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Triggering, Awesome Concept (I Wonder If The Universe/reality Cares) 
Thanks Willem, I'm recovered by now. Still think millennial slacktivists are hypersensitive poser idiots, but less inclined to express that now (err wait...). Now go map! 
How About A Shub Mod? 
You just sit around for eons waiting to be telefragged by a lone space marine ;) 
 
Tronyn, you sober? Congrats! 
 
generic - Nice! What it lacks in gameplay it makes up for in ... ambiance. 
Tronyn :( 
 
Nemesant? 
Anyone who have played Zerst�rer recently - or have a good memory?

I'm replaying Quake and some of my favorite SP maps after a hiatus of several years. One of those favorites being Zerst�rer, but I'm stuck in the Among the Dead map, specifically the part when you face your first Nemesant in small, locked room. I just don't stand a chance against it - and I have no room to manoeuvre in either. Am I missing some kind of trick you should use to beat it?

Can't recall this issue from previous play throughs - but perhaps I just suck at playing Quake now. 
Is That The One 
With the little basin thing at one end and the altar in the middle?

There's no real tactics against the Nemesant's as I remember, just throw all the ammo you have at them.

The bouncing lavabomb attack is goofy but does a lot of damage but the real danger is the forcewall attack.

Thats the one that sucks you into the middle and then explodes. The best way to deal with it is sprint forwards, even if that sounds counter intuitive since it gets you close to the Nemesant. Which means DBS is your friend (cos I think by that point you don't have TB).

If its the fight I'm thinking of then I suspect I just godded it back in the day after the Nth reload.

If you don't have a decent health and armour surplus then you probably can't complete it.

Its got cool sounds and ideas behind it, but the implementation isn't the best. 
Moody Matt 
...essentially Speedy wearing nose glasses. 
What Ijed Said 
It's a pretty unfair monster to fight. 
 
OK, thanks. Yes, it's a minimal room with an altar. I'd need more nails and health. Might reload from an earlier save. Otherwise, godmode. 
 
OK, so I managed the fight just by circle strafing like crazy. Turned out the Nemesant was rather squishy. But it also turned out that my char died a couple of seconds later after a fall, so very annoying end to that level IMO. 
I Think This Should Be A New Enemy Type - 
Is That A Pig Bear Man 
http://cdn0.lostateminor.com/wp-content/uploads/2012/07/Anti-Glamour-8.jpg


(http://www.lostateminor.com/2012/08/01/brilliantly-grotesque%C2%A0sculptures-by-anti-glamour/) 
 
Awesome, looks very quakey to me! 
 
https://whispersystems.org/blog/the-new-signal/

Finally proper secure messaging and voiping between iOS and Android. 
Re: Pig Bear Man 
Chimeras And Melted Peoples 
Hmmm 
Just Tried Doom Builder For The First Time 
and it's a nightmare compared to using TB. Sleeps has spoiled us man...
I dunno how anyone can be bothered using DB. 
 
It's a whole different game with entirely different ways of creating levels. I don't see how the 2 are comparable. For Doom levels, it would be hard to do better than DoomBuilder. 
I Actually Like DoomBuilder 
But Build will always have a place in my heart <3 
Do Class If 
 
doombuilder2 is great. also try slade. 
So This Just Happened To Me... 
Folder P Is For His Piano Lessons 
i assume.. 
 
Have used Build/Mapster32 for about 15+ years and I definitely prefer Doombuilder2, which in total I've probably only put about a year or two worth messing around with it. I just find mapping is that much smoother and setting up generic actions is quick. Love it! 
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