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Map Jam 9999 - Contract Revoked / Quoth / Knave
Ok, it's time to start Map Jam 9.

Today is 15th anniversary of a great Contract Revoked episode. We all played it, we all love it so Contact Revoked map jam starts today.

Therefore you should use incredible Knave texture set and Quoth mod by Kell for your maps. Details in readme below.

Dark Lowecraftian atmosphere, epic castles, creepy dungeons, fleshy caves, it's all up to you. As long as it's covered with Knave textures.
For inspiration you can play Contract Revoked, Quoth, Lost chapters and many other maps tagged as quoth and knave on quaddicted.

Deadline is July 15th, so you have 4 weeks to make your maps.

Textures and Prefabs

Readme

Now go map!
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That Defullbright Program 
is a great idea that will come in handy! Thanks EricW (and mukor for sharing it). Does it work only with wads or with bsps too? There are some released maps, like [kona]'s or Serge Jaeken's The Contract, that I'd like to fix without having to de/recompile. 
 
It only does WAD files. bsputil can extract textures from a bsp to a wad. Adding a feature to qbsp or bsputil to update a bsp's textures from a wad is on my todo list.. not sure if any tools can do it at the moment. 
 
Adding a feature to qbsp or bsputil to update a bsp's textures from a wad is on my todo list
Awesome!

not sure if any tools can do it at the moment
None that I'm aware of. 
@mukor 
You removed unintended fullbrights though (cruxluminis3 and others) and this f'd up the fence textures. It's been a headache. :( 
Dumptruck 
Not yet, been busy/lazy. I think considering how many Knave textures have fullbrights intentionally I think it's better to have a list of which textures have them by accident and then just excise them. 
 
i didnt even consider that, dumptruck. apologies for my lack of foresight..

use texmex to replace the original wad with the desired non fullbright textures in the DEFULLBRIGHT wad. 
@mukor 
Hey you were trying to help!

use texmex to replace the original wad with the desired non fullbright textures in the DEFULLBRIGHT wad.

I think it's better to have a list of which textures have them by accident and then just excise them.

Yep that's what I was doing, slowly but surely as I found them. But it was pretty late last night so I got everything mixed up. (that's when I posted ;P) I may have time this week to do a revised version or a smaller version with just the fences/lights at least. In TB you can have WADs obey a hierarchy (or whatever the term is) so if you have a fixed wad above the de-fullbright one you are set but I am not sure if JACK or NetRad or QuarK do the same. 
BTW 
if you run defullbright.exe with the "-preview" flag, it will generate one .tga image per texture with simulated dim lighting, so you can quickly spot the ones that have intentional fullbright pixels. Just need an image viewer that can load a bunch of tga's at once. 
@ericw 
OMG. I am speechless. I have a to-do list I want to get through tonight but I will give this a whack in the next day or so we can fix this wad up for anyone who may be having issues. 
 
I just tried it on the wad and the results of the -preview thing are a bit hard to see at the moment.. I'm going to tweak it a bit and take a stab at making a fixed wad 
@ericw 
Thank you. 
 
@ericw 
Thanks so much for doing this. OMG what a time saver. 
Ericw Saves The Day Again! 
 
 
http://imgur.com/a/DGcvs

Some detailing left in a couple rooms, minor monster/item placement, and the final encounter triggers are all that remain. 
@mukor 
looooking goooood


this is gonna be a great jam 
Wait... 
are there no candles in Quoth?? 
Qmaster 
You can place custom models in Quoth. Therefore candle prop + light above it will work. 
Ya 
Can I submit custom models for the jam? I was under the impression that we were restricted to just what Quoth had. We don't always want to have every jam be its own mod...or do we? 
You Can 
 
 
so how many hours do we have left? and since this is my first jam/map ever, where do I send the files and what's the general protocol for submissions? 
Submit 
To funcjam9 AT gmail DOT com

Check the readme link above to make sure I didn't have a typo. 
Deadline Per PuLSar 
Due to many mappers' requests, the deadline is extended to July 22th 7 pm GMT.

https://greenwichmeantime.com/time-gadgets/time-zone-converter/ 
 
oh yeah readme! totally forgot about it. thanks! 
 
slightly less than 48 hours than :) 
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