I spend 10 hours a day in a call centre... then I come home and spend about 18 on my computer making maps.
Pretty certain I could crunch for 2 years, though I'd want money to be flowing like water.
#25091 posted by
JneeraZ on 2015/01/21 16:38:30
It's different when you can't leave and you have to work on what you're being told to work on. It sucks. Hard.
#25092 posted by
Kinn on 2015/01/21 16:41:22
I worked at a company for 6 years - spent probably a total of 2 of those years in evenings + weekend crunch time, and it was unpaid overtime, all the time.
I don't know of many games companies in the UK that actually pay overtime.
Such A Good Read. Thanks!
#25093 posted by
Skiffy on 2015/01/21 17:07:31
That Blows
I'd rather work a steady low paid job where I'm not treated like a slave.
Like I said, the money would have to flow like water.
#25095 posted by
Lunaran on 2015/01/21 17:51:33
The last place I worked actively discouraged overtime. They knew that guys like the one Willem describes actively sell out the guys that come after them by being so utterly willing to strike such a losing bargain, and that such an attitude eventually becomes poisonous company culture.
#25096 posted by
Lunaran on 2015/01/21 17:52:27
Of course, they're closed now, as is the place Scampie and I worked before that which also discouraged overtime, so, there's that little data point.
Mm
#25097 posted by
bal on 2015/01/21 18:32:29
It's hard to find a good spot in this Industry.
I've been working for almost 8 years now, I must have worked a total of 2 saturdays, and no more than 4 months of paid crunch (in time off usually, and it was usually soft, like 2h extra every evening). I feel really fortunate about it.
The hardest thing is finding a good lead. The company where I currently work does quite a bit of crunch at times, but my team's lead is well organized and manages to avoid most of it for us. Unfortunately this isn't always possible depending on your job, some teams are more dependant on other teams being on schedule (like character art vs environment art).
#25098 posted by
- on 2015/01/21 21:31:49
...as is the place Scampie and I worked before that which also discouraged overtime...
...where I ended up working a bunch of overtime anyway to meet the needs of an important contract we had, but at least my boss stayed for much of it with me doing everything to assist.
Still wasn't very good for my mental health, especially when afterwards I took up Raven's offer to return to their frying pan of "way behind schedule, yet still discovering what the game was"...
Doomero
#25103 posted by
Kinn on 2015/01/22 16:15:34
Interesting, but did they have to use that horrible engine with all those glows and blooms and weird texture filtering? :(
Nice Videos
#25104 posted by
SleepwalkR on 2015/01/22 19:33:17
Also, "gib sounds" as in, djibb:
http://www.youtube.com/watch?v=XJzbE8wz1Wo&t=6m20s
Eat it, Dazers / Dranners / Danzers / Dranz.
I've Been Saying JIB For Yeasr
#25107 posted by
DaZ on 2015/01/22 19:41:47
Get wrecked world!
But.
#25109 posted by
Shambler on 2015/01/22 21:20:30
it is still Gib, you cocksniffers.
#25110 posted by
quaketree on 2015/01/22 21:24:41
Look at you guys getting a "Nautical" and stuff.
[popeye]I like the cut of you'se guy's jibs...[/popeye]
Don't listen to Daz, he can't even pronounce WAD correctly.
#25112 posted by
JneeraZ on 2015/01/22 21:33:51
Who would be authoritative on that if not Romero?
So...
#25114 posted by
Shambler on 2015/01/23 13:28:11
http://www.bbc.co.uk/news/world-europe-30937492
Sleepy, MFX, Spirit, Negke, etc - you guys PSYCHED FOR THIS?