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Posted by Lightning Hunter on 2017/01/22 18:27:43 |
In case anyone missed this project, I released it on Moddb a while back.
This mutator for Unreal 227 and UT99 will replace all those old, blurry Unreal/RTNP skins with detailed, high-res versions over the same old low-poly models. Unlike most skin projects, almost everything looks identical to the original from a distance, but far more detailed close-up (no more pixelation). Each skin has been manually reworked (no simple filters or cheesy sharpening techniques used). The most obvious improvements are with the big meshes, like the Titan. Most skins have been increased from the original 128x128/256x256 to 2048x2048/4096x4096.
View screenshots, videos, and more information as well as download here:
http://www.moddb.com/mods/high-resolution-unreal-skins |
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Thanks
#1 posted by Lightning_Hunter on 2017/01/22 20:40:40
Thank you for the news. There are plenty of screenshots as well as a video on the Moddb page, so I didn't put any of that in the post itself.
Screenshot
Heh
#3 posted by Lightning Hunter on 2017/01/22 21:01:01
Heh, just saw the edit that was made to my post about "low-poly" models. Honestly, I don't care. It was either we all wait 1,000 years for someone to make new models - or, I make high-res skins now in the hope that it inspires someone to make better models in the near future (which, by the way, is already happening). I have received noting but compliments so far with this project, so this thread is of no concern to me. I only created it out courtesy to my old friends (or so I thought) in this community who enjoyed my previous projects like the Return to Na Pali: Ultimate Edition and the Frikbot waypack. Oh well, can't win them all...
Lightning Hunter out.
Looks Like Shit In High Resolution.
Like I Said
#5 posted by dwere on 2017/01/22 22:24:16
Looks like Unreal.
#6 posted by mh on 2017/01/22 22:51:00
Very Rich Coming From You MH.
#8 posted by dwere on 2017/01/22 23:25:06
Correct me if I'm wrong, but detail texturing and somewhat big world textures were a thing ever since the official releases. Which means that the model skins were lagging behind.
Comparison shots would be nice here.
#9 posted by anonymous user on 2017/01/23 00:00:33
Haha, I can tell you guys obviously haven't even downloaded or even looked at the project. This is NOT like other high-res skin projects. Every skin looks more faithful than you have ever witnessed (to quote others), while adding PRACTICAL detail up-close. But don't take my word for it...
Comparison shots:
Titan:
http://img.photobucket.com/albums/v722/Lightning_Hunter/Titan-OLD.jpg
http://img.photobucket.com/albums/v722/Lightning_Hunter/titan-HD.jpg
Random Decos:
http://img.photobucket.com/albums/v722/Lightning_Hunter/decos-OLD.jpg
http://img.photobucket.com/albums/v722/Lightning_Hunter/decos-HD.jpg
Random Inventory:
http://img.photobucket.com/albums/v722/Lightning_Hunter/Inventory-OLD.jpg
http://img.photobucket.com/albums/v722/Lightning_Hunter/Inventory-HD.jpg
plant:
http://img.photobucket.com/albums/v722/Lightning_Hunter/Plant-OLD_1.jpg
http://img.photobucket.com/albums/v722/Lightning_Hunter/Plant-HD_1.jpg
Brute:
http://img.photobucket.com/albums/v722/Lightning_Hunter/behemoth-old.jpg
http://img.photobucket.com/albums/v722/Lightning_Hunter/behemoth-HD.jpg
And for crying out loud, just look at the volume of views, downloads, and ratings on my Moddb page, as well as the official tweet/endorsement of Epic Games, THEN make your decision.
Don't just get out your pitchforks and torches at the title "high-res skins". Maybe be a bit more open minded... I don't typically like HD skins and textures (or any game made after the year 2000) either, but I was also getting tired of the non-existent detailed textures when viewing objects up close in Unreal.
#10 posted by anonymous user on 2017/01/23 00:23:03
I'm loathe to join in on the negativity here, but I have to say this: the original skins were high-contrast, blobby, very obviously cartoony things, and it doesn't really make sense stylistically to just blow them up and then overlay a bunch of "realistic" high frequency noisy texture to them.
It's just a awkward superposition of two utterly different art styles.
#11 posted by Lightning_Hunter on 2017/01/23 00:41:32
Look, I am not against anyone having their own opinion, and I understand that some people refuse to use or enjoy high-res skins. However, I wonder if even one person here has actually downloaded and tried this mod? So far everyone on the classic Unreal forums have enjoyed it (OldUnreal.com, UnrealSP.org, etc.) The very FIRST thing they said was how faithful the skins looked, and these people are diehard fans of the vanilla game.
