Hmmm, Wait....
#1 posted by ionous on 2012/06/16 21:24:00
Did Kell officially release this? I haven't checked out this version, but last I saw of it, it was incomplete, waiting for Quoth 3 entities to complete it...
Nevermind
#2 posted by ionous on 2012/06/16 21:27:17
Just read the text. I stand corrected.
Sublime
Though I think I missed the point of the super secret area.
Amazing Work
#4 posted by sock on 2012/06/17 00:45:24
I played this a couple of years ago and was amazed how cool this map was and faithful to the original layout. One of my favourite levels from the original ID stuff and feels a million times better. All skill levels are nicely balanced and use of the extra quoth stuff is awesome. I was always disappointed that this level never saw the light of day, until now ... :)
Finaly..
#5 posted by Orbs on 2012/06/17 03:06:30
some new maps, been a while,well not a new map remember this one but still nice. Did a ER in 0:43
Unfortunatly i blew my gfx card this week and i had to play it in software quake from my onboard card
(i knew i was stressing my card a bit but it used to be fine at 90+ degrees :P)
Though I think I missed the point of the super secret area.
?? It was awesome.
It Was!
But I also missed 4 monsters (skill 2)...
Just finished playing this.
Looks gorgeous with the Knave and super fun to play, great stuff.
KELL!!!
#9 posted by generic on 2012/06/17 15:48:10
This was awesome as always! I love all of the little details you manage to sneak into your maps, like shooting the gears above the spike shooters to turn them off and revealing parts of the super secret area through windows and grills. The Quoth entities were used well, the architecture was cool, and seeing the Knave texture set back in action made my heart go pitter pat :)
Please let this mean that you plan on staying a while longer...
PLEASE PLEASE PLEASE :)
Knave
#10 posted by Orbs on 2012/06/17 17:06:42
is knave the library stuff or the alien zergy monster shizzle?
Wow
#11 posted by ericw on 2012/06/17 18:40:27
Can't wait to play this!
Orbs: even better, they're all from knave (monster skin, bookshelves, etc), which is Kell's own texture set btw. :-) Pretty stunning to see someone who's a great mapper, texture artist, and modder!
Yes!
#12 posted by Drew on 2012/06/17 19:57:43
One of the best contributers to this scene, so happy this finally got released!
Will play soon.
Kinn - please come back!
Great
#13 posted by spy on 2012/06/17 19:59:44
great level by the epic mapper , that is the same ole e1m5, but heavily improved , i wish that upcumming rmquake_ would 've been the same vein
just a level improvement
Go On Then..
apart from the fact that it is great, and i loved it, i've farted around trying to find that 5th secret.
grenade jumping to that part above you near the beginning, only to find a pillar blocking my way saying "this opens from the other side".
i had to give up on it, in the end.
if anyone can give a clue, i'll rest easy tonight:)
Noclip
#15 posted by JPL on 2012/06/18 17:03:13
is your friend :P
Nah, I Could, But...
i'd be interested in seeing how to go about it the 'proper' way.
the only time i had to noclip was when i got stuck in a well playing one of the arcanum maps.
Amazing Map!
#17 posted by Hrimfaxi on 2012/06/18 18:48:33
A real Kell map. Good brushwork, lots of trim and details!
The super secret area was very nice as well.
Somehow I missed 4 monsters. Wonder where they should be?
There really has been some fine maps so far this year! Please folks keep it up!
100% Demo
#18 posted by Mandel on 2012/06/18 20:00:09
Here's a demo showing all the kills including the 4 hidden ones as well as the non-secret secret. Expecting this to be superseded by a DaZ-tube though! I'm playing on easy skill as usual.
http://mandelmassa.net/temp/e1m5quotha_mandel.7z
#19 posted by Spirit on 2012/06/18 20:10:33
I spirittubed it earlier but without the 4 kills and without the secret (but including painful minutes searching it). http://www.youtube.com/watch?v=FyqiHqEDAmY
#20 posted by necros on 2012/06/18 20:42:39
Spirit: "Gloomier Keep by Kona"? :)
Ah..
how do i play the above mandel demo?
the .dem file needs to be situated in
the 'maps' folder, i assumed?
i have put the .dem file in the 'maps' folder and typed:
playdemo e1m5quotha_mandel
it tells me it couldn't open it.
i managed to do this a while back, but can't remember how..
err..
Playback
#22 posted by Mandel on 2012/06/18 21:28:55
Probably, put the demo in your quoth directory, start quoth, and use playdemo as you yourself suggest.
#23 posted by Spirit on 2012/06/18 21:37:15
necros: What? Ssshhhh! :P
By the way, I used gamma 0.7 to make negke happy. I like the outcome.
Damn..
cheers for that mandel!
i thought i was inquisitive, but. that was a tough secret. need to look with better eyes from now on!
Sweet
#25 posted by Orbs on 2012/06/19 01:28:44
Due to this demo i found out my onboard card cant play regular (joe)gl quake, but it can play fitz! (since its protocol 666 i did some effort).
Mandel you're getting old! you missed twice :P And what i find strange is when i went for the trinity i had avoided a trigger wich spawned a ehmm one of those floating lightning monsters`. you walk right through this doesnt spawn and you get all kills...strange :)
|