As A Rule Of Thumb
#2539 posted by Kinn on 2017/02/26 20:18:40
the question to always ask is: "what's the implementation that uses the least number of clicks / key presses?"
Kinn
Very much appreciate the input from you. Most of these things won't make it to 2.0 final, but I'll do them right after. Unfortunately I'm in the middle of moving houses and have almost no time for TB for the time being.
Nice One
#2541 posted by Kinn on 2017/02/26 20:54:22
I really appreciate the support!!
#2542 posted by PRITCHARD on 2017/03/11 04:47:44
I was just thinking today that it could be convenient to have TB play the windows "error sound" or something when you try and use a hotkey in the wrong context. I was shift-clicked on a face to edit its texture and tried to isolate it with ctrl-i, and it took me a little moment to remember that you need to have it selected normally for it to work... some better feedback than "nothing happens" would be good.
That, or make such functions work in more contexts...
I'm Considering A Second Monitor
And think it would be awesome if tb supported it.
#2544 posted by PRITCHARD on 2017/03/11 12:18:20
I have three monitors. Sometimes TB decides that when it starts up it wants to be stretched across all three. You get a really strong fisheye effect with that, kinda neat.
In all seriousness, I'm assuming you're talking about a floating inspector pane, right? I'd love to see that happen too, but I think it's been discussed before and nothing has been done...
I Think
I would like the option of orthographic views in one window or a larger texture window
#2546 posted by PRITCHARD on 2017/03/12 07:24:43
Y'know what'd be cool? Comment entities. That way I could leave myself little TODOs etc. and not forget about them so much...
Textures
#2547 posted by Vseznamus on 2017/03/18 11:23:37
So I downloaded quake.wad, opened 'Face' section and added the wad (via '+' button), but friggin texture browser is still empty! The entity browser is full of stuff by the way.
Help me solve this problem please.
#2548 posted by PRITCHARD on 2017/03/18 14:12:59
Another cool thing: clicking on the name of a texture to automatically search it in the texture browser.
#2549 posted by PRITCHARD on 2017/03/18 14:43:51
Aaaand... can we get the rest of the texture controls added as hotkeys? I feel like making an issue on github for this one, since it feels more like it's something that's been left out rather than a simple suggestion. Not being able to reset a texture with my keyboard sucks.
@Vseznamus Just a shot in the dark here, but could it be that you have the " Used " button turned on, and as such are seeing no textures because none have been used yet? This has happened to me on a couple of occasions making me wonder what the heck is going on and just starting a new map or restarting TB as a result.
Very Stable
#2551 posted by mjb on 2017/03/23 16:13:47
Just throwing it out there I haven't had a single crash with TB2 (latest release). Thank you for all of the efforts in making this as stable as possible!
Thanks
That's great to hear!
@Bloughsburgh - I Wish I Could Say That
#2553 posted by Aelf on 2017/03/23 23:00:07
Granted, I'm on an ancient OS (WinXP), but the software keeps crashing on me like every 30 minutes (I created a bug report some time ago). Miraculously, I haven't lost a single edit due to the excellent crash backup solution - I'm so grateful for that!
And truly, it's the best map editor of all I've ever tried.
Alef
#2554 posted by ericw on 2017/03/23 23:24:57
that crash should be fixed in the next RC. (also, Muk, that was 90% of the big list of crashes you reported a few months ago.)
Yeah
I'll make a new release soon that has the fix.
#2556 posted by anonymous user on 2017/04/13 13:49:50
Is there or could there be these functions:
Group selection of brushes, making brushes transparent so group selection can select brushes behind brushes, scaling brushes or group of brushes.
also in vertex mode there could be a mode where you see the visible plane only, this would make terrain making easier.
#2557 posted by muk on 2017/04/13 17:48:55
You can select a group of brushes by making a large brush that covers the brushes you want and hitting "select all touching"
You can select brushes behind other brushes by selecting a brush and using the scrolll wheel.
Scaling of brushes will be introduced at some point, i believe.
Lastly, i also believe occlusion of "hidden" vertex nodes will be implemented as well.
TrenchBroom 2.0.0 RC 4
https://github.com/kduske/TrenchBroom/releases/tag/v2.0.0-RC4
Getting there, but still some open bugs that I want to fix. This RC is mainly due to ericw's work who has held the fort while I was moving houses and settling in.
Woo
#2559 posted by mjb on 2017/04/30 18:40:16
Thank you SleepwalkR and Ericw!
How Do I Remove My Maps History?
#2560 posted by brassbite on 2017/04/30 23:04:40
As the history of maps you opened on the startscreen isn't the only history I would want to clear...
If it isn't a feature yet then I request it,
If I'm just being dumb again then tell me where to click the UI.
MRU Keys
#2561 posted by Aelf on 2017/05/01 15:49:54
Without checking the configs files for TB, I'd recommend you CCleaner, a cleaning tool that's very good at deleting Most Recently Used file lists. It's also very good for general PC maintenance.
Wishlist From Screenshots Thread Off Topic
#2562 posted by Qmaster on 2017/05/11 22:30:54
�Texture projection/carryover as seen on JACK/Hammer: http://www.interlopers.net/forum/viewtopic.php?t=20367
�Click on the texture name when a face/brush is selected to find it in the viewer
�A better way to wrap textures around complex geometry such as cylinders
�Hide duplicate textures
�Alignment tools
*alignment Snap To Edge Tools
#2563 posted by Qmaster on 2017/05/11 22:31:30
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