Abyss.
#2495 posted by wrath on 2003/10/31 08:16:00
you're over thirty years old, right? Cause I figure you can take Lorelai, and I can take Rory.
One More Post
#2496 posted by wrath on 2003/10/31 08:16:31
for good luck.
FPS Debate...
#2497 posted by Maric on 2003/10/31 09:24:00
Give Halo for PC a try, it pretty much locks the FPS at 30. It is playable... barely, but playable.
I couldn't care less about the science and theory behind the differences between high and low FPS and human perception. Bottum line... playing a silky-smooth game of Q2 DM at 200+ compared to a nausea/motin-sickness inducing 30 will always be my prefernce.
Holy Fricken Exploding Diarrhea
#2498 posted by Wazat on 2003/10/31 13:49:14
That's a lot of posts on something I cared about until now.
Okay.
#2499 posted by Shambler on 2003/10/31 13:49:46
I'm a vegetable. A happy confident vegetable, who is looking forward to Doom3. Instead of getting his thong in a twist about what FPS it's capped at.
I'm Looking Forward To Doom3
#2500 posted by czg on 2003/10/31 14:04:38
...as long as it's textured in idbase
Czg
#2501 posted by Kell on 2003/10/31 14:06:31
boy, are you in for a dissappointment
Wowza
#2502 posted by Friction on 2003/10/31 14:37:33
Next time you guys are going to flame eachothers, let me know beforehand. I need time to make the popcorn.
SM55... AGAIN!!!
#2503 posted by Scampie on 2003/10/31 18:55:43
alright, last week didn't work out sooo... This week we'll try sm55 again! Only this time, the theme will be 'idbase'. This isn't to stir more argument between idbase and runic, but to begin our 4 week long megatheme 'The 4 Seasons of Quake' where we'll be doing 1 texture set each week in order of the Quake episodes (idbase is going to be considered episode 1 seeming as that was the shareware episode and contained the full range of Quake themes).
Timelimit will be 100 mins and the event will be happening tomorrow at 4 pm EST at irc.gamesnet.net in #speedq1. Also, as always, you may email an entry to me at Scampie@spawnpoint.org!
We should have a ton of fun with these themes and if there are enough quality maps for each week, I'll probabally pack the best from the 4 weeks into a pak for release (maybe as Special Editions if the mappers so desire)
We Want A Good Turn-out, Bastids
#2504 posted by starbuck on 2003/11/01 08:10:47
don't let scampie down or we'll be stuck on sm55 for all time. It'll be like Groundhog day, but instead of the morning blast of 'I got you babe' there'll be nothing but the inevitable sounds of dissapointment and failure.
Rise and shine, campers, and don't forget your booties 'cause it's cooooold out there today. It's cold out there every day. What is this, Miami Beach? Not hardly.
Thought You Guys Might Like This Page, Specially Von...
#2505 posted by ELEK on 2003/11/02 16:36:05
Oh!
#2506 posted by R.P.G. on 2003/11/02 16:44:32
ELEK, that is sexy. You are my new best buddy.
I'll go link this in the Inspiration/Reference thread.
Oooh
#2507 posted by Kell on 2003/11/02 16:46:56
nice. I especially like the 'loading point' arches of St. Nicolas.
SM56
#2508 posted by R.P.G. on 2003/11/02 17:45:21
Can I get a clarification on the theme for SM56? E2 encapsulates a wide variety of medieval themes; some even border on metal (e2m3 and e2m7 are good examples) while others are more like the E1-style of medieval (such as e2m2 and e2m6).
Just To Annoy People! Behold! I Appear Out Of Nowhere!
#2509 posted by czg on 2003/11/02 18:54:28
#2510 posted by - on 2003/11/02 19:23:08
Episode2 is castles. Every map is a castle or temple of some kind. A good loose definition for textures will be 'stone and wood' but metal is used in some extent for trims and machinery. Gloom Keep (e1m5) is a good example of an episode 2 map (try to keep in mind that Episode 1 is the shareware episode, so it encompasses most of the themes. I'd almost bet it would've been all idbase if Quake hadn't been Shareware). A point of interest for episode 2 is that there is no lava, but slime, water, and bio-suits are heavily featured. Also, being 'The Realm of Black Magic', Quads and Pentagrams in secrets are appearing more frequently.
So the basic theme is 'castles', so as long as they are not 'runic castles' or 'castles of unspeakible elder worldly horror and madness', you'll be fine.
#2511 posted by - on 2003/11/02 19:29:25
oh, and we're not going to be nazis about it... whatever you think fits into episode 2 best, map that.
How About Defining It
#2512 posted by Tronyn on 2003/11/02 20:01:36
using colours. I think E2 uses blue and brown *waaaaaaaaaaaaaaaaay* more than any other colours. occasionally white.
examples... e2m2 (brown and white), e2m3 (blue and gray), e2m4 (blue), e2m5 (bluer!), e2m6 (brown and blue), e2m7 (blue and gray)
Czg
#2513 posted by wrath on 2003/11/02 20:06:38
doom3 is vaporware.
Tronyn
#2514 posted by - on 2003/11/02 21:40:24
only problem with that is: e4 has the same color scheme. and e3 is mostly blue and grey too.
Sm56
#2515 posted by starbuck on 2003/11/03 07:57:11
oh, and we're not going to be nazis about it... whatever you think fits into episode 2 best, map that
What scampie said. It might be a good idea to even pick a map from E2 and rip the texture scheme off that directly.
I will most likely be hosting the session on Sunday instead of saturday, as I'll be away at the usual time.
But If Saturday Is Better:
#2516 posted by Scampie on 2003/11/03 12:06:16
I'll be around and do it at the normal time...
Me and Starbuck are like teh dynamic duo!
Er...
#2517 posted by Scampie on 2003/11/03 12:08:23
and that's not to say I'm stepping on Starbuck's toes, map whichever day you want, I just want to make sure we don't push away our Saturday regulars :D
Scampie
#2518 posted by Tronyn on 2003/11/03 19:00:04
E4? isn't Azure Agony the *only* mostly blue map in E4? I consider E4 mostly brown.
e4m1, base, so NA
e4m2, brown & yellow
e4m3, brown & red(yes there is a blue hallway or 2)
e4m4, red
e4m5, blue, green, gray (but i hate this map, so I don't count it)
e4m6, red, yellow, green, blue
e4m7, all blue
e4m8, brown
Bah
#2519 posted by nitin on 2003/11/03 19:19:40
the whole damn game is just brown :)
|