I Say
#1 posted by bambuz on 2005/07/25 09:12:28
neg!ke is a stupid nickname. But the map was very good! Thank you!
Hellknights are still boring as hell.
Hmm
#2 posted by nonentity on 2005/07/25 09:23:32
It's not that stupid a name, apart from the fact I can't work out how to pronounce it. neg-ike? nejik? neg-clicking sound-ke? etc...
Ok
#3 posted by czg on 2005/07/25 09:28:56
nek!ke's map was okay except I don't really like knave.wad but that's my problem.
bamvoo: I can't wait until you two collaborate on a CS:S map.
Zwiffle: [18:22] <czg> Zwiffle: even if I had a 100% hitrate I still wouldn't have half the ammo I needed for your map. Nice try tho. Love the textures.
#4 posted by Zwiffle on 2005/07/25 09:29:45
I say it like this:
nedge - EEK
But that's just how I imagined it.
Error
#5 posted by Mandel on 2005/07/25 10:06:12
I was playing neg!ke's map, and got involved in a fight with a dead rat. 'Oh' said I, and placed a grenade for detonation on its back.
solid_bsp with a non-bsp model
that's what quake said just when the grenade exploded :( I was even recording, but everything stopped abruptly.
Hmmm
#6 posted by Vondur on 2005/07/25 10:29:09
rather nice pack!
negike and zwiffle's were the best. though i'd liked more detail and contrast lighting in negike's level.
bamvoo - nice idea and good realisation for the turtlemap.
Yeah
#7 posted by Vondur on 2005/07/25 10:29:48
u cannot kill the dead rat with the grenade, quake crashes. i re-killed it with the nailgun ok...
Um...
#8 posted by negke on 2005/07/25 11:41:59
bamvoo: nice idea (despite the lack of detail), but way too bright! i got lost again because of this. x)
ziffle: i like egypt/metal-base mixtures and here it looks very good, too. though i ran out of ammo near the end and had to leave the shambler alive it was great.
strange thing about the grenade error in my map - i haven't run into this one at all - never tried to shoot grenades at the rat during playtesting.
no idea what's causing it.
about my nick: there is a obvious hint in my map. i'v seen worse names - besides, it isn't meant in the 1337 way, you know? ;)
Good Job Guys
#9 posted by Trinca on 2005/07/25 11:48:11
neg!ke very nice map! a litle thing in here and in there and it should be in contract pack the map is great...
Zwiffle thks got u add the secrets places... the map have few amo :p but with the secrets give a great help! good map!
bambuz and voodoochopstiks isa very basic map with few details but have lot�s of action :)fun to play
thks u all for these minuts off pleasure!
Thanks For Being A Goodfella
#10 posted by HeadThump on 2005/07/25 13:05:39
Zwiffle. I wont dissapoint ya.
The Bsp Model
#11 posted by aguirRe on 2005/07/25 14:17:33
error in sm100t_neg!ke is caused by a door (targetname halldrop) without a brush. This info is in my Q1 ToolTips and using my engines, you'll also be able to track down the error.
Neg!ke
#12 posted by bal on 2005/07/25 15:49:05
Yay, very enjoyable map, with some original ideas, the stinky thing rocks.
Boh.
#13 posted by Shambler on 2005/07/25 17:49:54
Well well.
Thing I liked most about Bamvoo was the unusual design and theme, an interesting idea.
Thing I liked most about negke was the spacious design allowing easy manouverability and very flowing gameplay.
Thing I liked most about Zwei was the bold blending of two seemingly disparate themes.
Bler
#14 posted by Zwiffle on 2005/07/25 19:53:10
What a very positive way of looking at it. :D
Thank you for the comments.
Hey.
#15 posted by Shambler on 2005/07/26 06:28:59
They all had good aspects to them, all were fun, all were worth playing. But I guess I posted that because each map had something that really stood out - and it wasn't the usual "cool gameplay / cool architecture", but slightly different characteristics.
P.S. Someone do a ZweiTurtle speedrun already - dog pounce leap from block to wall blocks, then strafe jump behind GK door and onwards.
Tried It
#16 posted by mwh on 2005/07/26 08:09:53
That dog boost is annoying as hell.
Well.
#17 posted by Shambler on 2005/07/26 14:51:57
If it's not feasible kill the dog and grunt shot boost ya.
