Nonentity:
#226 posted by metlslime on 2003/02/06 22:13:09
clayer is not a quake mod, it's programmed from scratch.
Nonentity/necros
oh yes clayer, forgot that one.
necros, it would seem me and ten four are the sites doing active Q1 reviews at the moment.
I hope retroquake makes a comeback, i thought it was a good site.
Wazat
#228 posted by Vodka on 2003/02/06 23:02:53
can you make large clear font instead of quake`s ? and some variety in backdrops
Speedy:
#229 posted by Wazat on 2003/02/07 10:48:17
Yea, what you're looking at is an ugly demo of the mod. There's no skybox yet but I'm open to any that would look good. Large clear font? I'm not any good at replacing the graphics in quakes wads, but if anyone has a pre-made font I'd be completely open to it. It would fit the theme better to have some tech type font or something.
BTW, here is the Starwars Dogfighting mod that was just put up. Its development is halted and it's got some crippling bugs but the screenshots are beautiful. http://mods.moddb.com/gallery/992/ . FrikaC and team should be proud.
Wazat
Extract the GFX/CONCHARS.LMP file from OUM. That's a relatively techy and clean typeface.
Hey, Uh...
#231 posted by necros on 2003/02/08 11:45:46
where's Xenon's site?
Wondering...
#232 posted by leviathan on 2003/02/08 18:25:41
Has anyone played Unreal 2 yet? Gamespy only gave it a 76.
Yeah.
#233 posted by wrath on 2003/02/08 19:02:05
I finished it a couple of hours ago. decent levels. some infuriating design decisions. a few bugs. probably manegement fuckups - my guess is they had a project lead who couldn't stop the feature-creep, hence the lack of polish.
The drakk levels were the worst. mostly due to bad texture-choices.
Wrath
#234 posted by nitin on 2003/02/08 19:43:15
is it as pretty as it looks in the screens (especially those gorgeous skins)? and how's the gameplay, all the reviews dont seem to like it too much but they dont hate it either?
Nitin
#235 posted by wrath on 2003/02/08 21:19:48
I'm a bit jaded. I personally get more excited about the aesthetics rather than the execution itself. ICO is a good example - it's not the prettiest game technically speaking, but the visual design comes together to make every single frame absolutely fucking beautiful.
The gameplay is your basic run of the mill stuff, with some defend-the-perimiter type missions thrown in to break up.
This is a solid buy for $20-$25, not so solid at full-price.
Hmm
#236 posted by nonentity on 2003/02/08 21:43:53
I found the gameplay far too linear. The defense bits aren't particularly amazing, but they do at least give a little variety.
The boss combats suck (as ever).
The graphics are gorgeous although there are some bugs in places. Some amazing scenes (the very first scene, when you walk out of the general's command room and you're standing on top of a tower overlooking an entire island :)
I do think some amazing things could be done by the mapping community if they tried.
Cheers
#237 posted by nitin on 2003/02/08 23:01:22
guys, looks like I should wait till I upgrade then :)
wrath, what's ICO?
Indeed...
The boss combats suck (as ever).
Indeed, why do developers persist and insist on these boring boss combats, all they can ever be is dodge, shoot (repeat until bored fuckless), i dont think i have ever enjoyed a boss combat, honestly.
Kick Ass Computer VS Monitors
#239 posted by QMD on 2003/02/09 01:10:20
That is exacltly the type of computer I wanna buy for this coming april. And I'll get that remote control for the DVD player. Now good question here; I bought the monitor PF795 Viewsonic Professional Series 2-3 years ago, it is a flatscreen monitor 19inches CRT and dot pich = .25 center, then .27 for corners. I went to a friend that had recently bought also a kickass computer and his monitor is a Samsung with .20 for dot pitch. Now I'm worry to have blur all what I will see with my new computer in april IF I keep my PF795? What should I do?
Underworldfan
#240 posted by nitin on 2003/02/09 02:10:36
the cyberdemon rocked.
