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Mark V - Release 1.00
http://quakeone.com/markv/

* Nehahra support -- better and deeper link
* Mirror support, "mirror_" textures. video
* Quaddicted install via console (i.e. "install travail")
* Full external texture support DP naming convention
* Enhanced dev tools texturepointer video inspector video
* IPv6 support, enhanced server capabilities
* Enhance co-operative play (excels at this!)
* Software renderer version (WinQuake)
* "Find" information command (ex. type "find sky")

Thanks to the beta testers! NightFright, fifth, spy, gunter, pulsar, johnny law, dwere, qmaster, mfx, icaro, kinn, adib, onetruepurple, railmccoy

And thanks to the other developers who actively provided advice or assistance: Spike (!), mh, ericw, metlslime and the sw guys: mankrip and qbism.

/Mac version is not current yet ...; Linux will happen sometime in 2017
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Unfinished Business 
Since the resurrection bug returned to Ne_Ruins for some reason, I guess I will test all the addons again which I had reported in the past to see what happened to them. I know that the "view warping" bug at the end of Malice had never been fully addressed, too. 
Malice And Ne_Ruins 
Ok, my first check with latest DX9 build revealed that Malice and Altar of Storms are still not running flawlessly.

Malice
1) In "Showdown!" (d15), the FOV warping issue during the boss fight is still there and occurs when saving and loading after being pulled towards the boss at least once. It can be kinda fixed if you get hit by the same attack again afterwards, but that isn't a satisfying solution, ofc.
2) During the boss fight I had a random crash to console with the message "Host_Error: SOLID_BSP with a non bsp model", but couldn't reproduce it.
3) Statusbar remains active during cutscenes (not so severe)

Ne_Ruins
1) Requires -heapsize 512000 on startup (crash when leaving start map otherwise). This shouldn't be necessary in a modern port IMHO.
2) Winged succubus resurrection crash (incorrect handling of entities with alpha=0) is definitely back, as annoying as ever.
3) "impulse12" crash when switching between Super Shotgun and Quad Super Shotgun with MWHEELDOWN is also definitely back. I see that the game uses two variables for this, sv_gameplayfix_no_impulse12_override (set to "1") and sv_gameplayfix_no_impulse12_exceptions ("ne_ruins"). If you change the first one to 0, the crash does not happen any more, but this is just a workaround and needs to be addressed.

Xmas Jam 2018
"Chapel Perilous" (xmasjam2018_sham) crashes when exiting the level since it expects Start.map (capital S) instead of start.map. This is something that can be fixed by changing the map, but maybe Mark V should be more tolerant with such things, unless there's a good reason for it being the way it is.

Later on, I will take a look at the problems I had reported for Nehahra, Rapture, RRP, Shrak and Soul of Evil again to see if any other fixed problem returned. 
WinQuake Version Crashes On Launch 
Whenever I launch the WinQuake version, it immediately crashes and the qconsole log doesn't tell me anything important. I've even removed the config files and the engine still crashes. Any idea what's going on? 
Tests Completed 
Good news: No other addon that I had previously tested for Mark V shows any of the bugs that were addressed. Thank God.

Bad news: Malice and Ne_Ruins. See above. 
Hardcoded ALT-M Mute 
Whyyyyyyyyyyyyy :C

I'd be delighted if there weren't hardcoded binds. This is currently messing up my gaming overlay/recording software binds that I have gotten very used to. 
No Music On Mark V Linux? 
I tried to load mp3 music on Fitzquake Mark V on Linux but it doesn't seem to load at all. I put them on the music folder and named the tracks appropriately. I also tried to use the external_music command on console but such a command doesn't exist at all. How can I have music on Fitzquake on Linux? Quakespasm has it, why doesn't Fitzquake Mark V? 
Yo Baker 
Should I switch FTEQW or are you coming back to Mark V eventually? 
When Baker Says He Is On A Break 
Then he is on a break. It's not his first time off. There's still unfinished business before 2.0 and I am sure he'll get back to it. 
NightFright 
I'm aware of his time off. I was under the impression he worked on Mark V during the winter months. Fingers crossed. 
 
i've tried the hd textures, they work fine but skies remains the same. how do i enable hd skies? 
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