Awesome Is Definitely NOT The Word.
#236 posted by Shambler on 2016/12/17 11:27:24
But hey, cartoony gimmicky maps in multiplayer, whatever, fine.
It's still not the SP mission pack I'm looking for...
Why Is It So Pink And Green?
#237 posted by Mugwump on 2016/12/18 05:15:09
#238 posted by Killes on 2017/02/11 12:28:11
Finally Started Playing This
#239 posted by Kinn on 2017/04/02 19:43:18
And yes, roger me with a medium-sized yacht if this isn't the best FPS game in christ-knows-how-many years. Seriously can't get over how we managed to get a game made this well in 2016. There is hope for the future after all!
Random remarks:
- Playing on XBone, for what it's worth
- Level design is glorious - so much largeness, exploration, non-linearity, and complex multi-levelled combat spaces.
- The "controversial" combat mechanics are balanced well, and add depth, as do all the bazillion ways you can pimp out your weapons and abilities and whatnot.
- hunting down all the upgrades is super-fun (the map shows them but more often than not, it still takes a decent bit of nouse to find them).
- I am mournfully, eternally shite at the rune challenges it would seem - only got one so far (the first one)
- Great to seem Doom 3's DNA in a lot of the visual design.
- The game feels incredibly replayable. Still on my first playthrough but I can see myself dipping back into this for a long time.
It Is Good
and it has no right to be.
Nice One Kinn.
#241 posted by Shambler on 2017/04/02 22:47:22
It is definitely good eh. Not perfect but a real reassuring demonstration that you can blend old action with new presentation (and the little tweaks and upgrades don't get in the way).
Forgot To Mention
#242 posted by Kinn on 2017/04/04 02:05:04
The platformy movement abilities of the player add so much - double jumping, ledge grab/climb... environments make great use of it too. Gonna feel so gimpy going back to an FPS that doesn't have this stuff.
Only thing I'm not really enjoying are the boss fights. Would have preferred these to use the environment more - not a fan of the Mortal Kombat small flat arena type setups.
Oh And
#243 posted by Kinn on 2017/04/04 02:09:17
"I think the reason the platforming is good is because it is based on where you are looking, as opposed to your invisible feet."
Nailed it.
(quote from some random person on a forum)
#239
#244 posted by Killes on 2017/04/04 17:55:41
...
"- Playing on XBone, for what it's worth "
You the fuck what...what is wrong with you ?
Heh, "I am mournfully, eternally shite at the rune challenges it would seem - only got one so far (the first one)"
No fucking shit sherlock.
You fuck is sitting on a fucking PC to type in this forum yet you play Doom's reincarnation on a fucking console with gamepad.
Jeeeesus am I ever reading one of your reviews again...
Killes
#245 posted by Kinn on 2017/04/04 18:04:32
No-one here likes you. No-one here likes your posts, and no-one here is going to ever agree with you.
Oh And
#246 posted by Kinn on 2017/04/04 18:09:47
Not that I want to spend any more seconds of my life interacting with such an unhinged social retard such as yourself, but I should probably add that I have all but two of the rune challenges now, because I actually went back and replayed them.
Jesus Killes
who gives a shit if he's playing on Xbone? It's a perfectly fine way of playing the game.
Btw... Guys...
#248 posted by khreathor on 2017/04/04 18:54:46
Doom 1 and 2 is fucking good on X360. They should port Brutal Doom mod too.
I Like Killes!
#249 posted by czg on 2017/04/04 22:56:36
#250 posted by PRITCHARD on 2017/04/05 01:59:21
Ladies, please. We have a beef thread for this.
Also doom 1 & 2 got 360 ports? I'm guessing it's kinda like that Quake 2 port when it comes to availability...
I See Killes' Point
#251 posted by megaman on 2017/04/05 10:35:14
Never seen anybody with a controller play a FPS that was mechanically challenging and looking like he'd be able to compete with a mouse player.
Quake Tournaments with gamepads? Not really.
So if I'm into that kind of gameplay, anybody who just told me "this is a great game in that style" and "I played it with a gamepad" at the same time has a high probability to be full of shit.
I Can Actually Imagine That
#252 posted by megaman on 2017/04/05 11:07:04
for anything but movement, a (very) high-quality gamepad (i.e. joystick) could be on par.
#254 posted by PRITCHARD on 2017/04/05 15:28:27
Quake Tournaments with gamepads could easily be a reality if Quake's gameplay was as "press the smash brain button to kill" as Doom 2016's singleplayer seems to be.
I'm pretty sure Killes is just angry because Killes is upset with id/bethesda/zenimax for ever releasing the game on consoles in the first place. PC Master Race and all that, y'know?
#255 posted by Kinn on 2017/04/05 15:38:23
"press the smash brain button to kill" as Doom 2016's singleplayer seems to be.
You do realise that you have to shoot the monsters quite a bit before they enter that state? As in, just as much normal shooting - if not more - than as in previous id SP games?
To be honest, I tend to forget how closed-minded this forum is when it comes to anything in the gaming world that's not exclusively for PC gamers, so this is probably as good a time as any for me to bow out. Cheers chaps!
#250
#256 posted by khreathor on 2017/04/05 15:54:48
Lol. I was trying to fuel flame inside Killes.
Xbox Doom ports are ok though:
Doom
Doom 2 + "No Rest for the Living"
And they have split screen up to 4 players, co-op and multiplayer, something that Fifth would like to see in Quake.
Bowing Out Before The Curtain Falls
#257 posted by PRITCHARD on 2017/04/05 16:16:02
Obviously you have to shoot your enemies. But it's not exactly a precise art, is it? If it were it'd suck on consoles and well, it doesn't... So..?
Think of it in a similar way to how the autoaim in DOOM helped out for keyboard and (presumably) console player's.
Ok One Last Encore But That's It For Reals...
#258 posted by Kinn on 2017/04/05 16:59:15
There's an aim assist feature. It's subtle as hell - a lot more subtle than in games like CoD - but you can also turn it off in the options menu. Guess what? I turn it off - like I always do in these games - because I've been playing FPS games (and at least for some of my career, developing them) on consoles for over 15 years, and I actually prefer that to mouse&keyboard. Even when on PC, I'll plug in a gamepad if it supports it. Dunno if you know that I've always been pushing for gamepad support in the Quakespasm / MarkV threads etc.
Anyway of course you know best. You're a PC gamer and that's the only thing that matters. A proud-chested, goose-stepping member of the Master Race, and you can just have whatever sneering assumptions and myopic opinions you like, and you know they are always going to be better than those of console kiddie bedwetters such as myself.
/ drops mic
#259 posted by Rick on 2017/04/05 18:02:37
Believe it or not, when I first started playing Doom (downloaded demo from AOL which took all day), I used a Thrustmaster joystick. I just couldn't get the hang of using the mouse.
Eventually, I bought a gamepad and played many hundreds of custom Doom and Doom 2 maps that way.
I didn't switch to using a mouse until Quake came out.
#260 posted by ayy lmao on 2017/04/05 23:36:25
fukken mlao, console boy logged out and everything, he must be serious
/ drops pants
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