 Yeah
#25993 posted by ijed on 2015/09/10 13:57:18
I surprised myself when checking out RRP the other day - I forgot that the devkit is actually semi-useful.
I just wanted to copy the same as was released with Nehahra back in the day.
Open sourcing your stuff means it can survive without you when you're done.
 No Music Patch For Vanilla Quake 2? [EDIT]
#25994 posted by Shambler on 2015/09/11 16:48:18
No Music Patch For Vanilla Quake 2? [EDIT]
Posted by anonymous [118.100.140.72] on 2015/09/11 13:12:25
Come on people, it's been 10 years. Is there no Quakespasm for Q2? Yamagi Quake 2 would've been perfect if it weren't for the fact that music does not work on it and deathmatch levels do not display on the multiplayer level list. Quake 2 XP doesn't even work. And that "Ultimate Patch" featuring Knightmare Patch/KMQ2 fucks up the HUD elements, among other things (such as CTF powerups in DM levels, and their models are broken and only display axis).
 It's Not Yamagi, It's You
#25995 posted by Spirit on 2015/09/11 17:02:36
#25996 posted by Rick on 2015/09/11 17:25:57
I turned off the music in Quake 2 after hearing it one time.
#25997 posted by Kinn on 2015/09/11 18:16:49
I turned off Quake 2 after playing it one time.
FTFY
 Reposting This Here For A Wider Audience
#25998 posted by czg on 2015/09/11 18:55:31
<czg> So I'm kinda thinking about if making a Dark Souls-ish mod for Quake would be fun or not
<czg> would only work if the player plays by The Rules and doesn't savescum though.
<czg> Have "bonfires" or similar in the map, no pickups of health or ammo in the map, enemies may drop ammo, killing enemies gives "souls", getting killed respawns you at a "bonfire" and respawns all monsters, "resting" at a "bonfire" respawns all monsters and refills all your health and ammo, use "souls" at "bonfires" to purchase upgrades for yourself and weapons
<czg> I haven't thought this through very well
<czg> the question is; would it be fun or interesting? Or just a waste of time?
<czg> I'm not sure if the Quake gameplay is challenging enough to make the death/respawn mechanics interesting or not
<czg> Also if players are super upset with dying and calling bullshit and ragequitting
<czg> Probably not going to do anything though lol
<czg> would take me years and years
<czg> (probably)
 Hmm
#25999 posted by DaZ on 2015/09/11 19:09:27
It's certainly an interesting idea!
Not sure how well it would work on vanilla maps etc but if a sprawling interconnected hub like map was created for such a mod it could be really cool.
using the axe could give more souls from enemies, or could be used to "parry" a melee attack if you hit at the correct time.
The issue is really the enemies, you would probably have to redesign most of them to be much more challenging.
#26000 posted by JneeraZ on 2015/09/11 19:15:47
Or I guess the other option is to badly gimp the player so they take a TON of damage from enemy attacks or have to walk, and stuff like that. Sounds like removing fun tho ...
#26001 posted by czg on 2015/09/11 19:23:22
I was thinking maybe could start the player off with like 25 health or something, and then you'd be able to upgrade that at bonfires, that would at least make the smallest starting cannonfodder enemies more interesting.
A bigger and less well known bestiary like Quoth would be good. If only the Quoth source was available...
 Oh And The Parry Idea Is Really Good!
#26002 posted by czg on 2015/09/11 19:25:25
#26003 posted by Lunaran on 2015/09/11 19:42:35
don't do it in quake, do a quakeish dark soulsish shooter in a newer engine.
steal all the good enemies, skip the others (spawns), call it a spiritual successor.
#26004 posted by skacky on 2015/09/11 19:55:43
This could perhaps work well with sock's mod since it has a lot of medieval enemies.
 Ne_qep1_ext Style Maps Might Work Well
#26005 posted by Spirit on 2015/09/11 19:58:42
#26006 posted by JneeraZ on 2015/09/11 20:05:47
"Oh And The Parry Idea Is Really Good!"
It's cool but there has to be a major incentive for the player to switch to the axe and parry monsters rather than just shotgunning them in the face. :)
#26007 posted by Kinn on 2015/09/11 20:10:59
You only get one bullet. Make it count, noob.
 Lunaran
#26008 posted by adib on 2015/09/11 20:12:12
That leads to... what newer engine? It's something I intended to ask sometimes here. What shooter should I mod these days?
 Parry
#26009 posted by czg on 2015/09/11 20:18:38
Axing a monster while it is in attack frames makes it going into pain frames instead, and when it goes into pain frames it takes 2x or 3x damage.
Monsters do not go into pain frames regularly.
 Just
#26010 posted by rebb on 2015/09/11 20:29:37
Make sure it has fat-rolling.
 Czg
#26011 posted by Lunaran on 2015/09/11 21:06:49
why don't you have email, i don't want to facebook message you
that's for teenagers
#26012 posted by Kinn on 2015/09/11 21:08:25
I thought facebook was purely for mothers to spam pictures of their small children and literally nothing else.
 Christig At Gmail Dot Com
#26013 posted by czg on 2015/09/11 21:16:41
Send me cool stuff yo
#26014 posted by Spirit on 2015/09/11 22:27:47
Facebook is so that you can ridicule czg in front of his bf until they break up and he realises you were always there for him and maybe he will let you sniff his hair and cook asian rice before you go to ikea and pretend to be a married couple while choosing a sink for our first apartment.
 Christ Shut Up About The Rice Already
#26015 posted by czg on 2015/09/11 22:30:50
#26016 posted by necros on 2015/09/11 22:44:01
I'm pretty sure you could even enforce no save scamming by using nosave variables. Bonfires could trigger the save in a special way to disable antisavescumming
 I Would At That
#26017 posted by SleepwalkR on 2015/09/11 23:19:00
Until I'd rage quit after five minutes.
No really I'd play it.
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