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Framerate 
There are a lot of misconceptions on this.
1. The 1/220 a second flash is irrelevant to frame rate. The eye can integrate the energy. Whether one could tell the difference between that and a longer flash, i.e. the same amount of light energy distributed over a longer impulse, would be more relevant. Think of applying a large amount of force to an object for a short period of time, it still moves, and probably keeps moving.

2. Again because of integration, high velocity movement in the real world certainly "accumulates" under the eye even if all the percieved is a blur. Best any graphics-monitor can do is stutter away compared to that.

3. It's Lag. No one seems to talk about this. If your at 50 fps, that's 20 milliseconds a frame. But, latency is not just the cycle length, what if more than one cycle? Presumably you're doing 50 because that's all it will do, so it takes 20 milliseconds to "build" a frame. So that's 20 ms constant. If you move your mouse (optimistically, 150 hz sample rate mouse, lag maybe 1-6.7 ms then) so the signal is just missed best case frame, another full cycle, nearly 20 ms. Then there's the constant framerate needed for the monitor (I think). That brings the total to something like a variable 30-60 ms lag from mouse to screen. Maybe more. More processing stages in game? 
 
This should SO be a discussion thread. 
Whatever 
WRT the visual difference between UK video and US, that may be due to the differences between NTSC (IIRC, there the colour's a bag on the side of a black and white signal) and PAL formats.

As for film, lemme check with Nimoy...

For this scene [in The Good Mother] we were using Agfa film in the cameras, because it gives a much softer effect; for the harsh "realistic" scenes, such as those in the courtroom, we used Kodak film for its crisper, "grittier" look.

Needless to say one camera was loaded with Kodak, so the shot had to be redone.

Thus alspracht mister-20fps-average. 
Nonentity: 
Correct. This was hammered out and eventually explained quite well on Blues or the shack or something.

Anyway, I'm quite happy as long as the FPS is 30-40+ and constant. That's fine for me. Abyss might be a freak, that's his bad luck. 
Hmm 
if he was 100% wrong, that would make you 100% right

Yeah... Great logic...

*rolls eyes*

(Yes I am aware that expecting reasoned debate on the net is a stupid idea) 
Ohohohoh 
a flame war, just like I wished for. Next, the moon.

Oh, hey, did you guys stage this. Just for me? Aaw, you shouldn't have... *scraping floor with toe, sweeping motion*

Anyway, I'm with abyss on this one, who cares if he posteda long series of pragraphs on the subject? It wasn't like he was drowning out someone elses discussion on that cure for cancer...

Also, the whole FPS debate is silly, if you can't feel, and appreciate, the difference between 30-40 fps and 80+ fps, you are in fact - a vegetable. 
Nonentity 
expecting a reasoned debate on the net isn't a stupid idea. it's an endearingly naive idea, but not stupid, per se. 
Abyss. 
you're over thirty years old, right? Cause I figure you can take Lorelai, and I can take Rory. 
One More Post 
for good luck. 
FPS Debate... 
Give Halo for PC a try, it pretty much locks the FPS at 30. It is playable... barely, but playable.

I couldn't care less about the science and theory behind the differences between high and low FPS and human perception. Bottum line... playing a silky-smooth game of Q2 DM at 200+ compared to a nausea/motin-sickness inducing 30 will always be my prefernce. 
Holy Fricken Exploding Diarrhea 
That's a lot of posts on something I cared about until now. 
Okay. 
I'm a vegetable. A happy confident vegetable, who is looking forward to Doom3. Instead of getting his thong in a twist about what FPS it's capped at. 
I'm Looking Forward To Doom3 
...as long as it's textured in idbase 
Czg 
boy, are you in for a dissappointment 
Wowza 
Next time you guys are going to flame eachothers, let me know beforehand. I need time to make the popcorn. 
SM55... AGAIN!!! 
alright, last week didn't work out sooo... This week we'll try sm55 again! Only this time, the theme will be 'idbase'. This isn't to stir more argument between idbase and runic, but to begin our 4 week long megatheme 'The 4 Seasons of Quake' where we'll be doing 1 texture set each week in order of the Quake episodes (idbase is going to be considered episode 1 seeming as that was the shareware episode and contained the full range of Quake themes).

Timelimit will be 100 mins and the event will be happening tomorrow at 4 pm EST at irc.gamesnet.net in #speedq1. Also, as always, you may email an entry to me at Scampie@spawnpoint.org!

We should have a ton of fun with these themes and if there are enough quality maps for each week, I'll probabally pack the best from the 4 weeks into a pak for release (maybe as Special Editions if the mappers so desire) 
We Want A Good Turn-out, Bastids 
don't let scampie down or we'll be stuck on sm55 for all time. It'll be like Groundhog day, but instead of the morning blast of 'I got you babe' there'll be nothing but the inevitable sounds of dissapointment and failure.

Rise and shine, campers, and don't forget your booties 'cause it's cooooold out there today. It's cold out there every day. What is this, Miami Beach? Not hardly. 
Thought You Guys Might Like This Page, Specially Von... 
Oh! 
ELEK, that is sexy. You are my new best buddy.

I'll go link this in the Inspiration/Reference thread. 
Oooh 
nice. I especially like the 'loading point' arches of St. Nicolas. 
SM56 
Can I get a clarification on the theme for SM56? E2 encapsulates a wide variety of medieval themes; some even border on metal (e2m3 and e2m7 are good examples) while others are more like the E1-style of medieval (such as e2m2 and e2m6). 
Just To Annoy People! Behold! I Appear Out Of Nowhere! 
 
Episode2 is castles. Every map is a castle or temple of some kind. A good loose definition for textures will be 'stone and wood' but metal is used in some extent for trims and machinery. Gloom Keep (e1m5) is a good example of an episode 2 map (try to keep in mind that Episode 1 is the shareware episode, so it encompasses most of the themes. I'd almost bet it would've been all idbase if Quake hadn't been Shareware). A point of interest for episode 2 is that there is no lava, but slime, water, and bio-suits are heavily featured. Also, being 'The Realm of Black Magic', Quads and Pentagrams in secrets are appearing more frequently.

So the basic theme is 'castles', so as long as they are not 'runic castles' or 'castles of unspeakible elder worldly horror and madness', you'll be fine. 
 
oh, and we're not going to be nazis about it... whatever you think fits into episode 2 best, map that. 
How About Defining It 
using colours. I think E2 uses blue and brown *waaaaaaaaaaaaaaaaay* more than any other colours. occasionally white.

examples... e2m2 (brown and white), e2m3 (blue and gray), e2m4 (blue), e2m5 (bluer!), e2m6 (brown and blue), e2m7 (blue and gray) 
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