The Url Is All You Need To Know
#25077 posted by anonymous user on 2015/01/20 23:43:40
#25078 posted by Lunaran on 2015/01/21 01:02:46
so began the most elaborate wolfenstein viral marketing campaign yet
#25079 posted by - on 2015/01/21 01:57:22
The national socialists and undead communists have teamed up to smash capitalism? It's every conservative pundit's worst fears realized! And only the true blooded American hero, Wolf "BJ" Einstein, can stop them!
Every Map In Half-life Singleplayer
Lol
#25081 posted by Kinn on 2015/01/21 13:57:39
has anyone put the entirety of Quake into a single BSP(2) yet? I know they've done the individual episodes.
Fuck That
Put Rubicon 2 into one BSP2.
#25083 posted by JneeraZ on 2015/01/21 14:04:13
I can't believe that works ... I guess Valve laid the world out correctly in terms of spatial relationships?
I wonder if it's playable.
It Looks Like It's Intersecting Quite A Lot Actually :-/
#25084 posted by czg on 2015/01/21 14:20:44
And the dam is at the bottom of the mass.
#25085 posted by JneeraZ on 2015/01/21 14:30:19
Yeah, here and there a little ... but it's not bad!
Crunch
#25086 posted by ijed on 2015/01/21 15:11:51
#25087 posted by Lunaran on 2015/01/21 16:22:15
The people who defend crunch are almost always leads, ie, the people who are most directly excused from having to do their jobs properly by the 'validity' of crunch time. That or young lifers who don't yet have families or interests outside of games who wouldn't know what to do with 100 hours of free time per week anyway. These usually go on to become leads.
Crunch is massive schedule overruns, nothing more. in any other industry it's met with the people in charge of the schedule losing their jobs. (except, of course, in US government contracting.)
#25088 posted by JneeraZ on 2015/01/21 16:26:35
I recently ran across someone who told me about Bully at Rockstar. 18 hours a day for 2 years. That's a soul destroying crunch - and he happily defended it. He said it was hard work but we should all be grateful to have jobs doing what we love, so it was worth it.
He got a completion bonus that was enough to buy a whole new car.
I couldn't fucking believe it.
A new mid-range car for 2 years of my every waking hour? Die in a fire.
#25089 posted by JneeraZ on 2015/01/21 16:27:02
Oh, 18 hours a day / 7 days a week.
I spend 10 hours a day in a call centre... then I come home and spend about 18 on my computer making maps.
Pretty certain I could crunch for 2 years, though I'd want money to be flowing like water.
#25091 posted by JneeraZ on 2015/01/21 16:38:30
It's different when you can't leave and you have to work on what you're being told to work on. It sucks. Hard.
#25092 posted by Kinn on 2015/01/21 16:41:22
I worked at a company for 6 years - spent probably a total of 2 of those years in evenings + weekend crunch time, and it was unpaid overtime, all the time.
I don't know of many games companies in the UK that actually pay overtime.
Such A Good Read. Thanks!
#25093 posted by Skiffy on 2015/01/21 17:07:31
That Blows
I'd rather work a steady low paid job where I'm not treated like a slave.
Like I said, the money would have to flow like water.
#25095 posted by Lunaran on 2015/01/21 17:51:33
The last place I worked actively discouraged overtime. They knew that guys like the one Willem describes actively sell out the guys that come after them by being so utterly willing to strike such a losing bargain, and that such an attitude eventually becomes poisonous company culture.
#25096 posted by Lunaran on 2015/01/21 17:52:27
Of course, they're closed now, as is the place Scampie and I worked before that which also discouraged overtime, so, there's that little data point.
Mm
#25097 posted by bal on 2015/01/21 18:32:29
It's hard to find a good spot in this Industry.
I've been working for almost 8 years now, I must have worked a total of 2 saturdays, and no more than 4 months of paid crunch (in time off usually, and it was usually soft, like 2h extra every evening). I feel really fortunate about it.
The hardest thing is finding a good lead. The company where I currently work does quite a bit of crunch at times, but my team's lead is well organized and manages to avoid most of it for us. Unfortunately this isn't always possible depending on your job, some teams are more dependant on other teams being on schedule (like character art vs environment art).
#25098 posted by - on 2015/01/21 21:31:49
...as is the place Scampie and I worked before that which also discouraged overtime...
...where I ended up working a bunch of overtime anyway to meet the needs of an important contract we had, but at least my boss stayed for much of it with me doing everything to assist.
Still wasn't very good for my mental health, especially when afterwards I took up Raven's offer to return to their frying pan of "way behind schedule, yet still discovering what the game was"...
Hot New Quake Game
#25099 posted by kaffikopp on 2015/01/21 23:50:04
Got To 40
#25100 posted by Zwiffle on 2015/01/21 23:52:34
Quit.
ROFL.
Good game.
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