Nice Design.
#1 posted by Shambler on 2014/04/22 13:41:50
Very cool setting / atmosphere. Bad gameplay with awkward scenery to get stuck on and not enough ammo to finish.
Ammo Was Fine
#2 posted by ijed on 2014/04/22 13:47:52
For me. Monsters did have a hard time on the narrowness, but I liked the non-flat floors.
Short and fun.
Cool But Too Short
#3 posted by Barnak on 2014/04/22 15:47:25
The ambiance is great. The map is too small. Too short. Again, I'll have to play this on hardcore nightmare with the DMSP mod with more assholes to squash, hehehee.
Shit Map
#4 posted by mfx on 2014/04/22 16:19:34
by a shitmapper. There must be a reason for him not to post this here. Maybe he just wanted to
make Spirit some kind of easter present.
Again, what a shit map, thanks OTP for posting this crap here, we all need a laugh now and then..
The Atmosphere Is Top Notch.
Many Pixels
#6 posted by DaZ on 2014/04/22 21:47:25
#7 posted by dwere on 2014/04/22 22:11:02
Shadows are not aligned with the sun. It's unplayable!
Mfx
OTP
#9 posted by mfx not logged in on 2014/04/22 22:47:38
Yes, i�m kinda frustrated, waiting for feedback for some other project (you know what i�m talking bout;).
For how long now, a month?
So, don�t post shit maps here, send some demos, so i(we) can finish that other project.
But this isn�t only addressed to you, hint hint hint...
Anyway, i never thought this map would be recieved so well, i�m glad you all liked it at least a bit.
@Shamebeler: Ammo is fine, you just suck at quake:)
@DaZ: I love that video, thanks a lot.
@Scumbler: Look at Dazzers, stop whining about ammo.
Haven't Checked It Out With An Engine
#10 posted by dooomer on 2014/04/23 02:12:13
yet, but from the screenshot I can see quite a lot of similarity in setting with the addon (third episode as it is titled) for Nehahra.
I Think I Played It Wrong
#11 posted by Orl on 2014/04/23 05:06:19
Looks Alright
#12 posted by Orbs on 2014/04/23 11:53:19
but besides that kinda meh to me(both for running and normal play)i hate slow lifts and the architecture around/below it is awefull to navigate through. I dislike closed skys,if something is high up there you should be able to jump up and down there. a secret with quad ra and rl is it a bit to much imo
and i was kinda dissapointed to not find a secret when i solved the jumping puzzle in the start area and got on top , i was convinced i was on the right track:) then just noclipped to find that grenade launcher
But having said all that negative i do like void maps a lot so that keeps it a a meh atleast :)
@Scumbler: Look At Dazzers, Stop Whining About Ammo.
#13 posted by Shambler on 2014/04/23 15:08:39
Sorry, is that the same Dazzers who says "You really need to find both the secrets to get through on Hard", "it's really hard on hard", "it took me a few attempts to find the second secret and I only found it after seeing it on an intermission camera", and has clearly played the map a few times before??
Or a different Dazzers??
Conclusive proof that it's well-balanced for a first time play through with optional secrets, eh!
P.S. Replayed For The Second Time.
#14 posted by Shambler on 2014/04/23 15:17:46
Finished with 90 shells, 133 nails, 13 rockets and 65 cells. Easiest map ever on second playthrough.
Hmm...
#15 posted by mfx logged out on 2014/04/23 15:38:21
Shambler, theres a skill3 demo from Ijed on Quaketastic(1st run).
Watch and whine again.
Hard is hard, i don�t understand people, who think that only because they�ve played Q1SP for years, assume they must be able to beat MY hard skill setup.
But i don�t want to offend you, in the end i can only say, i had reasons to not post this here, and they were confirmed in an exemplary manner .
#16 posted by Spirit on 2014/04/23 16:01:52
Hard was perfectly fine. Shambler likes Thiaf.
Or..
#17 posted by mfx on 2014/04/23 16:07:32
is the gameplay choice of forcing infights and/or collateral damage between monsters not being accepted as a strategy for winning?
If so, i�m guilty, yes!
Getting
#18 posted by ijed on 2014/04/23 16:27:04
Scrag swarms to mow each other down is fun.
MFX...
#19 posted by Shambler on 2014/04/23 16:38:09
...and other gigantic bellends.
(joking, I like your maps at lot etc etc)
You know full well I don't have a problem with hard gameplay. I've been fair to all your maps and others - including when other people were crying onto their keyboards about backspawning. Hard is usually a perfectly fine challenge. This was a bit of an exception and I'm not going to pretend otherwise, just because ijed "i think quakespasm was fun" got through it nor because spirit "i'm a raving homo" says otherwise.
And personally I think it was worth releasing for the style and atmosphere alone.
LOL!
#20 posted by mfx on 2014/04/23 17:02:23
That�s why i like this board. Much.
Letting it rest, won�t we?
And in the end we can always blame OTP for posting this map here, hehe..
Well.
#21 posted by Shambler on 2014/04/23 17:09:26
That is something we can all agree on, that it is OTP's fault and he should be beaten with a horse cock.
Also that you need to release MOAR MAPS.
I Would
#22 posted by mfx on 2014/04/23 17:44:05
but i miss some feedback on the current project.
Again, that�s a hint to all the invited testers, and my last.
I�m tired of unanswered mails, and i know you read this sooner or later..
Ok Mang
I'll play it tonight, for great justice!
You Want Releases
#24 posted by mfx on 2014/04/23 18:31:47
you pay in the currency called .dem!
GREAT TRUTH
#25 posted by ijed on 2014/04/23 19:28:48
Release costs.... 50 .dem?
We'll have to set a price point.
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