U2
#241 posted by Vondur on 2003/02/09 02:46:43
and chton too
as for the unreal2, i'm playing thorugh it now.
well indeed, visuals are the best there. they crammed bazillions of polys there, and every poly does its work. and it seems developers were too busy adding polys and forgot about proper gameplay. too much intermissions that break your immersion into the gameplay. the missions are short. indeed, some designs look uber pretty, but true atmosphere is only in certain places/maps, not in the entire game. (remember u1, it was fully atmospheric game)
and what i disliked the most is jump puzzle room with broken lazers. this is the most stupid place i encountered so far: arseloads of polys (ie lower framerate), and you have to jump with high precision over lazers and melted metal. this just plain sucks. it's clear that developers wanted to increase playing time via such silly attempts.
anyway, have to finish it yet, maybe there will be more good things in the game i hope...
Vondur
#242 posted by nitin on 2003/02/09 07:16:57
do you mind posting more when you're finished with u2 please?
Nitin
#243 posted by wrath on 2003/02/09 07:39:17
it is one of the best games I've ever played - it was developed by sony and released on the ps2.
http://www.gamespy.com/games/2763.shtml
It's perfection on a disc, really.
---
u2;
also, non-skipable cut-scenes makes wrath reach for the big red button.
My Thoughts On Unreal 2
#244 posted by DaMaul on 2003/02/09 16:08:54
Good
* Great graphics
* Some good weapons
Bad
* Shockingly slow loading times ( made worse by the frequent need for quicksaving/loading )
* Crap enemies ( plus most take at least 3 close range blasts with a shotgun = not fun )
* Vomit inducing attempts at humour.
* Cutscenes that are so dull your brain will shut down, thus you will usually have no idea what you are supposed to be doing.
* Falling into the same stupid traps as every PC fps ever, such as not giving you enough health/ammo to take on extremely tough enemies.
I'm probably about 2 thirds of the way through and I really cant be bothered to go back to it.
But did I mention the nice graphics? It will probably form an OK base for user levels/mods. I'd recommend someone makes the enemies weaker to hopefully make things more fun.
Nitin
was the cyberdemon the boss at the end of Doom? (or Doom 2)?.
I never made it to the end of Doom or Doom 2 i stopped near the end, about 5 levels off i guess, so i dont think i ever faced a "cyberdemon" and if i do i dont remember it. Dont ask me why i stopped before the finish, i just got bored i guess, although i do love Doom, of course.
I've Finished, Nitin
#246 posted by Vondur on 2003/02/09 16:38:58
well, i still keep me words with me.
and fully agreed with damaul.
gfx part is 10/10, but gameplay/story is silly. and indeed, cheap jokes are enraging. there were some fun moments in the game, but i can use one left hand to count them all. after finishing the game i have load of sweet screenshot in my head. but not a single remembrance about funny gameplay moments. there, of course, are very nice ideas, i was impressed (won't tell you, don't wanna spoil much) watching how developers made it. but as i said, they (developers) were too busy making visuals looking top. it looks like their primary task was to make shiny new geforces of casuals to work off their money 100%. i'm sure the game will not fly 120fps even on powerful computer. but it'll work as a good test for hardware testers :)
and of course, using such vast possibilities of the engine, it's OUR job to make proper levels for this game :) there is excellent editor, top textures and possibility to modify the gameplay. so, i'm really hope there will be talented designers who'll make proper maps/mods out of this engine.
now, only doom3 left, my last fort of hope :)
Boss
#247 posted by Vodka on 2003/02/09 17:47:52
Boss combat is not a bad thing on its own, but it needs to be setup well. For some reason in most 3d shooters boss combat is either boring frustrating or both.
I`m finding classic console games bosses much more fun
Unreal 2
so basically it seems like its:
graphics over gameplay.
is this what the state of current gaming is now?
and if so, what hope does the future hold?
Like, Unreal
#249 posted by spentron on 2003/02/09 21:48:54
"what hope does the future hold?"
Putting back in the gameplay, maybe? Probably need to start with making it easy to put in the slick stuff.
As to boss battles, Good finale if they're not too long. Maybe something smarter instead of something you dump ammo into. Max was pretty cool in Nehahra, could have been over in half the time and still got the point though (but hey, after 20 levels or something...). Actually, the standard big tough fast Unreal enemy would make good bosses.
Current State Of Gaming
#250 posted by DaMaul_ on 2003/02/10 07:31:58
The current state of gaming is thus:
If you want to play fun games: get a console ( or 3 ), if you want to play online games or tech demos with a poor excuse for a game tacked onto the end: get a PC.
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