
Looking For Volunteers!
#231 posted by
Razic on 2006/12/18 11:12:14
Hello,
I am currently looking for a team to work with on a particular game. This game is going to be a First Person Shooter but I still don't have the men to create it with. If you're interested or if you need more information about this particular game. Then please take a few minutes to E-mail me , or message me on my MSN. (chief654@hotmail.com)

Razic
#232 posted by
Spirit on 2006/12/18 11:35:32
I doubt you will get any interested people this way. Take a few minutes to tell people about your game if you want a team.

Tell Us About Your Game Here.
Do it or noone will join. Noone's going to be bothered to email you and ask a bunch of questions:
We want to know THE THEME, we want to know THE GAMEPLAY, and maybe most important of all, we want to know why this isn't just a quick idea you had one evening which you will get bored of one week down the line and never finish!

Can We Replace The Thread Topic Text With That Post Please?
#234 posted by
Lunaran on 2007/01/07 18:05:16

I Concur
#235 posted by
Kinn on 2007/01/08 00:52:56
IT IS FOR A PROGECT DO NOT ASK WHAT THE PROJECT IS!

PROJECT
PROJECT YOUR SECRETS UNTO ME

LOCATE
#237 posted by
inertia on 2007/01/22 07:53:31
LOCATE YOUR SECRETIONS WHEREFORE WE ARE PLEASED

SECRETE
#238 posted by
pope on 2007/01/24 12:50:46
I PROJECT SECRETIONS AND BECOME PLEASED (on your faces)
#239 posted by
Zwiffle on 2007/01/24 16:06:45
Now you guys are in the spirit!

Okay
#241 posted by
Vondur on 2007/01/31 08:56:13
I see this thread really works fine, and everyone is in the perfect shape.
Now, closer to the matter. I (the company i work for - nivalonline.com) need an outsource level designer who will help me to create environments for our MMORPG.
Requirements:
Good Maya skills.
Portfolio that will impress me (i.e. there should be visually attractive and fun to play levels for any game you have made custom or professional content or nicely done models).
You must have enough free time to do the job.
Ability to quickly learn our wicked in-house editor (which is still being made).
Good interweb connection (a lot of data's going to be transferred to you).
What we offer:
Just some extra bucks (will discuss this later) and a lot of professional experience ;)
Contact: vondur [@] gmail.com

Indeed
I just want to find out what it is... very intriguing!
I'm already doing an after hours project and am too busy playing THAT mmo though (you know the one!) Free time is nonexistant!

OMG
#244 posted by
Vondur on 2007/01/31 12:54:00
welcome to the guild, frib! :D

Wow
#245 posted by
R.P.G. on 2007/01/31 23:34:30
Now all I need is free time and Maya skills!

Sounds Like
#246 posted by
pope on 2007/02/01 01:43:00
it would be a bitch to explain to the IRS

IRS?
#247 posted by
R.P.G. on 2007/02/01 16:59:07
Pah, I would just accept payment in vodka and Russian hookers.

Id Looking For Leveldesigner...
#248 posted by bear on 2007/02/23 02:00:03

Yeah They Must Have Heard
#249 posted by
bambuz on 2007/02/26 17:02:34
that the lun is on the move.

Wanting To Make A Quake 1 Mod, Need Mappers And Coders
#250 posted by
Phenom on 2007/03/25 21:16:57
Hello everyone,
I am wanting to create a new mod for Quake that is team based, each team has 3-4 "tickets" or areas within the map that they control, if 1 person from the opposing team stands within their enemies ticket area that area will slowly turn sides and be owned by the opposite team, depending on the amount of enemies standing in the ticket area depends on how fast it changes to their ticket. It also has to have custom classes besides the standard Quake guy equipped with shotgun, nailgun, lightning gun etc.. and have different attributes per class, scouts can jump higher, move faster better camoflauge, assault has more armor, heavier weapons but can jump as high or run as fast as a scout. I also want a stamina meter per class ala HalfLife's suit power level. I was wanting to use the "Navy mod" weapons which can be found on Quake Terminus.
The maps would need to be open and constructed not to create much of a bottle neck feel between main bases and ticket areas.
If you have any questions please email me at phenom@evilpsp.com or reply to the thread over at quakeone.com (http://www.quakeone.com/forums/showthread.php?p=24244#post24244)
Happy Fragging! :)