Sweet
Ready to rumble :). Through the door, start map is gorgeous.
Yep
#2 posted by ijed on 2014/09/14 04:17:13
MFX knows how to do pipery :)
Just Looked At The Bsp Sizes
#3 posted by nitin on 2014/09/14 04:27:41
holy hell!
FUCK !
#4 posted by Barnak on 2014/09/14 04:39:07
Dude, I tried this pack on Quakespasm OS X, and there's a huge screen redraw problem, like some walls are getting invisible or something.
It's the first time I see this problem.
Two Maps Crashed To The Desktop With:
#5 posted by damage_inc on 2014/09/14 04:40:22
********************************************
ERROR-OUT BEGIN
Shutting down SDL sound
QUAKE ERROR: Mod_LoadBrushModel: maps/telefragged.bsp has wrong version number (844124994 should be 29)
dano@dano-on-tux:~/quakespasm-0.85.9$
********************************************
From what I've seen it's gonna be awesome once I get the engine prob sorted.
Are You
#6 posted by ijed on 2014/09/14 04:44:05
Using the engine listed in the readme?
Nothing else will work!
Maybe This Needs To Be Changed In The Readme
#7 posted by damage_inc on 2014/09/14 04:46:32
" ...the preferred one is Quakespasm (august 29th prerelease) 0.85.10"
Should note instead that it's mandatory.
And Sorry
#8 posted by ijed on 2014/09/14 04:52:36
Barnak, you're the first to test on Mac...
Engine
#9 posted by ijed on 2014/09/14 04:55:20
In theory certain others will work, but they're untested and most likely missing features like fence textures.
The error above is an engine that does not support BSP2, so will not load the main maps at all.
Others support it and may work, but most probably don't have enough limits raised to support the level requirements properly.
Heh?
#10 posted by anonymous user on 2014/09/14 04:56:36
I did test it on Macs.
No problems there for me.
^^thasme
#11 posted by mfx on 2014/09/14 05:01:39
FSAA
#12 posted by Barnak on 2014/09/14 05:12:17
Ok, I've found the source of my problem : FSAA (from the latest QS).
Removing FSAA solves the issue (but WTF !?).
The first map I played was awesome. Need to find the other map entrances...
#13 posted by ericw on 2014/09/14 05:20:32
Yeah, here's the link to the required engine again (quakespasm svn r980):
http://celephais.net/board/view_thread.php?id=60452&start=1108
I'm sure more engines will support this pack with time.
Barnak, thanks for the bug report. that's weird fsaa would cause issues, but glad you got it working.
For linux users, here's a suggested command to build the engine from source:
sudo apt-get install libsdl1.2-dev gcc subversion build-essential libvorbis-dev libmad0-dev libogg-dev
svn co svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@980 quakespasm-r980
cd quakespasm-r980/Quake
make
Sorry it's a bit inconvenient, ideally there would be a stable Quakespasm 0.85.10 release already, but the timing didn't work out.
--
So excited this is out, and going to play it tonight!
Congratulations Guys
#14 posted by Drew on 2014/09/14 05:28:04
Looking forward to playing it, though probably won't get a chance to for a LONG time.
What I have seen, forever ago, was already very very impressive! You should all be super fucking proud.
#15 posted by Yhe1 on 2014/09/14 06:52:18
This defaults to the pixelated mode. Can there be an option to use filtering. Thanks
Gl_texturemode 6
#16 posted by nitin on 2014/09/14 06:54:15
delete quake.rc from the pak if putting the above in autoexec.cfg doesnt work.
#17 posted by Yhe1 on 2014/09/14 07:00:29
Yeah I personally know how to change it, but not everybody does
Yep
#18 posted by nitin on 2014/09/14 07:12:42
I have never liked the practice either.
Hm
#19 posted by ijed on 2014/09/14 07:33:33
Maybe I should have been more conservative with forcing such things on the player.
But with that frame of mind the pack would never have been made in the first place.
The fence textures not being filtered is worth it.
And that's as close to an apology I'll get for adding the rc file.
Hmm...
#20 posted by metlslime on 2014/09/14 08:06:41
Filzip doesn't think this is a valid zip file. What zip opening program do i need for this?
7-Zip Can Open It
#21 posted by ericw on 2014/09/14 08:24:02
#22 posted by metlslime on 2014/09/14 08:50:49
tried 7-zip too (9.20 which is the latest stable version) ... says it's not valid.
#23 posted by negke on 2014/09/14 08:52:15
It's bad enough how sock always forces his settings onto the users, there's absolutely no need to follow his example. This one even changes the resolution for no reason. Fuck it!
Is this compressed with 7zip using the "ultimate" compression preset for zip by any chance? Should always only use "maximum" for compatibility.
#24 posted by metlslime on 2014/09/14 08:59:45
okay, false alarm, the zip format opens fine in filzip now. I just had to re-download it a couple of times. Maybe the download got corrupted.
Metl
#25 posted by ericw on 2014/09/14 09:00:09
maybe re-download? I've unzipped it with 7-zip 9.20, the "unzip" command-line tool, and the OS X built-in unzip utility.
The zip I have is 85,407,483 bytes.
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