Great
#229 posted by ArrrCee on 2014/07/01 14:58:22
@Eric - I love the dreary scaffolding. Has a great look!
@sock Nice! That'll give me time tonight to fix that water texture and to add the soundtrack tag in there.
#230 posted by sock on 2014/07/01 14:59:03
@digs, the 'sounds' key value has to be number from 4-11 only.
#231 posted by Spirit on 2014/07/01 15:13:45
Spirit
#232 posted by digs on 2014/07/01 15:16:52
Thanks
#233 posted by scar3crow on 2014/07/01 20:17:07
This map jam is one of the coolest things in a while, I hope I have time to play some of them soon.
Sock And Roll.
#234 posted by Shambler on 2014/07/01 20:20:14
Fuck me that is a good turnout.
Amazing!
#235 posted by Hrimfaxi on 2014/07/01 20:20:59
11(maybe 12) maps in this pack!
And all the pictures we have been shown
are fantastic!
I'm really looking forward to this!
Good to see so many mappers participate!
Hope my own project will give me time to play some of them during the week end.
What Project Is That?
#236 posted by Drew on 2014/07/01 20:28:10
The Ikwhite thing? Update in screenshot thread please!
Oh! Drew
#237 posted by Hrimfaxi on 2014/07/01 22:17:10
You know, the project with ijed and mfx!
He�s Just Joking
#238 posted by mfx on 2014/07/01 22:33:27
and prefers napping to mapping.
Obviously I Was Napping As I Posted That
#239 posted by Drew on 2014/07/01 23:55:22
I thought hrim was skacky for some reason.
OK, Map Has Been Emailed To Sock
#240 posted by RickyT33 on 2014/07/02 01:11:45
Sock, if you didn't get it, something went wrong :) Let me know and I'll get it to ya somehow :)
Houston We Have Lift Off!
#241 posted by sock on 2014/07/02 10:05:01
I got the final map from RickyT23 and a bunch of updates from everyone else, thank you everyone, I will get on the case with the start map tonight and get this map pack out the door for the weekend!
Hmm..
#242 posted by mfx on 2014/07/02 10:10:39
Sounds good. Cant wait to see them other maps!
My mail will reach you soon. I�m afk for 2 hours now, after that i lunch, and then..
Please wait for me.
Yay
#243 posted by mwh on 2014/07/02 11:39:55
looking forward to these maps.
I�m Done!
#244 posted by mfx on 2014/07/02 16:26:22
Mail send to Sock. Please get it.
'Probable Carcinogen' Was Re-submitted Last Night...
#245 posted by ionous on 2014/07/03 00:58:23
The updated rundown:
Brushes: 4406
Entities: 554
Monsters (after subtracting for rotfish tomfoorlery):
Easy: 30
Normal: 46
Hard: 54
MFX went into beast mode over the past two nights, and added a bunch of wonderful things to the map, including a new underwater section, new final fight, more delicious details and slight layout tweaks. Now it's even better!
Probably closer to a 50/50 split now on work done.
Waiting The Release Of This
#246 posted by dooomer on 2014/07/03 02:38:32
in eager anticipation...
Hurry up guys and gals!
#247 posted by [Kona] on 2014/07/03 08:21:51
Hmmm. The highlights with honey was the massive vertical layouts, large architecture and fog. and gameplay.
The low points were, for me, the textures, lighting, and finer detail. The darkness hides a lot of bland one-brush walls in Honey. I love contrast but I felt Honey was just too dark, even in a pitch black room where I couldn't even see the keys on my keyboard, half the time I couldn't tell what weapon I was using because there was no lighting. Maybe Darkplaces was worse than some other engines.
Anyway I look forward to playing all these, the screenies all look good.
Duct Tape Mod
#248 posted by Preach on 2014/07/03 08:56:38
In regular quake there's a minimum light level applied to weapons so you can always see what's equipped, but I wouldn't be surprised if that's changed in darkplaces...
#249 posted by Spirit on 2014/07/03 09:44:12
Did you make the mistake of playing with "RT Lights"?
#250 posted by [Kona] on 2014/07/03 12:12:33
dunno what rt lights is...
last level of honey wouldn't even load, so perhaps not many used dp
Why Would You Use DP
#251 posted by nitin on 2014/07/03 12:13:52
for regular quake maps?
Exciting Times!
#252 posted by than on 2014/07/03 12:51:55
I kind of wanted to participate in this pack but stupidly decided I didn't have enough time, even though I have loads at the moment. I think it was partly because I only have computers that can't run WorldCraft and I convinced myself learning how to use Trenchbroom on my Mac would take too long. Doh!
Anyway, really looking forward to seeing what people have done, and also looking forward to the next Jam...
I think someone else mentioned some kind of episode 4 themed turtlemap or remake as an idea a while ago. I think that would produce some interesting ideas, since e4 was pretty ugly and flat (except the first map), but quite inventive and spooky.
#253 posted by Spirit on 2014/07/03 12:54:44
options -> lighting -> rt world on or off?
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