Nice Maps
#18 posted by aguirRe on 2005/07/27 16:22:07
Bamvoo's map was unusual and pretty good-looking, but scale/detail/action suffered. In such a horizontal map, I'd suggest lowering the sun pitch to get more shadowing out of the brushwork.
Neg!ke's was easily the best both visually and gameplay-wise, but too sparsely populated. The rat hole was a good idea, although less minlight feeling would've helped here. Could only find 1/4 secrets ...
Zwiffle's was also pretty good-looking and highly detailed, but was ruined by a severe shortage of ammo/health in the later half. Some ambushes were a bit harsh as well.
AquiRe
#19 posted by HeadThump on 2005/07/27 20:36:13
are you having any trouble using 7-zip with any of the new .zip files? This is the second download (first was RPG's new map) that would not open. I'll download winzip or the like this weekend when I have time to catch up on the new releases, but I was wondering if you may know what is causing this problem.
Thanks!
#20 posted by gila on 2005/07/28 02:41:45
all three are enjoyable in different ways.
bamvoo_tur100 reminded me of doom somehow. but it's the shortest.
sm100t_neg!ke was the best out of three. rat hole was fun, i don't remember since how long did i saw spawns/tarbabys in usermap! except the rat crashed my fitzquake080 once my grenade exploded near it...
zweiturtlemap wasn't as detailed and beautiful as neg!ke's but it was also good and pretty dark in some places (reminding of doom3 for some reason) and feels like it's on par with quake episode 4 maps.
HeadThump
#21 posted by aguirRe on 2005/07/28 03:44:12
The only problem I have with 7Zip is on my old W95 system; sometimes some archives cause an "Unknown Error" box to pop up.
I'm normally using Total Commander ( http://www.ghisler.com ) for all file operations. It has either native or plugin support for most archives.
Please send me an email with a brief description of your system and the zip problems and I'll see what I can find out.
Nah, Ok
#22 posted by negke on 2005/07/28 05:17:39
the crashing bug caused by the 'brushless door' is a really stupid thing that shouldn't have happened to me (thanks for pointing out, aguire!). though on the other hand it's almost impossible to fire the rat-trigger with grenades anyway...
however, since more people than expected seem to run into it, i uploaded a fixed version (-onlyents) for those who still want to play this map without the risk of a crash: http://home.arcor.de/negative/files/sm100t_neg!ke.zip
and thanks for the comments so far!
Teh Rat
#23 posted by gila on 2005/07/28 05:45:52
well it's possible to grenade it
since i didnt want to waste any nails i fired a couple grenades so they landed very near the rat and boom - the crash =)
speaking of bugs, zwiffle's map hung fitzquake on the level exit, right after stats it seemed to try loading a map which i didnt have or what?
Its Belly Baking In The Hot Sun
#24 posted by Kell on 2005/07/28 06:02:55
Yeah, cool stuff.
bamvoo: Uh, how many hitscan enemies in a wide area with no cover? *cough*
Nice idea though.
zwiffle: neato thing with the temple/base combination, I found that fascinating as I travelled through the map; it's not often that a texture theme invites closer inspection like that. Lots of overlap in the layout for such a small space - a little too low in some locations, but no biggie. Gameplay was unneccessarily harsh though, with lots of point-blank ambushes for no good reason ( other than lack of space perhaps :P ) and a severe shortage of Stuff�. Was still fun, mostly.
neg!ke: Yeah, what's up with your name dude? :P
Anyway, omgknave!!!11 etc. Cool use of the textures: solid structures, neat trim, some interesting details like the rusty supports.
I thought the use of 128� book stacks as pillars at different altitudes was clevva; made for good combat as well as adding volume to the layout. The bad smell thing was amusing, especially given how much work you put into the rat design. That was a lot of spawn in a confined space though. And as aguirRe said, there was a bit too much reliance on minlight. Wouldn't have hurt to deliver the SSG or NG earlier; I felt like I had to plug dozens of monsters with only the SG. Lots of navigating through the layout and well-paced combat though, so an enjoyable map for sure.
Bump: Random Q1SP Tip
#25 posted by negke on 2010/05/14 19:40:01
Zwiffle's map x. Cool theme, simple yet effective construction, good size; too many hellknights, poor ending.
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