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Map Jam 1 - "Honey" Theme Pack Released
Map Jamming is about creating maps of any size or detail level over a two week period using a certain theme and texture set. Check the readme file below for further details of what the Jam is about. Any questions or comments, please post to this thread only.

Deadline - 29th June 2014
Theme - Honey inspired map with plenty of platform / train setups Guidelines for Map JamTexture WAD files

UPDATE July 7th: Pack is released!

FINAL Honey Jam Map Pack - Download, Readme, Screenshots, 12 Authors - Arrrcee, digs, doomer, ericw, fifth, ionous/mfx, mechtech, otp, rickyt23, scampie, skacky, sock
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Great 
@Eric - I love the dreary scaffolding. Has a great look!

@sock Nice! That'll give me time tonight to fix that water texture and to add the soundtrack tag in there. 
 
@digs, the 'sounds' key value has to be number from 4-11 only. 
 
Spirit 
Thanks 
 
This map jam is one of the coolest things in a while, I hope I have time to play some of them soon. 
Sock And Roll. 
Fuck me that is a good turnout. 
Amazing! 
11(maybe 12) maps in this pack!
And all the pictures we have been shown
are fantastic!
I'm really looking forward to this!
Good to see so many mappers participate!

Hope my own project will give me time to play some of them during the week end. 
What Project Is That? 
The Ikwhite thing? Update in screenshot thread please! 
Oh! Drew 
You know, the project with ijed and mfx! 
He�s Just Joking 
and prefers napping to mapping. 
Obviously I Was Napping As I Posted That 
I thought hrim was skacky for some reason. 
OK, Map Has Been Emailed To Sock 
Sock, if you didn't get it, something went wrong :) Let me know and I'll get it to ya somehow :) 
Houston We Have Lift Off! 
I got the final map from RickyT23 and a bunch of updates from everyone else, thank you everyone, I will get on the case with the start map tonight and get this map pack out the door for the weekend! 
Hmm.. 
Sounds good. Cant wait to see them other maps!
My mail will reach you soon. I�m afk for 2 hours now, after that i lunch, and then..

Please wait for me. 
Yay 
looking forward to these maps. 
I�m Done! 
Mail send to Sock. Please get it. 
'Probable Carcinogen' Was Re-submitted Last Night... 
The updated rundown:

Brushes: 4406
Entities: 554

Monsters (after subtracting for rotfish tomfoorlery):
Easy: 30
Normal: 46
Hard: 54

MFX went into beast mode over the past two nights, and added a bunch of wonderful things to the map, including a new underwater section, new final fight, more delicious details and slight layout tweaks. Now it's even better!

Probably closer to a 50/50 split now on work done. 
Waiting The Release Of This 
in eager anticipation...

Hurry up guys and gals! 
 
Hmmm. The highlights with honey was the massive vertical layouts, large architecture and fog. and gameplay.

The low points were, for me, the textures, lighting, and finer detail. The darkness hides a lot of bland one-brush walls in Honey. I love contrast but I felt Honey was just too dark, even in a pitch black room where I couldn't even see the keys on my keyboard, half the time I couldn't tell what weapon I was using because there was no lighting. Maybe Darkplaces was worse than some other engines.

Anyway I look forward to playing all these, the screenies all look good. 
Duct Tape Mod 
In regular quake there's a minimum light level applied to weapons so you can always see what's equipped, but I wouldn't be surprised if that's changed in darkplaces... 
 
Did you make the mistake of playing with "RT Lights"? 
 
dunno what rt lights is...

last level of honey wouldn't even load, so perhaps not many used dp 
Why Would You Use DP 
for regular quake maps? 
Exciting Times! 
I kind of wanted to participate in this pack but stupidly decided I didn't have enough time, even though I have loads at the moment. I think it was partly because I only have computers that can't run WorldCraft and I convinced myself learning how to use Trenchbroom on my Mac would take too long. Doh!

Anyway, really looking forward to seeing what people have done, and also looking forward to the next Jam...

I think someone else mentioned some kind of episode 4 themed turtlemap or remake as an idea a while ago. I think that would produce some interesting ideas, since e4 was pretty ugly and flat (except the first map), but quite inventive and spooky. 
 
options -> lighting -> rt world on or off? 
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