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Fitzquake SDL Version Beta
I just published a beta release of my SDL version of the Fitzquake engine. The main goal of this version is to allow Fitzquake to run on all major platforms. I provide builds for Windows, Mac OS X and Linux.

Grab them at http://www.kristianduske.com/fitzquake/

Windows and Linux users take note that you have to install SDL 1.2.10 or better.

Windows users please also be aware that this port does not do anything better on Windows than metlslimes original version. Actually, it does less, but I would still like to get your feedback because there's a chance that the official version will be switched to SDL eventually. That would go a lot smoother if we ironed out the bugs on all platforms first.

Have fun and don't forget to send in your feedback and bug reports.
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Not Properly Tasted? 
the icon is lickable. I will try a taste now 
Hmmm... No Command Key. 
...No use for me. 
QS Update 
No major changes really.. just bug-fixes.
We'll probably include proper home directory support (currently included as a patch) and ogg music playback, when someone can be arsed to do it.

windows linux source

* Replace the old "Screen size" slider with a "Scale" slider
* Don't constantly open and close condebug log
* Heap of C clean-ups
* Fix mapname sorting
* Alias the "mods" command to "games"
* Block/Unblock sound upon focus loss/gain
* NAT fix (networking protocol fix)
* SDLNet_ResolveHost bug-fix allowing connection to ports other than 26000
* sv_main.c (localmodels) Bumped array size from 5 to 6 in order for it to operate correctly with the raised limits of fitzquake-0.85
* Accept commandline options like "+connect ip:port"
* Add OSX Makefile (tested?) 
Oh Yes 
Great work! Especially the multiplayer improvements!

Thanks! 
Thanks :) 
 
 
The OSX version runs pretty sweetly here. Would be good to get rid of the window bar for proper full screen, but other than that it seems nice. 
-dedicated 
In quakespasm subversion, Oz has replaced SDL_net with OS dependent modules, and the dedicated feature *should* be working... Anyway, it works on my Sabayon OS, but Fedora 7 has an issue right now.

svn co https://quakespasm.svn.sourceforge.net/svnroot/quakespasm

Does anyone know what needs to be fixed in the SDL_net driver ? 
Quakespasm + Command History 
I wrote a short "how to" on adding session to session command line history to an engine.

http://forums.inside3d.com/viewtopic.php?t=2386

It's a 3.5 minute platform-neutral change even for SDL [if memory serves correctly].

I have long felt that session-to-session command line history was something all engines should have (but only JoeQuake + derivatives) had --- but now DarkPlaces and ezQuake has it too.

Anyway, if interested. I really like Quakespasn for single player play -- it is a very nice job. 
 
> Does anyone know what needs to be fixed in the SDL_net driver ?

Nope.

Darkplaces has an SDL version. I usually look at DP when I'm in trouble. Dunno if it uses SDL_net though, haven't looked in that direction yet. 
 
and yeah, Quakespasm is a very good engine. Promising. 
... 
I love FitzQuake 0.85 too of course, and I'd love to see command line history in there as well but I know the Quakespasm guys seem likely to make updates in the near future and I have an OS X machine. 
Yeah 
What's wrong with the SDL driver, I thought it was working now that the port issue was fixed? 
 
The "-dedicated" feature wasn't working. Oz says the SDL_net driver .. is .. kaput for servers, though i havent looked at it.

Thanks for the feature Baker. I cut the code from your tute and added it to svn. _Seems_ to work ok :> 
Contributions 
Guys, do you accept contributions, if so, do you prefer patches or are you willing to shell out SVN access? Also I'd like to include the sparkle framework in the OS X binary so that it can self-update, that would require putting an XML file somewhere on the QS website. 
 
Sounds fine. If you have a sourceforge account, you're welcome to svn and html access.. till you bork something anyway ;> 
Cool 
My sourceforge account name is kristianduske - do you need anything else from me? I haven't used SF in a couple of years, so I don't know whether I have to apply or you simply add me. 
Argh 
yes, I could just run windows Fitz, but I want to try this in ubunutu (10.10). However, I have no idea how to install and run it. If someone could tell me what I am doing wrong I would be very happy.

1. extract the fitzquake file from the linux executable on Sleep's homepage into my Quake directory.
2. double click or right click and select "open" the fitzquake file.

If I do this, I just get an error telling me there is no viewer for this type of file. This is puzzling because the file is listed as an executable in the file explorer in Ubuntu.

What do I need to do to run this thing? Can someone help? I'm going to try running it from the terminal, but I will probably fail :( 
 
My guess is you don't have the SDL dependencies on your system. Use Synaptic to install them (SDL and SDLnet). Running from the terminal might at least give you a warning message. 
 
The terminal is your friend. Take some to familiarise yourself with the basics. It will allow you to use the computer to its full potential. As negke said, the chance that you will get a proper error message is much better.

The file might not be executable even though ubuntu says so, I guess, don't really like ubuntu, it tries too hard to be user friendly and sacrifices the chance understanding the technical details. So rightclick the executable and make sure there is a checkbox that "allows the file to be run as executable".

I suggest you try quakespasm though. It is based on fitz 085 while sleepwalkr's is 080 which is quite outdated. 
 
When I say terminal, I mean Bash and the usual basic GNU coreutils.

http://home.swbell.net/berzerke/present.html seems nice.
http://www.funtoo.org/en/articles/linux/lpi/1/
http://www.gnu.org/software/coreutils/manual/coreutils.html
http://en.wikipedia.org/wiki/GNU_Core_Utilities

Most utils give a basic usage overview if you run them without argument, others want you to add --help or -h. 
 
Sounds like you just need to chmod it. 777 should normally be OK (are we worried about security of Quake engine executables for the world? 770 maybe if so? Or 700 if you really want to be paranoid...) 
Oops 
I forgot to mention that SDL is installed properly. I can run sauerbraten just fine by running the script in its main dir. Quake on the other hand... no luck.

I'll try looking in the sauerbraten script to figure out what it does. 
No Luck, Still No Quake 
I tried using chmod on both fitz and quakespasm (thanks for the heads up btw!), but still got the same nonsense after using it (command not found)

I even tried building myself, and although I was able to build quakespasm no probs through Code::Blocks, I am not exactly sure the executable was running in the right place, because it exited immediately with an error. I changed the basedir in the program parameters in Code::Blocks to my Quake dir but still no luck.

Looked in the sauerbraten script and found exec, but exec quakespasm gives me a not found error too (exec exists :)

This makes me sad. 
Progress 
seems all I needed to do was type ./quakespasm at the terminal... even though I was already in the Quake folder.

Apparently I am missing gfx.wad :( Works ok in Windows though. 
FIXED! 
seems everything needs to be lowercase. Fixed that and now it works. Yay.

btw, if anyone has a listing of all files in a clean Quake install, I'd appreciate a copy (of the file listing) so that I can remove all the junk that has accumulated in the root quake folder over the years. 
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