respawn system, and a battery of additional abilities for each one, some of which are activated each time the level loads.

Yes, Binding of Isaac Champions, basically.

For level content, maybe just add moire level teleports to each map of one of the original episodes... at least to test the idea out. Complete all maps to access the rune map and complete the episode type of thing. 
Oh And 
Lunaran, hope you don't mind me sharing the beta of your mod you sent a while back:

https://www.quaddicted.com/files/idgames2/quakec/weapons/throwcarp.zip

It's still too easy mind. 
Quicksave Is Terrible 
Shambler will disagree.

I remember many years ago when a port of Quake was released on the N64. It had no quicksave, and no checkpoints mid-level. You either finished the whole level without dying, or you had to start the level again. The levels were otherwise the same as in the PC version. I remember thinking it felt much more exciting and fun to play. Finishing a level felt like a real achievement. 
Not Least Because The Controls Were So Bad 
 
Ijed 
i was very briefly very annoyed


In other news: the Doom community has all kinds of alt playthrough challenges like 'pistol start' and so on. Do we do anything like that, like "no saving"? The maps don't support shotgun-only start as well (I think doom had weapons littered around a lot more) and there's probably few of us left who can't beat a Quake map without dying. 
 
I never quicksave, people who watch my replays will note this because I end up having to play the entire map again...

But I will also say this isn't a statement of 'oh, I think that's scummy and cheap!'. I am just literally too lazy/forgetful to quicksave. 
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