
Hi And Welcome To The Froum :-)
#25556 posted by
czg on 2015/05/12 15:22:21

Really Philip#spambot
#25558 posted by
Shambler on 2015/05/12 16:31:33
You DO need CZG inside your body.

My Cholesterol Is Just Fine Thank You!
#25561 posted by
czg on 2015/05/12 17:20:45

Nightmare Fuel
#25563 posted by
DaZ on 2015/05/13 00:23:07
http://forums.metrocop.net/single/?p=8153520&t=7945969
Quake vore using the Antlion animations from Half-Life 2.
THAT RUN
#25568 posted by
Joel B on 2015/05/13 01:50:23
That vore has a suspicious quantity of legs...
#25569 posted by
necros on 2015/05/13 01:51:28
there's an extra leg?
also q1CompilingGui source:
https://github.com/necros0/ne_q1CompilingGui
i wrote this code ages ago... try not to laugh too hard. :P

Moving Away From Pixel Art
#25578 posted by
primal on 2015/05/13 13:08:30
http://www.dinofarmgames.com/a-pixel-artist-renounces-pixel-art/
This article is about the author's reasons to move away from pixel art to modern high-def graphics. There are some interesting thoughts about game art with numerous examples.
The comments are worth reading too. The author doesn't mention the visual differences between old and modern display hardware, but someone brings this point up.

QExpo 2016 Event Idea
#25579 posted by
negke on 2015/05/13 14:24:07
Every singleplayer Quake map played in a continuous marathon-like live stream (by multiple people), excluding the speedmaps (which are reserved for Daz!!). For extra exposure/attention it could even feature donations for some charitable cause. Kind of like the SDA events. OR all played by Daz and the donations used for the then-necessary psychologist sessions - which, of course, would be live-streamed as well!

Don't Let The Ideas Die In Random Threads...
#25580 posted by
Spirit on 2015/05/13 15:28:23