#1 posted by metlslime on 2011/06/24 19:36:42
Screens look cool... but isn't "Dimension of the Doomed" the name of quake episode 1?
Yes
#2 posted by Zwiffle on 2011/06/24 19:50:46
I was a bit ambitious in what I wanted to do, sort of inspired by the mini-quake episode themed speedmap talk going on. I wanted to mash up the different episode 1 styles into a single map with a bit more exploration and slightly less linearity, but I ran out of time/space and didn't incorporate the metal theme. The whole thing fell apart really. Fffuu. D:<
Also
#3 posted by Zwiffle on 2011/06/24 19:51:34
I swear I uploaded it to the singleplayer maps directory on Quaketastic. Dunno why it went to the root. Fffuu. D:<
Ah...
#4 posted by metlslime on 2011/06/24 20:09:36
that explains the two URLs... i just deleted the one that doesn't work.
#5 posted by negke on 2011/06/24 20:11:29
I posted the other one so there was still a workling link in case Willem moved the file to the correct location
WOOT!
#6 posted by generic on 2011/06/24 20:45:57
Skill 3 Demo
#7 posted by spy on 2011/06/24 21:57:52
Zwif...
..The link leads nowhere fast...
What's up?
Er... Negke.
Not Zwiffle, Negke... Or, Metl... you sure you deleted the one that did not work?
No, Metlslime'd
#10 posted by negke on 2011/06/24 22:34:38
Corrected Link
#11 posted by erc on 2011/06/24 23:36:26
Zwiffle
#12 posted by Spirit on 2011/06/25 00:00:03
Can you please package it properly? That is as a ZIP archive and with a readme file named the same like the .bsp -> qx11_z1.txt
No
#13 posted by Zwiffle on 2011/06/25 00:53:53
Updated Link Again...
#14 posted by metlslime on 2011/06/25 00:58:53
Willem must have moved it.
Hey it's better than mine. It's released :E
Mad Max Eats Canned Dog Food.
#16 posted by necros on 2011/06/25 01:54:04
so that readme was odd... and your booth was probably a little over the top. :P
anyway, this map IS awesome.
played on skill 1, gameplay is spot on. nice surprises with monsters jumping off ledges in front of me. i was lucky those two shamblers couldn't fit through the door or i would probably have been toast. o.o
cool circuitous route. great sense of place when you return to different areas at different levels.
i don't think i've seen some of those textures before. are they new? speedbz is nice, but dark and ikbase is used a lot and don't mesh 100% with idbase, so you have to use one or the other. these ones fit nicely in with idbase and really fit the style.
i'm a big fan of using small omni lights to highlight bits of geometry in darkness. it makes everything look much more cavernous and imposing. some areas were a little too dark, but i'm on a crt...
also, the tall base areas with the ceilings shrouded in darkness are badass.
great solid brushwork especially the bits that are broken apart and open to the void. the one area with the hknight that jumps in front of you is my favourite i think.
excellent overall!
This Was Cool
#17 posted by nitin on 2011/06/25 04:59:32
looks were ok, some nice bits but nothing too eyecatching.
Gameplay though was really fun, this is pure quake gameplay at its best IMHO. Room to move, good monster placement, just fun. Would have preferred if some monsters werent just standing idle though.
#18 posted by erc on 2011/06/25 10:55:19
Cleanly-built, enjoyable map. Old-school yet somewhat refined - the two themes go well together without feeling unnatural. Especially liked the inner chambers of the castle, reminded me of Rogue's maps. Flow's nice, though it could be better with more monsters, at least on skill2/3. Thanks for the map, Zwiffle.
First run demos - 17m, 155/155k, 4/5s.
http://www.quaketastic.com/upload/files/demos/qx11_z1_erc.zip
#19 posted by Trinca on 2011/06/25 15:00:13
fuck, I'm in north of Portugal 400 km from home and I hate to play in my laptop...
will have to play untill sunday to play all these releases...
buaaaaaaaaaaaaaa
DEMO!
#20 posted by Drew on 2011/06/25 15:59:47
Finished It...
#21 posted by metlslime on 2011/06/25 20:54:23
18:01, 5/5 secrets, 152/152 monsters (normal skill)
I really enjoyed the run-and-gun feeling, plus the non-linear, doom-like layout and progression.
Interesting that i found all secrets here, but none of the secrets in Necros' map. I guess these were easier? But they seemed like clever, well-hidden secrets.
Nice
#22 posted by Orbs on 2011/06/25 21:18:14
I liked the outdoor part always like that broken bricky style in void, did a easy run in 52 after bout 10 mins of trying (not to intresting so cba to upload it)
I Just Realized
#23 posted by necros on 2011/06/25 21:58:13
#24 posted by kaffikopp on 2011/06/26 18:42:17
Don't feel bad, Zwiffle. I enjoyed playing through this just as much as necros' map, maybe even a tiny bit more (don't tell anyone) due to the more traditional Quake-ish gameplay and me being a sucker for base maps. Though I agree it could use some more monsters on skill 2/3.
Also really like the idea of incorporating the different id1 styles into a single map. Was that theme used for the recently released speedmap pack?
Skill 3 demo, 3/5 secrets, and somehow managed to miss four baddies...
http://www.quaketastic.com/upload/files/demos/qx11_z1_bern.7z
Nice !!
#25 posted by JPL on 2011/06/26 21:26:17
Very solid based-map style.
I like a lot the transient in between base part and medieval part... very efficient
Never get loss, never got lack of ammo, funny gameplay, nice monster placement...
I went another one like this !!!
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