#259 posted by Gunter on 2016/11/26 17:20:13
I thought maybe the difference might be that a proquake server would be protocol 15 and a local multiplayer game would be 666... But nope, that doesn't seem to make a difference.
Also, I tried running a dedicated Mark V server. DX or GL versions seem to start up and do stuff, but then the window instantly closes....
So I ran Mark_V_Winquake -dedicated, and the server window ran fine.
But then doing "connect local" or slist or find local multiplayer game in the menu does not work in my Mark V client.
connect [local ip address] works fine.