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I turned off Quake 2 after playing it one time.

FTFY 
Reposting This Here For A Wider Audience 
<czg> So I'm kinda thinking about if making a Dark Souls-ish mod for Quake would be fun or not
<czg> would only work if the player plays by The Rules and doesn't savescum though.
<czg> Have "bonfires" or similar in the map, no pickups of health or ammo in the map, enemies may drop ammo, killing enemies gives "souls", getting killed respawns you at a "bonfire" and respawns all monsters, "resting" at a "bonfire" respawns all monsters and refills all your health and ammo, use "souls" at "bonfires" to purchase upgrades for yourself and weapons
<czg> I haven't thought this through very well
<czg> the question is; would it be fun or interesting? Or just a waste of time?
<czg> I'm not sure if the Quake gameplay is challenging enough to make the death/respawn mechanics interesting or not
<czg> Also if players are super upset with dying and calling bullshit and ragequitting
<czg> Probably not going to do anything though lol
<czg> would take me years and years
<czg> (probably) 
Hmm 
It's certainly an interesting idea!

Not sure how well it would work on vanilla maps etc but if a sprawling interconnected hub like map was created for such a mod it could be really cool.

using the axe could give more souls from enemies, or could be used to "parry" a melee attack if you hit at the correct time.

The issue is really the enemies, you would probably have to redesign most of them to be much more challenging. 
 
Or I guess the other option is to badly gimp the player so they take a TON of damage from enemy attacks or have to walk, and stuff like that. Sounds like removing fun tho ... 
 
I was thinking maybe could start the player off with like 25 health or something, and then you'd be able to upgrade that at bonfires, that would at least make the smallest starting cannonfodder enemies more interesting.

A bigger and less well known bestiary like Quoth would be good. If only the Quoth source was available... 
Oh And The Parry Idea Is Really Good! 
 
 
don't do it in quake, do a quakeish dark soulsish shooter in a newer engine.

steal all the good enemies, skip the others (spawns), call it a spiritual successor. 
 
This could perhaps work well with sock's mod since it has a lot of medieval enemies. 
Ne_qep1_ext Style Maps Might Work Well 
 
 
"Oh And The Parry Idea Is Really Good!"

It's cool but there has to be a major incentive for the player to switch to the axe and parry monsters rather than just shotgunning them in the face. :) 
 
You only get one bullet. Make it count, noob. 
Lunaran 
That leads to... what newer engine? It's something I intended to ask sometimes here. What shooter should I mod these days? 
Parry 
Axing a monster while it is in attack frames makes it going into pain frames instead, and when it goes into pain frames it takes 2x or 3x damage.
Monsters do not go into pain frames regularly. 
Just 
Make sure it has fat-rolling. 
Czg 
why don't you have email, i don't want to facebook message you

that's for teenagers 
 
I thought facebook was purely for mothers to spam pictures of their small children and literally nothing else. 
Christig At Gmail Dot Com 
Send me cool stuff yo 
 
Facebook is so that you can ridicule czg in front of his bf until they break up and he realises you were always there for him and maybe he will let you sniff his hair and cook asian rice before you go to ikea and pretend to be a married couple while choosing a sink for our first apartment. 
Christ Shut Up About The Rice Already 
 
 
I'm pretty sure you could even enforce no save scamming by using nosave variables. Bonfires could trigger the save in a special way to disable antisavescumming 
I Would At That 
Until I'd rage quit after five minutes.

No really I'd play it. 
Fuck My Shit 
I would PLAY that. 
Also Fuck You For Hexing My Kitchen Sink Spirit 
It just exploded shitty water all over my floor again. 
Weirdest Pet Name I Ever Heard! 
 
Parry 
Like please
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