#25126 posted by
necros on 2015/01/25 02:19:52
ehhh... a twitter conversation is just an endless stream of one-liners. boring.
Great Presentation
#25129 posted by
ijed on 2015/01/25 23:48:25
Getting Devs to follow it is like getting blood out of a stone though.
#25131 posted by
necros on 2015/01/28 02:21:39
that shambler looks disgusting.
in other words, awesome.
Too Warty Not Enough Bristly Fur.
#25132 posted by
Shambler on 2015/01/28 10:54:16
Just Updated It With A Scrag :D
#25133 posted by
Kinn on 2015/01/28 12:04:42
re: teh sahmbler - I agree with 'bler that the skin is all wrong, but the actual shape of the model is spot on. I think these are the first "HD remake" quake/doom models that actually respect the original shape / silhouette. But yeah, the skin doesn't do anything for me
Damn Good Model
I don't even mind the skin myself, since Shamblers have never felt very furry to me. The sphincter-like mouth bugs me more.
I Like All Those
#25135 posted by
nitin on 2015/01/28 12:59:04
what is that page actually about? A project?
Shape.
#25136 posted by
Shambler on 2015/01/28 14:59:10
Yes very good. I too have qualms about the sphincter-mouth (something I find rather endearing in other circumstances) but in general they are doing well.
Actually
#25137 posted by
spy on 2015/01/28 15:22:16
this is the best model of shambler i've ever seen and i like the scrag too. great work
notable mention is an infantry guy
#25138 posted by
Lunaran on 2015/01/28 20:17:53
You can tell from his WIPs that he's literally importing the quake monsters from .mdl into zbrush and starting to subdivide and sculpt right on it. This is why they seem so faithful.
Nice
#25143 posted by
SleepwalkR on 2015/02/03 10:30:08
Interestingly, dragging the sphere very quickly does not yield the expected effects (big waves). I suppose that the temporal resolution is too low.
Also From The Epic Twitter Account...
#25145 posted by
starbuck on 2015/02/03 23:26:02