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ehhh... a twitter conversation is just an endless stream of one-liners. boring. 
^ 80 Characters 
 
Making Your Game "juicy" 
Great Presentation 
Getting Devs to follow it is like getting blood out of a stone though. 
Awesome 
 
that shambler looks disgusting.

in other words, awesome. 
Too Warty Not Enough Bristly Fur. 
 
Just Updated It With A Scrag :D 
re: teh sahmbler - I agree with 'bler that the skin is all wrong, but the actual shape of the model is spot on. I think these are the first "HD remake" quake/doom models that actually respect the original shape / silhouette. But yeah, the skin doesn't do anything for me 
Damn Good Model 
I don't even mind the skin myself, since Shamblers have never felt very furry to me. The sphincter-like mouth bugs me more. 
I Like All Those 
what is that page actually about? A project? 
Shape. 
Yes very good. I too have qualms about the sphincter-mouth (something I find rather endearing in other circumstances) but in general they are doing well. 
Actually 
this is the best model of shambler i've ever seen and i like the scrag too. great work

notable mention is an infantry guy 
 
You can tell from his WIPs that he's literally importing the quake monsters from .mdl into zbrush and starting to subdivide and sculpt right on it. This is why they seem so faithful. 
JAM IMMINENT 
JAMMINENT 
This Is Neat! 
Also This 
Nice 
Interestingly, dragging the sphere very quickly does not yield the expected effects (big waves). I suppose that the temporal resolution is too low. 
(thanks ELEK) 
Also From The Epic Twitter Account... 
Grim Fandango in UE4!!
http://vimeo.com/116657854 
 
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