#25461 posted by Lunaran on 2015/04/10 05:47:31
lunaran.com has admitted one spam post in the last 12 years, with no accounts and no captchas. I obfuscate the shit out of the form by labeling fields with random strings hashed out of the php session id, so bots can't learn what fields to auto-populate with what data, or how to reliably submit the form. I also did some other skullduggery with faking HTTP_POST response codes or something or other so that bots don't get the right feedback if a post was successful or not.
#25462 posted by Lunaran on 2015/04/10 05:50:31
I also visited a guy's website once who said he eliminated 99% of spam with a 'captcha' that was just "what does this say?" followed by a .jpeg of the word 'orange' that never changed. spammers don't bother running the OCR captcha-guessers unless there's a real profit in the cpu time spent, ie wardialing Ticketmaster or something.
 I Thought I Wrote English
#25463 posted by madfox on 2015/04/10 06:25:16
Then I remembered a website from Mike, before he signed off,
that had real shoes with fins growing out of them.
The fact they were not webbed still worries my imagination.
How can someone wear goggles without forgetting his webs
on a website?
#25465 posted by metlslime on 2015/04/10 08:59:30
we do have some of that, the form has no URL to submit to until javascript runs and completes the form, for example. I could do more, but I think most of it is human spam anyway, which means anti-bot tactics won't help.
 Qonquer Bug Report
#25466 posted by Primal (not logged in) on 2015/04/10 14:20:48
I am using Quakespasm 0.90 on Linux. I've come across two issues with Qonquer.
First is very minor. If you die because of environmental effects or traps before starting the first wave, it says you survived for 0 wave and killed 0 monster. The error is that is uses the singular form, and not 0 waves and 0 monsters.
Second is that sometimes after I die, I respawn without a visible weapon. Trying to cycle weapons in that state results in program error. The report printed in the console says there is a "runaway loop error" in CycleWeaponCommand from Weapons.qc.
I can work around the second problem by shooting the shotgun once, which makes it appear normally. Selecting the weapon from the keyboard also works, but cycling (which I've bound to my mousewheel) causes the crash.
I'm not sure if the way you die affects the weapon thing after respawning. That happened to me after dying from a fall in (presumably) a trigger_hurt.
This second issue is not serious either, as it only crashes into the console and it can happen only at the beginning of a new run. You'll just have to remember not to cycle weapons the first thing.
 Yeah
#25467 posted by ijed on 2015/04/10 14:23:24
I've had that one as well - I suspect that an older variant of the source was used, before cycle weapon was supported, as a base.
But I'm just guessing.
#25468 posted by JneeraZ on 2015/04/10 14:25:57
Weird, I've never seen the cycle weapon crash. Odd...
I DID manage to break it the other day (for the first and only time, ever). It said there was one monster left but I was damned if I could find it. I think it lost count ... somehow.
 Warren Pew Pew
#25469 posted by DaZ on 2015/04/10 15:47:48
I've had a few testers come across this weapon swap crash :( would you have the time to hunt it down before I release the jam maybe?
#25470 posted by - on 2015/04/10 15:51:52
When you respawn, you don't have a shotgun until you fire the first time. After attacking once, you can cycle through your weapons normally
#25471 posted by - on 2015/04/10 15:57:09
"I think it lost count ... somehow."
I had that too when I had a rogue spawner spawn a monster inside a wall.
#25472 posted by JneeraZ on 2015/04/10 16:04:32
DaZ
It seems really unlikely. I've never seen that crash and wouldn't have the first clue how to fix it.
Qonquer comes with source code tho, if someone more talented than me wants to take a swing at it...
#25473 posted by JneeraZ on 2015/04/10 16:09:40
I considered adding a timer at one point. If nothing has been killed in, say, 30 seconds, end the round. As a precautionary measure...
 Ok Np
#25474 posted by DaZ on 2015/04/10 16:30:03
:D
#25476 posted by Lunaran on 2015/04/10 18:35:10
So if there are humans making these posts, should we not share tips where they can see them? :)
#25478 posted by metlslime on 2015/04/10 20:53:32
i assume the humans are dumb, though :)
#25479 posted by metlslime on 2015/04/10 21:02:26
the real reason is, i assume bot writers do not personally visit every site, and human spammers are hired labor and don't write bots.
 So
#25480 posted by madfox on 2015/04/10 21:28:50
writing nonsense I'm still human?
Andromedians..,
#25481 posted by RickyT33 on 2015/04/10 22:42:25
I also visited a guy's website once who said he eliminated 99% of spam with a 'captcha' that was just "what does this say?" followed by a .jpeg of the word 'orange' that never changed.
That is pretty genius.
 Spam...
#25482 posted by quakis on 2015/04/11 00:34:38
Has been an ongoing issue on my site for roughly 10 years now. These days I receive about 50+-ish spam comments a day coming through the moderation queue (using wordpress) and haven't managed to eliminate the numbers much over the years while trying out different methods/plugins with little luck. One year in particular went as high as 200+ spam comments daily... Ew.
 Let Them Come In Waves
#25484 posted by mfx on 2015/04/11 04:59:21
nt
 We Will Kill Them On The Beaches
#25485 posted by ijed on 2015/04/11 06:34:05
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