#25293 posted by 
JneeraZ on 2015/03/15 16:12:00
scampie - I mean, it could be argued that it's on a grid of 2.  Which is still snapped to a grid.  That's all... 
	 
		
		
		#25294 posted by 
- on 2015/03/15 16:21:31
True, 2 units is certainly A grid.. 
	 
		
		
#25285 
#25295 posted by 
Kinn on 2015/03/15 16:28:03
And the name of that .map? Albert Einstein. Then everyone stood up and clapped. 
	 
		
		
Anyway 
#25296 posted by 
Kinn on 2015/03/15 16:37:39
Compilers don't give a Jonathan Ross about what grid the brushes are on - I imagine the main factor at work here is whether or not brushes meet each other cleanly. 
	 
		
		
		#25297 posted by 
JneeraZ on 2015/03/15 17:31:44
Trollolololol ... Brushes needing to meet cleanly is one of the greatest lies ever told in the Quake editing world.  :) 
	 
		
		
They Don't Need To, No 
#25298 posted by 
Kinn on 2015/03/15 17:41:06
but back in the 90s, I would imagine it sped up bsp, as it had to do less work or something.
 
 Or not! 
	 
		
		
		#25299 posted by 
necros on 2015/03/15 22:54:11
looks nicer in the editor though. 
	 
		
		
Http://www.adriancourreges.com/blog/2015/03/10/deus-ex-human-revolutio 
#25300 posted by 
Shambler on 2015/03/16 12:11:26
Might be of interest 
	 
		
		
HahahahahahahahaHahahahahahahahaHahahahahahahahaHahahahahahahahaHahaha 
 
	 
		
		
WarrenM 
#25303 posted by 
nitin on 2015/03/16 12:27:14
when you say you are wrapping up your current home project soon, is that literally 'home' project or do you mean some more home made map goodness? 
	 
		
		
		#25304 posted by 
JneeraZ on 2015/03/16 12:38:03
Oh, I mean a scene in UE4 
... I'm trying to get something done so I can enter the Polycount Throne Room challenge.
 
 My fail train of bad decisions and missteps can be viewed here :
 
 http://www.polycount.com/forum/showthread.php?t=146958
 
 Most recent shots live here:
 
 http://www.polycount.com/forum/showpost.php?p=2266143&postcount=90  
		
		
		#25306 posted by 
JneeraZ on 2015/03/16 15:28:33
I hung it out like bait over the various artist tanks I frequent and they gave me several pages of feedback and suggestions for improvements.
 
 Going to have to bang on this a little more... 
	 
		
		
Willem 
#25307 posted by 
Zwiffle on 2015/03/16 16:43:29
I want to go to there.
 
 Would be great for an Oculus Rift/Vive/VR Commodore 64 emulator. 
	 
		
		
Warren 
#25308 posted by 
mfx on 2015/03/16 16:46:08
Great design, lovely, lovely. Now make the keyboard really dirty, like you know, pizzaboxes and empty coke and cigs all over.. 
	 
		
		
Yeah... 
#25311 posted by 
ijed on 2015/03/17 13:13:12
You need it to have that greasy, sweaty tarnish that collected on the plastics of the era.  On the keyboard in the centre of the keys and across the surface of the floppy.
 
 The ring stains from the can are good, but maybe another on the surface of the desk where a too-hot coffee cup burned the Formica.
 
 Extra points if you can knock a lump out of the corner of the desk to reveal the crumbling chipboard inside. 
	 
		
		
And... 
#25312 posted by 
ijed on 2015/03/17 13:16:48
The cans look too small in their proportions - the rim should be a bit deeper, the hole a little wider (wheres the ring pull!?) and they also seem to have something off with their scale in relation to the rest of the scene, but I can't put my finger on it. 
	 
		
		
Yeah. 
#25313 posted by 
Shambler on 2015/03/17 13:32:51
Ijed needs the deeper rim and the wider hole for sure. 
	 
		
		
Careful Shambler 
#25314 posted by 
ijed on 2015/03/17 14:49:36
Don't cut your tongue on the hole. 
	 
		
		
		#25315 posted by 
mfx on 2015/03/18 15:20:35
Hey there. I found something while remaking e3m2:
 
 http://imgur.com/qisG5SH
 
 these initials i found inside a brush, they dont show up in the bsp. Anybody knows who is adressed? 
 
		
		
SW 
#25316 posted by Mike Woodham on 2015/03/18 17:01:35
		That's great.
 
 Did you happen across it, or were you looking?