
Lol
#26022 posted by
DaZ on 2015/09/12 00:16:26
Necros already built QuakeSouls.
Should have known :)

Just Wait
Socks mod will satiate all these needs
#26024 posted by
JneeraZ on 2015/09/12 00:47:44
Until it ships, it can do anything!

CZG + SOCK MOD TEAM.
#26026 posted by
Shambler on 2015/09/12 11:17:33
End of debate. Go charm him, czg.
#26028 posted by
skacky on 2015/09/12 11:49:08
That looks rad as fuck necros

Gentle Reminder Of How Gorgeous Vondur Is
#26029 posted by
czg on 2015/09/12 12:19:50

Parry Is A Cool Idea.
#26030 posted by
Shambler on 2015/09/12 13:09:12
Given the obviousness of most Quake melee attacks. Could be fun trying to parry fiend jumps...
<@negke> that might well be the last time czg smiled

...which Is Why...
#26033 posted by
Shambler on 2015/09/12 16:06:19
...we need a top mapper and a top modder/mapper to join forces to do it :)
#26034 posted by
Spirit on 2015/09/12 16:18:31
Melee in first person sucks unless it's stealth.
#26035 posted by
Kinn on 2015/09/12 17:42:57
Melee in first person sucks unless it's stealth.
I quite liked Dark Messiah of Might and Magic.
#26036 posted by
PuLSaR on 2015/09/12 18:02:54
shadow warrior remake had great melee mechanics

Otp
#26037 posted by
necros on 2015/09/12 18:30:04
i'd do the mod, but not interested in doing the maps :P
#26038 posted by
Shambler on 2015/09/12 18:32:43
Melee in first person sucks unless it's stealth.
I quite liked Dark Messiah of Might and Magic. And Skyrim. And Left4Dead/2. And the melee in Dishonoured was fine. And Riddick.

Necros...
Do the mod. Pretty sure socks mod will be open source too so there will be lots of new assets soon.
I'm sure the community will make a bunch of maps
#26040 posted by
negke on 2015/09/12 21:54:30
I think the (yet unreleased) Lunaraxe mod has much of what you describe?

Yeah.
#26043 posted by
Shambler on 2015/09/12 22:36:54
The secret FifthElephant map project :p

My Mapping Projects
Are hardly secret. Abandoned yes but never secret.

Nothing To See Here
#26045 posted by
negke on 2015/09/12 22:40:46
No
secret melee project in the works. Move along.

So Parry Is
#26046 posted by
ijed on 2015/09/13 05:04:47
Airfist?
Slowing Quake down and making it more duel based, like in DS, won't work.
Limiting the save points would, but changes a core mechanic, possibly too much. Personally I consider quicksave broken - like a dev cheat that got left in by mistake.
Random idea for making a Quake Bonfire system:
1. Collect frags from monsters (souls)
2. Costs 10 frags to make an Altar (bonfire), wherever you like
3. Health ticks down to 10 by 1 point for each second away from a Altar
4. frags and health are saved across levels, as are Altar positions
5. Frags are dropped if not returned to an Altar
For the monsters, I think you'd need a respawn system, and a battery of additional abilities for each one, some of which are activated each time the level loads.
Yes, Binding of Isaac Champions, basically.
For level content, maybe just add moire level teleports to each map of one of the original episodes... at least to test the idea out. Complete all maps to access the rune map and complete the episode type of thing.