Rawr
#232 posted by Spirit on 2008/07/15 14:26:41
Played through this mother of massiveness the past 3 days once again. This captures the weirdness of Quake so well. It feels so different from the "usual 'unimaginative' polished and slick" maps. To me the map Sealed City (warpc) is a great example how a modern Quake could be like. And I just love the Doom-ish parts in it.
Your imagination (and execution of it) is simply jaw-dropping.
Post #232
#233 posted by ijed on 2008/07/15 15:09:50
That's quite a number.
Thanks Spirit, I think I've superseded this in my current project, though there's a long way to go yet.
#234 posted by Trinca on 2008/07/15 15:40:53
ijed rockzzzz :)
tchak if i ever finish will be a massive map to...
Hm
#235 posted by ijed on 2008/07/17 03:46:49
The new one is getting even evil-er. And I'm finally getting somewhere with this qc malarky.
Btw, warpc was, for me, the worst map of the pack - I had to completely revamp whole areas multiple times and it was basically rebuilt from the 'medieval city' and 'babylonian garden' maps. The second one having died a death after I got sick of bright green grass and dodgy statues.
So I salvaged some of the subterranian parts of it for warpc.
Can't Wait To See Your New Release Ijed!
#236 posted by dooomer on 2008/08/30 04:19:47
and about Warpspasm, one of the things I love it for is the background story. Shame that no one seems to have paid much attention to it, but when I read it for the first time, it's as engrossing as any good novel.
Yeah?
#237 posted by ijed on 2008/08/30 18:50:22
Thanks.
The new project is going to follow the same storyline as the original Quake, but I'm thinking about filling in the blanks, since the original was just a paragraph.
Yeah...
#238 posted by metlslime on 2008/08/30 22:00:10
what happens in the thirty minutes between receiving the phone call and arriving at the installation? Could be the quake guy gets stuck in traffic, and saves a cat from a house fire.
Ijed
#239 posted by nitin on 2008/08/31 02:36:54
are you remaking all 4 eps? I thought it was just ep 3.
Well
#240 posted by ijed on 2008/09/01 02:21:04
I'm doing ep3, and there's episode one under construction by goldenboy.
Maybe others will get interested enough to undertake an entire episdode. I thought about asking the various authors of the remake challenge maps for permission to use those, but that'd be stepping on maps we already have built in beta form.
I prefer if a single mapper does each episode as well (seven maps). Maybe that's an unrealistic expectation, but time will tell.
As to the storyline, I was thinking of backstory for each level - why it's there, what it is. If the player doesn't want to read it then they're not forced to.
I like depth.
Well My Map Is Open For Whatever...
#241 posted by RickyT33 on 2008/09/01 02:33:46
the source is availiable to anyone who wants it, I could expand on it, whatever. Someone else could expand it! Or you could just use it. I could see a quoth2 expanded version. I always thought it would have been cool to have added a large outside are to it - kinda 'surface' type area!. I pictured the exit being able to see up some rocky hill which had the start are visible...
At the mo though (and the reason I haven't done and speedmaps or posted any shots) I am working hard on an episode. Unfortunately it will be a while before anything is revealed because of texturing issues shall we say, and the fact that I will create each map from scratch to completion ONE AT A TIME.
I am locked into it.
#242 posted by [Kona] on 2008/09/06 05:05:08
wicked ricky! can't wait!!! give us some screenies when you can :)
Bump
#243 posted by ijed on 2008/09/13 06:23:42
Just reading through all your comments again.
I'm learning alot.
And So,
#244 posted by ijed on 2008/09/13 07:05:07
After reading all that again;
I'm a bolshy cunt.
We need two more mappers who have no social life or love for their families.
Mappers who're prepared to do seven maps at a stride.
Ijed
#245 posted by JPL on 2008/09/13 11:17:34
Are you looking for .. slaves ... ?
Funnily Enough.
#246 posted by Shambler on 2008/09/13 13:49:31
Only last night I was looking through a couple of these (for the first time since playing them), running through them on God mode (and I'm quite chuffed with the WarpE_033 I did ;)).
I don't know whether you're a bolshy cunt or not but it reminded me just how brutal, gruelling, massive and impressive these maps are.
JPL
#247 posted by ijed on 2008/09/13 16:34:15
No, the mentally ill. The ones who get enjoyment out of a gruelling slog of mapping, taking place over months.
I don't know about how good these maps were. There's not enough detail - warpd especially should have been alot better made, and I didn't take advantage of everything in warpb or c either. Pure gameplay wise I think they're ok, but the visuals are part of real gameplay.
Eh...
#248 posted by Shambler on 2008/09/13 18:43:30
The ones who get enjoyment out of a gruelling slog of mapping, taking place over months.
That's what it felt like playing the maps ;)
:P
That's a good assessment of the maps but the sheer size and continual challenge were also very notable in their own right.
Harsh Assessment
#249 posted by nitin on 2008/09/14 02:24:57
I personally think this is one of the great packs.
Agree
#250 posted by HeadThump on 2008/09/14 03:08:46
I would have to dig in the post, but I don't recall if I have commented on Warpspasm, given some earlier PC troubles I came to the mod a bit late. The best compliment i can give it is that is was the Alien Vendetta (the Doom 2 megawad that was even better than Hell Revealed) of Quake mapping.
Show Me The Monay
#251 posted by [Kona] on 2008/09/14 06:32:31
what do you need slaves for ijed? another episode remix?
Yes
#252 posted by ijed on 2008/09/14 19:31:03
So far it's two mappers (me, goldenboy) and Dr Shadowborg and myself coding - with help from other sources as well.
The idea is to recreate the entire game as we'd always wanted it to be, concentrating the Quakiness as it were.
Ideally it should be one mapper per episode, meaning a total of seven maps. It's alot to ask, but we're all prepared to put as much time into it as is necessary - it'd be ready when it's finished ;)
The size of the project so far is alot of monster remixes / modifications, maybe one and a half episodes in various stages of beta and a fair few client enhancments like moving water etc. included as well.
#253 posted by Trinca on 2008/09/15 01:16:59
W A R P S P A S M is a pack we will never forget!!! :)
pure fun ;)
#254 posted by [Kona] on 2008/09/15 04:32:08
so hows the remixes going anyway? i hope they are vastly different from the originals, like the first half of speedy's wind tunnels remix.
give us progress reports to keep me excited :D
Slowly
#255 posted by ijed on 2008/09/15 14:02:42
But they're all very different indeed. I'm looking at ep3 now and realising in an effort to make each map completely different from the last only one of the seven has lava. For a runic episode that's practically sacralige.
Is It E3M6?
Judging both from the screenshots, and the fact that it used lava more menacingly than the other E3 maps...
Looking forward your project, ijed. Warp is one of my all-time favorites and if you say that your E3 remix is even better, then I'll be in heaven :)
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