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Mark V - Release 1.00
http://quakeone.com/markv/

* Nehahra support -- better and deeper link
* Mirror support, "mirror_" textures. video
* Quaddicted install via console (i.e. "install travail")
* Full external texture support DP naming convention
* Enhanced dev tools texturepointer video inspector video
* IPv6 support, enhanced server capabilities
* Enhance co-operative play (excels at this!)
* Software renderer version (WinQuake)
* "Find" information command (ex. type "find sky")

Thanks to the beta testers! NightFright, fifth, spy, gunter, pulsar, johnny law, dwere, qmaster, mfx, icaro, kinn, adib, onetruepurple, railmccoy

And thanks to the other developers who actively provided advice or assistance: Spike (!), mh, ericw, metlslime and the sw guys: mankrip and qbism.

/Mac version is not current yet ...; Linux will happen sometime in 2017
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Some Questions 
When I go to multiplayer section of Dissolution Of Eternity (or any other mission pack) I don't see any maps of this expansion available for deathmatch or cooperative gameplay. There are only original Quake SP and DM maps displayed. Same for Scourge Of Armagon. Is there any way to make the maps displayed in multiplayer? Because it's impossible to play mission packs in coop or dm modes.

Is there any specific command line to enable creation of directories called "Save" and "Screenshots" inside a corresponding mod folder or main ID1 directory? It would be nice to have Mark V storing savegames and screenshots inside these particular folders. 
A Note To Baker 
You shouldn't remove this command since it is actually used. For example I change my refresh rate between my laptop and stationary PC. On laptop I'm running 60 hz and 100 hz on PC. So I use this - "vid_refreshrate" to set it up. 
Savegames 
It would be nice if Mark V had more than 20 save slots for savegames. 50-100 would be great.
Should be implemented :) 
Is It Sorta Trolling 
 
 
i dont think i have ever saved a game. then again quake is kinda easy by today's standards why do you need more points of continue from point another to during any one map? 
Save Slots 
One simple way to gain more save points is to simply use console command "save".

For example, you can easily type "save 111" in the console and save your progress up to that point in the save file named 111.sav.

Likewise, if you need more save points, simply type another name for the new save file.

Though I must admit that remembering all those save file names can be a hassle. I don't remember if MarkV still allows for "dir" command in console for listing the file names. 
Some Tests 
So I'm stuck with Windows 10, and I guess you are already aware of the audio problems. Having several second lag on all sounds, so havn't been able to work much with MarkV lately.

My most recent map uses a lot of new mdls some with alpha masking. MarkV can handle all except for one. There is a seahorse with masking on the wings and fullbrights intentionally painted on the stomach for glowing effect.

QS and QSS can render it properly:
https://i.imgur.com/IsHhNhI.png

But MarkV will display the fullbrights as solid black:
https://i.imgur.com/m936Lf6.png

Its a shame, as its the only one it won't handle.

Here's hoping that a fix comes along one day. 
Windows 10 Audio Latency 
 
Seems like MarkV is probably detecting palette index 255 as fullbright rather than as alpha. 
Who Cares If 
everybody's running qs

shitbler and its minions

_____

detecting or not detecting 
DirectQ/ QuakeSpasm Style Coloured Lighting 
Hi devs, i have 2 questions/requests:-

1) Is it possible to have a tweak(config) for the intensity of coloured lighting in Mark V to match that of DirectQ/ QS. The colour lighting in Mark V is not as intense and vibrant as it is other two ports. I am using lit and vis file from here:

https://quakewiki.org/wiki/External_Lit_And_Vis_Files

2) Is it possible to tweak settings to get DirectQ style coloured dynamic light effects without QMB effects. Maybe u can add another effect preset that matches DirectQ effects.

Although QMB effects are cool but they do feel out of place of 90's. But the coloured dynamic lights alone feel perfect. 
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