News | Forum | People | FAQ | Links | Search | Register | Log in
General Abuse
Talk about anything in here. If you've got something newsworthy, please submit it as news. If it seems borderline, submit it anyway and a mod will either approve it or move the post back to this thread.

News submissions: https://celephais.net/board/submit_news.php
First | Previous | Next | Last
 
thank you 
 
I don't think it's a far cry to say that PC gaming still exists because of Steam. 
 
Haven't used it much or recently but some things: Ads in your face at every launch, demos do not exist anymore, everyone is ok with asking valve if they may play something or at least telling valve they are playing and how long, some shitty company knows about all the games you have, for many games there is DRM, 
Have You Guys Ever Heard Of GOG? 
 
 
yeah, i try to get all my games from there when I can. sadly not all stuff on steam is available there. 
 
Yes, I am awaiting Galaxy! 
 
Demos not existing anymore is not Steam's fault in the slightest. 
Off 
This Duke couldn't get in Steam
because it refuzes my earlier 3DNukum
CD identity! Thanks CD owner! 
Steam 
There is already a participant that's has played this game.
Of course, meself that remembers his log file.
Make another username and log in again.
Windows Life welcoms you.
madfox, get off steam. 
The International 5 
Losing It The Win 10 Style 
These Halls I Walked: An Homage To Doom And Quake 
 
^written by peekaboom 
 
Great read. Thanks for the link! 
A Haiku, By Scampie 
i hate func_trains and
think that they really suck;
why are they so bad?


seriously, why do they teleport to the first path_corner you target them at? that means if you want to do several spaced out trains, you need that many path nodes, which introduces slight noticable stops into the path. Why not just let them start where I built them in the level and just float toward their first path_corner? 
 
It's sp you can light them in separate areas... 
 
oh crap, you're right, that actually is super useful for what I am doing... I was positioning things really carefully and trying to light them each reasonably the same way... but fuck that, I'll just stack them and they'll all light exactly the same.

Also... I am dumb, I can just make path_corners that are only start positions, they don't have to be part of the chain. 
Ah 
Good idea, I made them part of the chain for a stupidly over complex map I abandoned ages ago.

Quake is great for these types of proto hacks. 
For Fuck's Sake 
I looked at engines that allow different screenshot formats. I looked at 6 of them and I found 5 different ways.

scr_screenshot_jpeg/scr_screenshot_png
scr_screenshotformat
scr_sshot_format
scr_sshot_type
sshot_format 
Woah 
#25818 
I'd be more amazed if they were consistent tbh. I think the days of there being some sort of committee-agreed "standards" for quakery is kinda over. 
 
you don't need a committee to check if any other engines have implemented a feature before you, and if they have, conform to their implementation (as long as it's not really dumb.) 
To Be Honest 
If i was doing my own engine, I wouldn't give a crap what others were doing and make everything the way I want.


The fact there is _anything_ in common between engines is a damn miracle. 
2 posts not shown on this page because they were spam
First | Previous | Next | Last
You must be logged in to post in this thread.
Website copyright © 2002-2025 John Fitzgibbons. All posts are copyright their respective authors.