#25568 posted by
Joel B on 2015/05/13 01:50:23
That vore has a suspicious quantity of legs...
#25569 posted by
necros on 2015/05/13 01:51:28
there's an extra leg?
also q1CompilingGui source:
https://github.com/necros0/ne_q1CompilingGui
i wrote this code ages ago... try not to laugh too hard. :P
Moving Away From Pixel Art
#25578 posted by
primal on 2015/05/13 13:08:30
http://www.dinofarmgames.com/a-pixel-artist-renounces-pixel-art/
This article is about the author's reasons to move away from pixel art to modern high-def graphics. There are some interesting thoughts about game art with numerous examples.
The comments are worth reading too. The author doesn't mention the visual differences between old and modern display hardware, but someone brings this point up.
QExpo 2016 Event Idea
#25579 posted by
negke on 2015/05/13 14:24:07
Every singleplayer Quake map played in a continuous marathon-like live stream (by multiple people), excluding the speedmaps (which are reserved for Daz!!). For extra exposure/attention it could even feature donations for some charitable cause. Kind of like the SDA events. OR all played by Daz and the donations used for the then-necessary psychologist sessions - which, of course, would be live-streamed as well!
Don't Let The Ideas Die In Random Threads...
#25580 posted by
Spirit on 2015/05/13 15:28:23
Downsampling GIMP Vs Photoshop
#25582 posted by
RickyT33 on 2015/05/27 23:25:53
http://rickyt23.com/files/gimp-downsampling-looks-like-ass.html
Or am I missing something?
To me I get jaggies and artifacts from the fence on all images except image 5.
#25583 posted by
Spirit on 2015/05/28 11:20:08
Nice job picking the perfect ugly edge case for resampling. Patterns like that are hard to downsample. I guess PS detects them and blurs before resampling.
What
#25584 posted by
bal on 2015/05/28 12:46:01
Aren't "Sinc" and bicubic supposed to be the same thing? Guess Photoshop has some funky stuff going on in addition to the regular bicubic resampling to get better results.
Think Of It Like Anti Aliasing
#25585 posted by
RickyT33 on 2015/05/28 23:51:46
Photoshop does it correctly.
GIMP does it incorrectly.
My understanding is that if you reduced the size of an image like that by a factor of 4 then 16 pixels will become 1 pixel. The colour of that pixel *should* be dictated by the median colour of all 16.
What I see happening in GIMP is that this does not happen. What I see happening in Photoshop is that this does actually happen.
I mean....
Well here is the original image anyway:
http://wilmingtonfencecontractors.com/wp-content/uploads/2012/06/aluminum_fence_4.jpg
#25586 posted by
Spirit on 2015/05/29 00:27:26
Well, give it a try. Write that algorithm you described and see what happens. ;)
Lol
#25587 posted by
RickyT33 on 2015/05/29 00:44:29
Well I have oversimplified bicubic downsampling algorithm, there is another factor to the equation regarding the pixels furthest from the centre having less providence.
But you are also missing something. I mean look at the tree in the background. Everyone looks at the fence, but look at the tree!
I Agree Ricky
#25588 posted by
ericw on 2015/05/29 00:44:49
the gimp results are bad. Gimp also has trouble with test patterns like this:
http://www.komar.org/faq/camera/auto-focus-test/micro-auto-focus-test-2.gif
I don't have photoshop, but Mac OS X's Preview app can resize that down with no artifacts appearing.
I do love free software and all, and on the bright side, someone motivated can fix it and send in a patch :-/