#25800 posted by Spirit on 2015/08/02 21:48:42
Haven't used it much or recently but some things: Ads in your face at every launch, demos do not exist anymore, everyone is ok with asking valve if they may play something or at least telling valve they are playing and how long, some shitty company knows about all the games you have, for many games there is DRM,
 Have You Guys Ever Heard Of GOG?
#25801 posted by Breezeep_ on 2015/08/02 21:59:46
#25802 posted by necros on 2015/08/02 22:20:42
yeah, i try to get all my games from there when I can. sadly not all stuff on steam is available there.
#25803 posted by Spirit on 2015/08/02 23:19:55
Yes, I am awaiting Galaxy!
#25804 posted by - on 2015/08/03 01:11:02
Demos not existing anymore is not Steam's fault in the slightest.
 Off
#25805 posted by madfox on 2015/08/03 03:16:07
This Duke couldn't get in Steam
because it refuzes my earlier 3DNukum
CD identity! Thanks CD owner!
 Steam
#25806 posted by madfox on 2015/08/03 03:21:16
There is already a participant that's has played this game.
Of course, meself that remembers his log file.
Make another username and log in again.
Windows Life welcoms you.
madfox, get off steam.
 The International 5
#25807 posted by DaZ on 2015/08/03 17:48:18
 Losing It The Win 10 Style
#25808 posted by stevenaaus on 2015/08/04 10:27:42
 These Halls I Walked: An Homage To Doom And Quake
#25809 posted by DaZ on 2015/08/05 17:31:06
#25810 posted by - on 2015/08/05 17:41:54
^written by peekaboom
#25811 posted by Joel B on 2015/08/05 20:17:01
Great read. Thanks for the link!
 A Haiku, By Scampie
#25813 posted by - on 2015/08/07 22:04:26
i hate func_trains and
think that they really suck;
why are they so bad?
seriously, why do they teleport to the first path_corner you target them at? that means if you want to do several spaced out trains, you need that many path nodes, which introduces slight noticable stops into the path. Why not just let them start where I built them in the level and just float toward their first path_corner?
#25814 posted by necros on 2015/08/07 22:43:34
It's sp you can light them in separate areas...
#25815 posted by - on 2015/08/08 01:37:18
oh crap, you're right, that actually is super useful for what I am doing... I was positioning things really carefully and trying to light them each reasonably the same way... but fuck that, I'll just stack them and they'll all light exactly the same.
Also... I am dumb, I can just make path_corners that are only start positions, they don't have to be part of the chain.
 Ah
#25816 posted by ijed on 2015/08/08 01:56:44
Good idea, I made them part of the chain for a stupidly over complex map I abandoned ages ago.
Quake is great for these types of proto hacks.
 For Fuck's Sake
#25818 posted by Spirit on 2015/08/12 18:22:20
I looked at engines that allow different screenshot formats. I looked at 6 of them and I found 5 different ways.
scr_screenshot_jpeg/scr_screenshot_png
scr_screenshotformat
scr_sshot_format
scr_sshot_type
sshot_format
 Woah
#25819 posted by ijed on 2015/08/12 19:20:12
 #25818
#25820 posted by Kinn on 2015/08/12 19:27:43
I'd be more amazed if they were consistent tbh. I think the days of there being some sort of committee-agreed "standards" for quakery is kinda over.
#25821 posted by metlslime on 2015/08/12 20:55:41
you don't need a committee to check if any other engines have implemented a feature before you, and if they have, conform to their implementation (as long as it's not really dumb.)
 To Be Honest
#25822 posted by necros on 2015/08/13 01:30:06
If i was doing my own engine, I wouldn't give a crap what others were doing and make everything the way I want.
The fact there is _anything_ in common between engines is a damn miracle.
 Necros:
#25823 posted by metlslime on 2015/08/13 01:36:17
it seems that most other engine creators follow the same philosophy.
#25824 posted by necros on 2015/08/13 01:40:20
yeah... I guess I'm just saying to look at the other side of the picture.
I think we'd all balk if someone told us all end level triggers had to look like the big gates in id maps or something.
Engine coders are in a funny position in that they are doing something creative yet are heavily constrained unlike mappers who have the freedom to do whatever they want.
I don't know what point I was trying to make now.
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