However, I guess I am barking up the wrong tree here, because this thread has already become a mosh pit of vipers who are joining the hate bandwagon (there is no way out of these hate-fests once they start; I know, because I've seen it hundreds of times in the past). The only constructive post here was the anonymous person before me, so thank you whoever you are.
An admin can do what they wish with this thread: Delete it, modify it, send it to "general abuse", whatever. I will kindly take my leave now. ;)
And for crying out loud, just look at the volume of views, downloads, and ratings on my Moddb page, as well as the official tweet/endorsement of Epic Games, THEN make your decision.
If everyone likes it, it must be great. Not. Neither if Epic likes it.
#13 posted by anonymous user on 2017/01/23 00:47:07
What happened to this site? I used to get such great feedback - even when it was negative. Now there is so much hate without any reasoning. Be honest: has anyone even tried this mod? Can someone give me CONSTRUCTIVE criticism? Where did all the old members go who used to be friendly?
#14 posted by dwere on 2017/01/23 00:47:31
The original skins are slightly better than I remember, but their resolution makes them look bad with filtering. And Unreal never seemed to be the game you should play with Crunchy Pixels.
I'm gonna nitpick a little here. Behemoth's armor has some pretty obvious "enlarge and apply dirt" places, with little editing. His guns aren't very authentic, but it shouldn't be a problem unless they look bad (they look like everything else). Where there's stuff drawn from scratch, it's pretty basic.
Then again, no one paid you for this, so I dunno.
It's just a awkward superposition of two utterly different art styles.
Unreal's world is kinda like that. There are world textures, and then there's a layer of detail noise.
Of course, when it comes to combining general shapes with small details on one image, there's a much greater degree of control, and it should be utilized.
Perhaps
People would be more inclined to give you proper feedback were you not being such a histrionic, self-aggrandizing fart.
#16 posted by anonymous user on 2017/01/23 00:53:41
Mods, please delete this thread. Obviously, there is no way out of this war now. I would also like to see the following threads deleted:
Definitive Frikbot Waypack:
http://www.celephais.net/board/view_thread.php?id=60404&start=37
Return to Na Pali Ultimate Edition:
http://www.celephais.net/board/view_thread.php?id=60580&start=63
I will then be on my merry way.
#17 posted by topher on 2017/01/23 01:08:02
lol.
for what is worth, i concur with dwere
unreal don't work well with crunchy pixels. if i remember correctly, the software mode has dithering, and that enhaced the visuals. so, hd textures can add much to the game
the hd skins seems faithful
but i doubt i will be installing the game this month. or the next. or this year. if i do that, i will try your textures.
That Was Me.
#18 posted by Lightning Hunter on 2017/01/23 01:13:13
Sorry, that was me in the anonymous post. I will say it again though; I would like my history erased from this site. I must sadly end my 10+ years here (I'm sure I won't be missed, rofl). Mods, please delete the following threads, which are also my projects:
Definitive Frikbot Waypoints:
http://www.celephais.net/board/view_thread.php?id=60404&end=25
Return to Na Pali Ultimate Edition:
http://www.celephais.net/board/view_thread.php?id=60580&end=25
\End
Its All My Fault
#19 posted by mfx on 2017/01/23 01:15:12
#20 posted by damage_inc on 2017/01/23 01:23:47
#21 posted by dwere on 2017/01/23 01:31:38
Titan's eye is a decent example of misusing detail noise. Why does it look like it was painted on a stone surface? This is eerily similar to "other high-res skin projects" the author tries so hard to distance themselves from.
But it can be made better with some more work.
People would be more inclined to give you proper feedback were you not being such a histrionic, self-aggrandizing fart.
I'm assuming the author started misbehaving before you started calling them names? I must've missed that.
#22 posted by anonymous user on 2017/01/23 01:33:53
Thank you for the feedback dwere and topher. If you want to continue this discussion, please go to one of the many Unreal community forums I am part of, or my Moddb page. I am resigning from Func_msgboard, and request again that my history be deleted.
#23 posted by dwere on 2017/01/23 01:45:59
I wouldn't hold my breath on those threads being deleted. Especially considering that one of them wasn't even started by you.
#24 posted by anonymous user on 2017/01/23 01:51:28
Well, it's up to the mods what they want to do. It is only my request before I take my leave. The thread was not started by me, but it is my project.
#25 posted by anonymous user on 2017/01/23 01:56:14
How is it you have a right to have other people's comments deleted?
How very self-righteous of you!
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