#25251 posted by
JneeraZ on 2015/03/06 15:41:33
The Steam controller interests me tho ... can you get that separately from the steam boxes?
Yeah, I Believe So
#25252 posted by
- on 2015/03/06 16:00:03
I'd like to try the controllers at least, though my old faithful 360 controller has been going for years and still decent.
Not interested in the boxes though. And even if I were, I would just build a system for cheap and put SteamOS onto it. Isn't the point that you are streaming the content from your main machine onto the Steam Machine?
No
#25253 posted by
bal on 2015/03/06 18:08:22
Those are actually stand-alone Steam-boxes, but yeah they are pretty expensive, and mostly for people who can't be bothered to build their own really.
About Rtcw
#25254 posted by
spy on 2015/03/06 20:44:51
what is the latest (unofficial) version of the game?
1.42?
#25258 posted by Trinca on 2015/03/08 17:03:55
dawn can't login
Yesterday I Started To Play Sp Quake Maps For The 1st Time..
#25259 posted by konstructor on 2015/03/08 18:15:04
..ever!
So a bit of history:
6 years ago(!) I started collecting Quake maps/mods with the purpose of burning them all on dvd, so finally after tries and fails(only Verbatim and Sony dvds took the burden) I find myself with 9 gigabytes full of Quake goodness not to mention I had to cut from the dvds Q1 engine games such SilverWings,Nexuiz,EternalWar,LaserArena,CiaOperative,UrbanMercenary :(
Yesterday I put the precious dvd in my beloved PII400 and.. voil�! Played some speedmap packs and RichXenonThorne maps and.. do you believe? I was happy as a child !
..Anybody else have tried something similar ?!
FYI Tools Programmers
#25260 posted by
necros on 2015/03/09 00:34:37
Hello tool gods,
In all future versions of QBSP, can you please provide a command line switch that will halt compilation if a leak is detected and a leak file has finished being written?
Thanks!
I Do Not Qonquer
#25263 posted by
mfx on 2015/03/10 00:00:14
ehm, just had to say that.
#25264 posted by
JneeraZ on 2015/03/10 00:03:59
Oh yes! That would be awesome...
Http://www.wantonhubris.com/qonquer/Qonquer.html
#25266 posted by
Zwiffle on 2015/03/10 00:15:08
#25267 posted by
JneeraZ on 2015/03/10 00:34:59
It's a mod I did awhile back. Basically, it's horde in Quake. Monsters keep coming and coming until you die.
They come in waves, the mod keeps score ... you can even assign a helpful minion monster to help the player fight.
All you need to do is build an arena to fight in, place spawn points, add anything special you want to have happen between waves (optional) ... and fight!
It comes with a full sample map ...
#25268 posted by
quakis on 2015/03/10 00:44:33
It would be neat if certain mapper's arenas would also transform after x number of waves to change up the levels layout overtime.
I have seen this done to good effect in some maps for "1024" Doom wad compilations.
Reading that page above, perhaps some of it could be tied into points to reward players if possible?
Could be an interesting Jam honestly.
#25269 posted by
JneeraZ on 2015/03/10 00:45:40
Qonquer can fire events after each wave so all you have to do is hook up some func_doors or whatever to move around and it'll work.
No Fgd?
#25270 posted by
necros on 2015/03/10 02:26:57
quick hack that barely gets the job done:
http://shoresofnis.com/temp/qonquer.fgd
#25271 posted by
JneeraZ on 2015/03/10 10:33:51
Are we doing this? I actually have a few days off here this week ... I might be interested!
#25272 posted by
Zwiffle on 2015/03/10 14:06:42
I'd be willing to give it a shot. I don't think netradiant uses .fgds and I don't know how to convert to .ent, so that may be a problem.
#25273 posted by
JneeraZ on 2015/03/10 14:17:23
The Qonquer site has a DEF you can download ... does it read those?
Dunno, Would Need To Look Into It At Home
#25274 posted by
Zwiffle on 2015/03/10 18:01:22
I could try TB or Jackhammer if need be. I'm well acquainted with Hammer/Worldcraft, and TB was pretty easy to learn but I'm not too familiar with it.
Blinky Quake
#25275 posted by
- on 2015/03/10 18:37:08
Came across this on Twitter and it's kind of neat
https://github.com/shaunlebron/blinky#blinky
Seems to be an extension of the stuff done by Aard's Fisheye/PanQuake, and based on TyrQuake. Much nicer wide FOVs, and a bunch of other projections