#25793 posted by necros on 2015/08/02 19:45:23
everyone I know that plays games loves steam. some will admit that it is DRM but still forgive it because of things like steam sales. it makes me sad.
#25794 posted by Breezeep_ on 2015/08/02 19:56:28
Steam is one of the reasons why PC Gaming is still relevant.
Steam
used to suck a big bag of donkey dicks. But it's a much better service than it used to be.
I actually prefer the steam model over the console model, pricing, availability and backwards compatibility.
#25796 posted by Rick on 2015/08/02 20:18:12
Yeah, Steam Sales definitely make up for a lot. I've played half a dozen or more games which turned out to be excellent that I wouldn't have bought at regular price.
On the other hand, I got suckered in by Alien Isolation.
#25797 posted by necros on 2015/08/02 20:31:32
right, and i didn't make this point explicitly in my post, but the problem with steam is that it is not clearly evil. just slightly not evil enough to turn most people away from it. this is what makes it evil ironically, because it's a slow and gradual acclimatization to DRM.
#25798 posted by mfx on 2015/08/02 20:46:56
thank you
#25799 posted by JneeraZ on 2015/08/02 20:58:22
I don't think it's a far cry to say that PC gaming still exists because of Steam.
#25800 posted by Spirit on 2015/08/02 21:48:42
Haven't used it much or recently but some things: Ads in your face at every launch, demos do not exist anymore, everyone is ok with asking valve if they may play something or at least telling valve they are playing and how long, some shitty company knows about all the games you have, for many games there is DRM,
Have You Guys Ever Heard Of GOG?
#25801 posted by Breezeep_ on 2015/08/02 21:59:46
#25802 posted by necros on 2015/08/02 22:20:42
yeah, i try to get all my games from there when I can. sadly not all stuff on steam is available there.
#25803 posted by Spirit on 2015/08/02 23:19:55
Yes, I am awaiting Galaxy!
#25804 posted by - on 2015/08/03 01:11:02
Demos not existing anymore is not Steam's fault in the slightest.
Off
#25805 posted by madfox on 2015/08/03 03:16:07
This Duke couldn't get in Steam
because it refuzes my earlier 3DNukum
CD identity! Thanks CD owner!
Steam
#25806 posted by madfox on 2015/08/03 03:21:16
There is already a participant that's has played this game.
Of course, meself that remembers his log file.
Make another username and log in again.
Windows Life welcoms you.
madfox, get off steam.
The International 5
#25807 posted by DaZ on 2015/08/03 17:48:18
Losing It The Win 10 Style
#25808 posted by stevenaaus on 2015/08/04 10:27:42
These Halls I Walked: An Homage To Doom And Quake
#25809 posted by DaZ on 2015/08/05 17:31:06
#25810 posted by - on 2015/08/05 17:41:54
^written by peekaboom
#25811 posted by Joel B on 2015/08/05 20:17:01
Great read. Thanks for the link!
A Haiku, By Scampie
#25813 posted by - on 2015/08/07 22:04:26
i hate func_trains and
think that they really suck;
why are they so bad?
seriously, why do they teleport to the first path_corner you target them at? that means if you want to do several spaced out trains, you need that many path nodes, which introduces slight noticable stops into the path. Why not just let them start where I built them in the level and just float toward their first path_corner?
#25814 posted by necros on 2015/08/07 22:43:34
It's sp you can light them in separate areas...
#25815 posted by - on 2015/08/08 01:37:18
oh crap, you're right, that actually is super useful for what I am doing... I was positioning things really carefully and trying to light them each reasonably the same way... but fuck that, I'll just stack them and they'll all light exactly the same.
Also... I am dumb, I can just make path_corners that are only start positions, they don't have to be part of the chain.
Ah
#25816 posted by ijed on 2015/08/08 01:56:44
Good idea, I made them part of the chain for a stupidly over complex map I abandoned ages ago.
Quake is great for these types of proto hacks.
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